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Help please!
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Old 25 Aug 2006, 18:14   #1 (permalink)
Kroot Warrior
 
Join Date: Aug 2006
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Default Help please!

ok so ive got 1 commander 2 squads of crisis 1 squad of stealth 1 squad of fire warriors 1 fish 1 kroot team and no heavy support i want to get another squad of fire warriors and a hammerhead and POSSIBLY 1 or 2 sniper drone teams


what order and what to buy???

also do b suits move 12 than 6 in assault phase or 6 and 6

also again does turn sequence go: player a's move than player b's move than player a's shoot than player b's shoot or player a's whole turn or player b's whole turn??


my freind's been ranting about this

oh ya, and does an apothcarie heal 1 wound or all??
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Old 25 Aug 2006, 18:20   #2 (permalink)
Shas'Vre
 
Join Date: Apr 2006
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Default Re: Help please!

First order of business, welcome to the forum.

2nd: If you don't already have a rule book, I recommend it. It's a very good investment.

The suits get 6" and 6" in mov and asslt phase respectively. This information is in the rule book.

Also in the rule book you'll find information regarding turn sequence. Each player conducts move, shoot, and assault in that order and then the turn goes to the other player.

I see you've got the army deal and then some. I recommend filling out the heavy support choice with any tank hunting equipment first because you'll quickly find yourself outgunned... gasp!... if you don't carry heavier equipment to the fight.

With regard to the apothecary's nacetheium, i recommend you ask him to read you the description from his codex. short answer... it doesn't heal you, it saves you from a failed armor save.

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Old 25 Aug 2006, 21:55   #3 (permalink)
Shas'El
 
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Default Re: Help please!

Quote:
Originally Posted by co_of_tashvar_light_infan
also do b suits move 12 than 6 in assault phase or 6 and 6
6" and 6" (6" in the movement and 6" in the assault). This is can be found on page 55 of the 4th edition Warhammer 40,000 rulebook. The Tau do not use 'jump packs', instead they use an adapted form of it called a 'jet pack'. This allows you hovering abilities instead of one single burst of speed. This is called the J-S-J tactic (or 'Jump'-'Shoot'-'Jump), where you jump out of cover, shoot a few times at the enemy, and get back behind cover. However, Tau can take advantage of the J-S-J, and effectively move 12" in one direction, however it is divided among two turns (movement and assault) instead of just one (movement) unlike the normal jump pack.

Quote:
Originally Posted by co_of_tashvar_light_infan
also again does turn sequence go: player a's move than player b's move than player a's shoot than player b's shoot or player a's whole turn or player b's whole turn??
Each player completes his full turn (movement, shooting, assault moves), before allowing the opponent to complete his/her/its turn. This is on page 14 of the 4th edition of the Warhammer 40,000 rulebook for reference.

Quote:
Originally Posted by co_of_tashvar_light_infan
oh ya, and does an apothcarie heal 1 wound or all??
This doesn't belong in the Tau section, as it involves the Warhammer 40,000 army 'Space Marines'. If you feel you're wasting topic space with only one question there are many alternatives. You can IM someone (Instant Message) or PM them (Private Message). There are a lot of good members that know a lot about Space Marines on this forum, so you should get your question answered.

However, the Space Marine Apothecary will heal the first unsaved wound in his squad each turn (Unless the wound is inflicted by a weapon of twice the victim's toughness, or ignores saves). So 1 per turn.

Welcome to the forums!
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Old 27 Aug 2006, 07:00   #4 (permalink)
Shas'Ui
 
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Default Re: Help please!

I think you should get a hammerhead or some broadsides. otherwise your in trouble if you come across an enemy with heaps of big guns and tanks. then you should get another FW squad. then the snipers to finish off the tank hunting problem.
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