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#11 (permalink) | ||
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Shas'O
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#12 (permalink) |
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Shas'La
![]() ![]() Join Date: Jan 2007
Posts: 289
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Got the codex; page 40 last sentence under equiptment.
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"Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders.” |
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#13 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 1,409
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I generally roll all the MLs in my army in a "markerlight phase" and then follow up with my normal shooting phase. This way, any ML hits I accrue I can then better split the markers across squads. This is going to be easier now that I have actual tokens to designate hits, as I'm going to have numbers on them, so Marker 1 was fired by Squad A, this way accompanying squads (for example, FW squads with 'Uis) won't end up benefitting from thier own markerlight (or at least I can't be accused of it)
So in this case, I would have the Spotter shoot in the Markerlight Phase. Then I use up all my Markers, and can then designate from there. |
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#14 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Posts: 1,069
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Tau Empire Codex P 29:
"It is fired before the remainder of the unit fires." |
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#15 (permalink) | |
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Shas'Saal
![]() Join Date: Nov 2006
Location: Kansas City, MO USA
Posts: 140
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#16 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Aug 2005
Posts: 1,409
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Yeah, right now I've got 9 Markers and 11 MLs in 6 squads so I can't nessessarily do that, because if I get really lucky, I won't have the right markers for the right squads. When I make more markers, then I might do that, though.
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#17 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2006
Posts: 432
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On a semi-related note, if you have two FW teas with Shas'uis armed with markerlights and target locks, each facing a seperate enemy unit, could you resolve the shas'ui markerlights before shooting the squads so that 'Ui A can light up squad B's target and 'Ui B can light up squad A's target before resolving the pulse rifle shots?
Or do I have to have all of squad A fire (with the 'Ui shooting at squad B;s target), and then squad B gets to fire (and benefit from the ML hot) and Ui B's markerlight is effectively wasted? |
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#18 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Posts: 1,069
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one unit at a time... so B's mklight won't be usable for A squad's shooting
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#19 (permalink) |
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Kroot Shaper
Join Date: Sep 2006
Posts: 92
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However, I believe that fallback rolls are resolved after ALL shooting is complete. In that case, could you use remaining ML hits to lower the leadership of that respective unit? Here it would not be a wasted ML hit.
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