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Additional HH Weapons
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Old 22 Dec 2004, 02:56   #1 (permalink)
Kroot Warrior
 
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Default Additional HH Weapons

Can anyone give me the link to the site where the stats for the additional Hammerhead weapons like the big burst cannons and misile launcher are? i know theres a pdf with that stuff i just cant find it.
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Old 22 Dec 2004, 03:07   #2 (permalink)
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Default Re: Additional HH Weapons

http://www.forgeworld.co.uk/downloads40k.htm - REVISED EXPERIMENTAL RULES FOR THE TAU HAMMERHEAD TURRETS v 2.0
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Old 22 Dec 2004, 06:40   #3 (permalink)
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Default Re: Additional HH Weapons

as it says on the site, these are Unnoficcial rules and require opponents consent (just thoight I'd chime in ;D)
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Old 22 Dec 2004, 13:07   #4 (permalink)
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Default Re: Additional HH Weapons

the fusion blasters or plasma rifles seem the best alternatives to the rail gun/ion cannon to me? what does everyone else think?
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Old 22 Dec 2004, 14:32   #5 (permalink)
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Default Re: Additional HH Weapons

i was quite disapointed with the power of these weapon the burst cannon one is pretty poor . they do look great though , the missile one is my particular favorite
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Old 22 Dec 2004, 16:00   #6 (permalink)
Shas'La
 
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Default Re: Additional HH Weapons

I really like the plasma cannon instead ion cannon as to me is much better (can kill terminator) it have one less shot but with better ap an twin link which in practice mean that it hits usually same times as ion cannon.

Fusion cannon is very nice looking, but it have short range and if your enemy is counting with it it can kill only one unit per turn as models can be dipersed enough to make small blast useless, but it could be good against deep striking terminators in your lines as they need to touch their bases.

Missile pod is something if you need high number of shots with no much need of AP, similar weapon to ion cannon except it's ap so if you don't face power armor could be good.

And burst cannon is really usefull for look and as a way to field tank ceap as possible against armies with armor 4 or worse could be usefull as it is twin linked and thus hit more times than missile pods. (But with one less shot).
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Old 22 Dec 2004, 18:09   #7 (permalink)
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Default Re: Additional HH Weapons

mmm, none of the FW options outstrip the pure goodness of the railgun to me
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Old 22 Dec 2004, 19:04   #8 (permalink)
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Default Re: Additional HH Weapons

depends who your playing, if you play against 3+ armour save armies and you have 3 HH's then it would be sensible to stick a plasma turret thingy on to kill marines and especially termies no? The railgun submunitions will kill more marines than an ion cannon but the plasma turrets will kill the best armoured things in any army.
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Old 22 Dec 2004, 19:19   #9 (permalink)
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Default Re: Additional HH Weapons

unless its Deathwing I'll leave the termies to the crisis suits, they make a much better job of it than an expensive HH.
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Old 22 Dec 2004, 20:02   #10 (permalink)
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Default Re: Additional HH Weapons

but with crisis suits you only have one plasma shot and its on a 4+, on a hammerhead you could have 2 and twin linked on a 3+....i know which i'd prefer, IMO plasma turrets is the second best turret choice, now i wonder if i could build it myself without the fw set....
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