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double tournement help
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Old 01 Feb 2007, 12:07   #1 (permalink)
Kroot Shaper
 
Join Date: Jan 2007
Posts: 31
Default double tournement help

Hi all,I'm pretty new to the tau,but been playing for some time(10-11years :-[) and up till now allways used space marines,but myself and a friend are Going enter conflict bristol with a doubles army,now my friend will be taking a Avatar and striking scorpions and some rangers (500pt each allowed)so close combat,so looking to lay out a tau army to support this force but also to game with cant have the Avatar killing everything now can we.

my list that i thought up(please input on this list i dont mind criticism at all)

hq shas vre with plasma and missile pod and target array-bs5 cool guns
Troop 1>10xfire warriors -no options just pulse rifles
Troop 2>10xkroot- again standard
Troop 3>6xfire warriors pulse carbine
Elite >3xstealth team 1xfusion blaster and target array and the other 2 with target lock.

think that is just bout 500pt so feel free to help me out with this.
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Old 01 Feb 2007, 12:54   #2 (permalink)
Shas'La
 
Join Date: Jan 2007
Location: Sandviken, Sweden.
Posts: 252
Default Re: double tournement help

Please... Use the Spell check...
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Old 01 Feb 2007, 13:28   #3 (permalink)
Kroot Shaper
 
Join Date: Oct 2006
Posts: 62
Default Re: double tournement help

do you have to obey the usual force restrictions?

i think you need to have some anti-armour to support your buddy; how about a railhead? or maybe a pair of broadsides?

let's see..
shas'el w CIB, PR, TA, HWMT - 100
2x6 FW - 120
railhead w MT, DL - 165
2x XV8 w twinMP, flamer - 94

21 points left over to do with as you please

if you want more dakka and less anti-vehicle, swap out the deathrains for firestorms (ie: XV8 w MP, BC, MT - 50 points)
if you reckon you're not going to see any heavy armour but lots of MEQ, consider taking a ionhead instead of the railhead.
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