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Harlequins
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Old 15 Nov 2006, 09:06   #1 (permalink)
Shas'Saal
 
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Default Harlequins

A friend of mine has recently started playing eldar and after having a look at these CC monsters I'm getting quite worried. Their shrouding means massed fire probably won't work and they seem to beat even genestealers in combat... :-\

Any advice on how to beat these would be appreciated.
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Old 15 Nov 2006, 11:06   #2 (permalink)
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Default Re: Harlequins

Massed fire works fine. Enough shots will kill anything, and in fact my army functions on this very principle.....
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Old 15 Nov 2006, 14:11   #3 (permalink)
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Default Re: Harlequins

It's not that massed fire won't work, it's that they cannot be targeted until they're about 12" from you. This makes a Tau (or any) player make some real quick decisions. Luckily though (and to my understanding) they only assault 6", which means they only have an effective range of 18". This means if you're aggressive you could move into rapid fire range and spray the squad. That should kill them just fine.
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Old 15 Nov 2006, 15:10   #4 (permalink)
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Default Re: Harlequins

Quote:
Originally Posted by Exokan
It's not that massed fire won't work, it's that they cannot be targeted until they're about 12" from you. This makes a Tau (or any) player make some real quick decisions. Luckily though (and to my understanding) they only assault 6", which means they only have an effective range of 18". This means if you're aggressive you could move into rapid fire range and spray the squad. That should kill them just fine.
These jokers may be best handled by Stealth suits... or a fish of fury. the only problem will be that the FoF won't have Markerlight support. That can be compensated for by having a Warfish rather than a regular Devilfish.
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Old 15 Nov 2006, 15:51   #5 (permalink)
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Default Re: Harlequins

We are all wary of the ablilties that they have. However, that doesn't make it invunerable.

I say mobility and firepower combined are your best friend against this dudes.

Mobility why? This is because Harlequins can move towards your static troops even faster than you say 'Cheese'. And once they reach the, it is a safe bet that you can say goodbye to your troopers. Thus to negate the harlequin's mobility, you have to use your own. mec your fire warriors up, and let the harlequins try to chase them. For the crisis sits, it is almost the same thing except that you may need to be ingenious to distance yourself away from them.

Firepower. That's the best thing about Tau guns. Although they may be lacking in term of number of shots, but they more than make it up in range and power of the shot. Just gun them before they reached you. owever, if you are mech, then you can use a rather mobile firebase. When he is about to reach you, just hitch a ride on the evilfish and scoot away. One less turn of shooting maybe, but you ar saving yourself alot of victory points.

However, if you are a static player, just make sure that you have markerlights ad tons of pulse fire. This two combined will raise hell for the opposing player. But you have to remember that static are most likely to be wiped out if the harlequins managed to reach your line with their reamining troops.


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Old 15 Nov 2006, 16:10   #6 (permalink)
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Default Re: Harlequins

use vespids. they can move fast enough to keep away.
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Old 15 Nov 2006, 16:11   #7 (permalink)
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Default Re: Harlequins

does Acute Senses (present on all our suits) help with the spotting distance check?

could you target them with SMS? you don't need LOS, after all..
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Old 15 Nov 2006, 16:14   #8 (permalink)
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Default Re: Harlequins

Quote:
Originally Posted by zero
use vespids. they can move fast enough to keep away.
Vespids? Low range guns with only one High ap shot, vs fast moving troops with an invlunerable save...

Quote:
Originally Posted by panda monium
does Acute Senses (present on all our suits) help with the spotting distance check?

could you target them with SMS? you don't need LOS, after all..
Unfortunaltley the answer to both those questions is no. Acute sense only helps with night fight, and SMS don't require line of sight or need to test for night fight. However the Harlequins rules put restrictions on targeting them, so the SMS can't just pick them out.

Reall the best suggestion here is just FOF em.

Alternativley try using 2-4 pirhanhas w/ targeting arrays and burst cannons. Drive them up and make a wall in front of the harlies. Make sure you get the little fish nice and close so they can see them. Also any harlies who survive won't be able to move through the piranahas and will have to go around.
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Old 15 Nov 2006, 16:19   #9 (permalink)
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Default Re: Harlequins

As I recall, Harlequins are Toughness 3 with a 5+ armour save, and individually they end up costing more than Grey Knights. Just keep a unit of Fire Warriors in a Devilfish on standby. They have a charge range of up to 18" and an effective shrouding distance of 14". But you should still be able to pull of a skimmer drop within that distance. But do NOT try to use a Fish of Fury on them. They are fast enough to run right around the skimmer, and putting the skimmer in between you and them just makes you more likely to fail your spotting check or end up with survivors further than 12" mopping you up next turn Just drop in as close as you can and pray.
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Old 15 Nov 2006, 16:24   #10 (permalink)
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Default Re: Harlequins

Quote:
Originally Posted by panda monium
does Acute Senses (present on all our suits) help with the spotting distance check?

could you target them with SMS? you don't need LOS, after all..
Acute senses only works in a night-fight scenario. It won't help against any harleys.

Yeah sure the SMS, but it doesn't provide much firepower to bring them down fast. And besides the veil rules overide any other rule that invoves LOS.

Quote:
Originally Posted by zero
use vespids. they can move fast enough to keep away.
And they wil dies within seconds as a result of the super saves that the harlequins have. They can shoot, but you need to support them with the entire army, or else they are just waiting to be swatted by the harlequins.

Quote:
Originally Posted by Falstead
Alternativley try using 2-4 pirhanhas w/ targeting arrays and burst cannons. Drive them up and make a wall in front of the harlies. Make sure you get the little fish nice and close so they can see them. Also any harlies who survive won't be able to move through the piranahas and will have to go around.
This one is more of a gamble than the vespids actually. The Pirahnas have a much better purpose than to become anti-infantry hunter. But it is till better off than the vespid idea.

One more thing that might stop them would be a hammerhead with Ion cannon and burst cannons. It generates enough firepower to stop at least some of them.

Quote:
Originally Posted by Khanaris
As I recall, Harlequins are Toughness 3 with a 5+ armour save, and individually they end up costing more than Grey Knights. Just keep a unit of Fire Warriors in a Devilfish on standby. They have a charge range of up to 18" and an effective shrouding distance of 14". But you should still be able to pull of a skimmer drop within that distance. But do NOT try to use a Fish of Fury on them. They are fast enough to run right around the skimmer, and putting the skimmer in between you and them just makes you more likely to fail your spotting check or end up with survivors further than 12" mopping you up next turn Just drop in as close as you can and pray.
Agreed. They are expensive, but somewhat able to make up their points by being very brutal in one aspect, compared to Grey Knights.

FoF is out of the question, but flying around the table while shooting them is just right. When the shooting phase starts, you better hope that they are all dead or are retreating as a result of your firepower. or else there will be heavy casualties on your side.
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