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Hammerheads, Rail or Ion?
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Old 23 Oct 2006, 14:07   #1 (permalink)
Kroot Shaper
 
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Default Hammerheads, Rail or Ion?

hail commanders...

i am formulating my 1st 1500pts tau army which as an overwiew will include for sure Three 10 men F/W squads (1 honour guard), Two 20 men kroots (one of which witha krootox) and a stealth team with 3 burst cannons...now i onbviously need to look into heavy power shooting and a as a result i was thinking of a shadow sun and two hammerheads...

would you equip the h/heads with:

1- A rail gun and smart missle each?
2- A rail gun and burst cannons each?
3- An ion cannon and burst cannon each?
4- An ion cannon and smart missle each?
5- A different combination of the above ?

i was looking more an one with ion and burst cannons (for anti troops and light armoured vehicles) and one rail gun and smart missle for those harder to crack opponents.

appreciate your comments...
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Old 23 Oct 2006, 16:55   #2 (permalink)
Shas'El
 
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Default Re: Hammerheads, Rail or Ion?

I would take your lay out on the tanks. It gives a nice balance. I'm geussing you play static by your list and to keep with that static trend I would have some broadsides for the anti-armour. They are far more accurate than a Hammer Head with the TL railgun.
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Old 23 Oct 2006, 17:06   #3 (permalink)
Shas'Saal
 
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Default Re: Hammerheads, Rail or Ion?

Depends...

Marines = Ion with any you like (sms would be the best)
any other= Railhead wtih burst. submunition rocks any low-sv group. (it has no scatter) and the 2 bursts will rape anything thats left within 18" ^^ thee thee thee.
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Old 23 Oct 2006, 20:55   #4 (permalink)
Kroot Shaper
 
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Default Re: Hammerheads, Rail or Ion?

on the contrary

i think railhead is best overall and all around.

try doing the math on which is more effective on a squad of...8 MEQs (assume u hit 6 of them in a blast)

Railgun submunition: 2/3 to hit, 5/6 to wound (possible 6 wounds), 1/3 to fail save = 1.11
Ion: 2/3 to hit (possible 3 hits), 5/6 to wound, no save = 1.67

ok, not that great. now lets assume this is a 2+ save we are dealing with

Railgun submunition (for Terminators in a group): 2/3 to hit, 5/6 to wound (possible 6 wounds), 1/6 to fail save = 0.74
Railgun solid shot (for TMC): 2/3 to hit, 5/6 to wound, maybe 5/6 to fail the invul save = 0.46
Ion Cannon (Terminators): 2/3 to hit (possible 3 hits), 5/6 to wound, 1/6 to fail save = 0.09
Ion Cannon (TMC): basically same as the terminators

and GEQs and 4+ save stats are pretty straight forward assuming u resort to the blast.

basically, what im trying to say is the ion cannon is only good for a 3+ save killer...and thats it. meanwhile, the submunition still has almost the same chance to kill an equal amount of marines and still has the potential to prepare for anything else.
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Old 23 Oct 2006, 21:28   #5 (permalink)
Shas'Ui
 
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Default Re: Hammerheads, Rail or Ion?

Railhead and Smart Missiles. Sooper-Dooper anti-infantry and vehicle capability. Expensive, but awesomely powerful.
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Old 23 Oct 2006, 22:28   #6 (permalink)
Shas'Ui
 
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Default Re: Hammerheads, Rail or Ion?

I always put the SMS on all of my hammerheads. The reason for this is if I can ALWAYS target a unit within 24". I don't need to worry about LOS. Sure you lose two shots, but that extra range and not needing LOS helps out a lot.
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Old 23 Oct 2006, 22:32   #7 (permalink)
Kroot Shaper
 
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Default Re: Hammerheads, Rail or Ion?

The Ion Cannon still is better against light vehicles, as transports or skimmers, than the railgun I think. If you have no Crisis cofiguration that runs a Missile Pod, I would go with one Ion Cannon.
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Old 23 Oct 2006, 23:57   #8 (permalink)
Shas'La
 
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Default Re: Hammerheads, Rail or Ion?

I'd go for a couple of railheads, largely because your list appears to lack any serious anti-tank power. And nothing says anti-tank like a couple super-hot railslugs.
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Old 24 Oct 2006, 00:24   #9 (permalink)
Shas'Ui
 
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Default Re: Hammerheads, Rail or Ion?

i recommend stelathsuits with fusion blasters as tank hunters. infiltrae them near a tank, get that first turn kill with fusion blasters, then move across the board harassing infanrty and delivering the killing blow to vehicles. Oh and don't underestimate broadsides in a static force.
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Old 24 Oct 2006, 01:42   #10 (permalink)
Shas'El
 
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Default Re: Hammerheads, Rail or Ion?

The problem with the SMS on Hammer Heads is that when you get two armerment destroyed your tank is helpless. Burst cannons are two different weapons so you have more guns. Which can help somedays.
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