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#1 (permalink) |
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Kroot Shaper
Join Date: Jun 2006
Posts: 83
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This weekend I'm playing a 4 way 2500pt a side city fight. Map will be very large (12 foot by 6 foot) and the other opponents will be a Tank heavy space marine, Tyranid and Ork (possibly with Chaos allies).
My army consists of: 1 Battle Suit Commander 2 Hammerheads 2 Broadsides 2 Gun Drone Squads 4 Full squads of FW mounted in Devil Fish 6 Stealth Suits 2 3 man crisis teams My Question is how should I arm my stealth suits in order to take on all three oponents. I was leaning towards one team of MT, FB & PR and one team of MT, MB, PR. Thanks for any advice |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Nashville
Posts: 2,891
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For the stealths I would put on a Targeting Array. Now for the Crisis suits I would go with one squad firenife and the other Helios. So three Fusion, Plasma, MT and three Missile, Plasma, MT.
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#3 (permalink) |
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Kroot Shaper
Join Date: Jun 2006
Posts: 83
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I should have mentioned that the Stealths all have Targetting and Burst. Along with 2 marker Drones
Each of the vehicles has a seeker missile. I know the Space Marines are going to have 1 LR, 1 LRC and 2 predators (one A and one D) The Bug could have up to 3 Carnis and Tyrant. Extended Carapace on all. |
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#4 (permalink) |
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Kroot Warrior
Join Date: Sep 2006
Posts: 9
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Cityfight has lots of cover (as I understand it), so you might benefit from volume of shots instead of quality.
If the things you're shooting at get a good cover save, then beating their regular save with low AP weaponry may not help much. I would maybe recommend trying to cause as many saves as possible. Burst Cannons - Already can get for cheap on a stealth team, but good when used with another weapon and MT. CIB - On commander to help make sure as many of the shots hit. Weapons that negate cover and cause lots of wounds/saves (potentially): AFP and flamers. Missile Pods might be a good option against some of the higher toughness enemies and light to medium vehicles due to their good range and number of shots. Take this with a grain of salt because I haven't played cityfight, but quantity over quality is the direction I would lean towards. Hope this helps, -Mattroid Edit: Cleaned a few things up. |
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#5 (permalink) |
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Shas'Saal
![]() Join Date: Jun 2006
Location: binghamton NY
Posts: 229
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try using the battlesuit special weapons. one ignores cover completely and the other has a high rate of fire.
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I bring you reasoning to parlay on behalf of the Greater - AGH! OH DEAR AUN! THE BURNING BIO-ACID!" *Sounds of Tyranids chowing down.* |
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#6 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Canada
Posts: 5,096
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I would go for one Squad of Battle suits w/ Missile pods and burst cannons, it's cheap, gives lots of fire and good range.
The other squad I would give Fusion blasters and plasma rifles, for lots of high strength and AP at close range.
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#7 (permalink) |
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Shas'La
![]() ![]() Join Date: Nov 2005
Posts: 251
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2 words "Missile pods" good against swarms and armour, with their 2 strength 7 shots. For the other hardpoints have an anti swarm and cover save negating flamer or the tank busting fusion blaster with a gun slinger enabling multi-tracker.
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