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Remember that sit/shoot markerlight/jump thing?
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Old 26 Aug 2006, 14:52   #1 (permalink)
Shas'Vre
 
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Default Remember that sit/shoot markerlight/jump thing?

Well, I was hoping that the FAQ (which incidentally hasn't popped up on the US site btw) would address this since the old faq did. They did not. Now, how many of you'all are using this ability?

Also, for purposes of recap, can anyone include a brief supporting argument for the ablity to do this quoting rulebook pages and such like?

Thanks.

(I'm actually on the "you can't do this" side, but if they're going to nerf my pathfinders this much i'm going to drop my stealthed mklght in their lap.)
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Old 26 Aug 2006, 18:28   #2 (permalink)
Shas'Saal
 
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Default Re: Remeber that sit/shoot mklight/jump thing?

I wish people would stop complaning about pathfinders. there still cool.

*snuggles pathfinders*

As for a stealth markerlight and moveing after you fire. As far as i know you can still move after shooting. and it would be best to stick a few markerlight drones in there too. becuse 3 shots is better then one.
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Old 26 Aug 2006, 18:51   #3 (permalink)
Kroot Shaper
 
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Default Re: Remeber that sit/shoot mklight/jump thing?

They can't sit/shot ML/jump. This is because that the ML is a heavy weapon, and, if I recal correctly (it's been way too long sence I've played... Stupid training...), you can't make an assult move after firing a heavy weapon.
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Old 26 Aug 2006, 18:55   #4 (permalink)
Kroot Shaper
 
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Default Re: Remeber that sit/shoot mklight/jump thing?

You can't make an assault move after firing a heavy weapon. That in black and white in the rulebook.
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Old 26 Aug 2006, 19:04   #5 (permalink)
Ethereal
 
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Default Re: Remeber that sit/shoot mklight/jump thing?

The reason there was an argument is that the original 4th edition FAQ for Tau allowed Stealth Suits to use their assault move after firing a Markerlight. If you read the sentence under the sentence that describes this in the rulebook, you will note that it already makes provision for exceptions. And the rulebook never mentioned non-combat assault moves. It simply stated that you could not charge into close combat. That is where all the confusion came from.

But then the update came out (with the same problem unresolved and now compounded by Marker Drones), and the newer FAQ didn't address it. So I would save yourself the trouble and avoid putting Markerlights in units you need to keep mobile.

And keep this civil. Rules discussions having a habit of blowing up, so consider this the warning in advance.
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Old 26 Aug 2006, 19:19   #6 (permalink)
Shas'La
 
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Default Re: Remeber that sit/shoot mklight/jump thing?

Quote:
Originally Posted by TauCaptain
You can't make an assault move after firing a heavy weapon. That in black and white in the rulebook.
Really? Where?

I got the same thing from the new book as the old, where is was very clear. In order to fire heavy weapons you must not move in the movement phase, but once fired there is no reason you can't blast off.

The crisis suit rule (pg 27)itself states that you must be stationary to fire heavy weapons on the XV8, it makes no reference to after (stealth armour doesn't even mention this, I assume because their weapon options are all assault). So nothing really there either way.

But what convinced me that this still is possible is the markerlight explaination (pg 29)that states the markerlight is in effect until used or until the end of the current tau shooting phase. Since the second move is in the assault phase, it should be of no consequence to the markerlight.

Unless I'm missing something, the markerlight rules seem pretty clear. But like Khanaris said, suits really need their mobility. Have you seen the rules for tetras (IA3)? Those are what I'm using for markerlights.
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Old 26 Aug 2006, 23:47   #7 (permalink)
Shas'El
 
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Default Re: Remember that sit/shoot markerlight/jump thing?

Im not sure where i stand on this... But if you Give them the A.S.S they could be semi-mobile and fire a markerlight. Not worth it though... I'd rather be pestering my enemy with 18 shots rather then 1, 2 or 3 markerlights.
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Old 27 Aug 2006, 01:30   #8 (permalink)
Kroot Shaper
 
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Default Re: Remember that sit/shoot markerlight/jump thing?

Page 29. Heavy Weapons. Units that fire heavy weapons can't assault. There are exceptions to this. Ie Stable Platforms. Stealth Suits don't have a stable Platform. Therefor they can't move in the assault phase after firing the ML.
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Old 27 Aug 2006, 01:42   #9 (permalink)
Shas'Ui
 
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Default Re: Remember that sit/shoot markerlight/jump thing?

It says charge, not move in the assault phase (there is a difference). I'd say it's grey at best; and in that case, the best thing to do is do the least offensive, in other words, it's best that you don't try it.
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Old 27 Aug 2006, 04:14   #10 (permalink)
Shas'Vre
 
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Default Re: Remember that sit/shoot markerlight/jump thing?

I fall on the "why would you think you cant do that?" side of the fence on this potential argument.

True, you cannot engage in close combat the same turn you fired heavy weapons, but thats not what were talking about, is it?

We're talking about an additional move.. but to back it up, let me break out the rulebooks and give some references. Specifically, we're talking about a Stealth Suit Shas'ui Team Leader that has a Markerlight (since they're the only one who can even do this), AND/OR Markerlight Drones attached to a unit that can JSJ.

Quote:
Originally Posted by Tau Empire Codex, pg 27; "Stealth Armor"
Stealth Team Members are Jump Infantry subject to the Jetpack Rules, as explained in....
.. and on a side note, Drones, even Markerlight Drones, count as their controlling unit, or Jump Infantry(jetpack) when acting independently

Quote:
Originally Posted by Big Black Book, pg 55; "Jet Packs"
In the Movement phase, They only move 6" when using their packs, but are allowed to move 6" in the Assault phase even if they don't assault. This allows them to put more distance between themselves an the enemy.
Note that it says "to move".. not "to charge into close combat", and even reinforces that by saying "even if they don't assault"

Quote:
Originally Posted by Big Black Book, pg 29; "Heavy Weapons"
Infantry units that fire heavy weapons in the Shooting phase may not charge into close combat in the Assault phase, although some rare units may be an exception to this.
Note here that it in no way says that a unit cannon move after firing a heavy weapon, it just may not charge into close combat.

So, as long as the Stealth Suit Shas'ui with a Markerlight doesn't use his Jetpack assault phase move to charge into close combat (and it even states that the move doesn't have to...), then he can freely fire his Markerlight and jetpack move in the assault phase (so long as he didn't move in the movement phase, of course)

Thats all pretty cut and dry to me. I hope that cleared up any misconceptions at the least, and maybe even have swung some objectors over to my side of the fence! ;D

PS: if the above quotes violated copywrite rules, then by all means delete it! I think that would be a bit silly though. :
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