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Tau heavy support (continued)
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Old 14 Aug 2006, 03:59   #1 (permalink)
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Default Tau heavy support (continued)

Now to get at what I was trying to get at in my previous topic but didn't have the time to before... (old article here; http://forums.tauonline.org/index.php?topic=30268.0 )

As you can see, fusion equipped suits should not be counted on as primary heavy tank hunters... unless absolutely necessary. However, an interesting pattern emerges amongst the other units; namely, that the remaining sources of anti tank firepower all share very different strengths and weaknesses... almost polar opposites, in fact. While broadsides can lay down impressive anti tank firepower, they are static and vulnerable. Railheads are extremely versatile and defensive, but typically cannot lay down enough fire on their own to cripple the enemy. And while piranhas have the advantage of speed, they lack range and the heavy armor of a hammerhead.

Thus, it is possible to use a combination of these units, operating in tandem, to maximize their strengths and minimize their weaknesses. For example; let's pair together piranhas and broadsides in one army. One squad of 3 piranhas, and one squad of 3 broadsides. Your opponent knows how deadly your broadsides can be, and seeks to deploy his predator and land raider out of LOS of your broadsides. Unfortunately for him, you have 3 heavy support choices and so does he, and despite his best efforts, the predator ends up across from your railguns. But not to worry, he thinks, his land raider stuffed with his command squad deploys on the other side of the table, easily out of LOS, and he believes that this unit will now be invincible. However, because the piranhas are fast attack, they deploy in the best possible location to assault his land raider.... and things quickly go from bad to worse as your piranhas blow up his land raider, entangling the cumbersome assault terminators far from your lines before you retreat and quickly overrun the rest of his line. What may have been a game winning deployment for him quickly became a massacre for you.

This also works with a railhead and piranhas, while devoting less power to anti heavy tank, and more to defense and anti infantry. The same story is repeated, with the railhead forcing the enemy armor onto the piranhas, except that the railhead is more suited to a pure mech army than broadsides are.

Imagine, again, another combination, this time for a static tau force, combining railheads and broadsides. Same story, only this time the railheads fulfill the role of hunting down whatever troops or vehicles may be hiding from your main body, or to destroy critical units your opponent is trying to preserve. By combining the best defensive and best offensive units into your army, you can have your railheads tying up the lascannons that might have been targeting your broadsides.

If you have the points for all three choices, the possibilities become nearly endless. No role in your army goes unfilled, and you have the best of thick armor, big guns, and swift maneuver/response. This would be possible (and reccomended) only in the largest of games, however.

The big idea; try to always use two different methods for destroying enemy armor instead of just one. Broadsides can be outflanked; piranhas and railheads can't. Railheads cost a great deal for what they do; piranhas and broadsides are more cost effective, helping to add more firepower to your list. And piranhas have to get right into the enemy's face to kill them; broadsides and railheads don't. By spreading out your weaknesses, you make it more difficult for your opponents to beat you by using just one trick; they must have the firepower to get past hammerhead armor, the deployment to beat broadsides, and the backup to defeat piranhas.
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Old 14 Aug 2006, 04:07   #2 (permalink)
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Default Re: Tau heavy support (continued)

Excellent points all around. Kudos.

My personal favorite combination would have to be 2x2 piranha squads on the flanks with a team of broadsides or a railhead in the middle.

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Old 14 Aug 2006, 04:51   #3 (permalink)
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Default Re: Tau heavy support (continued)

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Originally Posted by israfel420
Excellent points all around. Kudos.

My personal favorite combination would have to be 2x2 piranha squads on the flanks with a team of broadsides or a railhead in the middle.

My usual combo is 3 pirahnas escorting a hammerhead. All of them move 12" and try firing at any helpless vehicle if they can reach them(which is all the time > )
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Old 14 Aug 2006, 08:53   #4 (permalink)
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Default Re: Tau heavy support (continued)

i question the idea of 3 single broadsides for heavy support, because i belive it would be very easy to pop em with lascannons. also, you leave out missle pods and skyrays, which deffinatly sofften the workload a good deal. how many landraiders are you going to have to down?

also, what is the purpous of escorting the hammerhead? they can't block los and are close range, hammerhead is long...?
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Old 14 Aug 2006, 09:31   #5 (permalink)
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Default Re: Tau heavy support (continued)

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Originally Posted by PacoQuerak
i question the idea of 3 single broadsides for heavy support, because i belive it would be very easy to pop em with lascannons. also, you leave out missle pods and skyrays, which deffinatly sofften the workload a good deal. how many landraiders are you going to have to down?

also, what is the purpous of escorting the hammerhead? they can't block los and are close range, hammerhead is long...?
They are not exactly escorting, but they are more like an armoured convoy that can be assigned to go different directions at the moment notice.

But I agree with khaldun here. If the hammerhead is dea, there are still some backup plan.
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Old 14 Aug 2006, 13:44   #6 (permalink)
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Default Re: Tau heavy support (continued)

Quote:
Originally Posted by PacoQuerak
i question the idea of 3 single broadsides for heavy support, because i belive it would be very easy to pop em with lascannons. also, you leave out missle pods and skyrays, which deffinatly sofften the workload a good deal. how many landraiders are you going to have to down?

The the person I face the most (my brother) has access to mass monoliths, you better than broadsides...

Ayway, in bigger games railguns > seekers. Besides in when you have 3 vehicles you have as many seekers as a skyray. Skyrays are only good in 1K or less games (like snipers).

I still question the reliability of fusion fishes, their "true" range is 6" and in most cases you're dead within 6".
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Old 14 Aug 2006, 18:52   #7 (permalink)
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Default Re: Tau heavy support (continued)

stargazer, the difference here is that instead of me taking 3 hammerheads i have 2 and a skyray. now the seeker thing, how many tanks live to fire 6 shots? i completly disagree with that statement, realy i can only see using it in a larger game where i have 1 or 2 hammerheads to back it up. the ability it has to "alpha strike" stuff is very good, and it can easily get sides of battle tanks since your hammerheads will be their main concern. besides it is good even without the missles, the price you would have to pay for the thing is way higher than making the sum of it's parts and it would be much less fragil. i accept that a skyray is not as good as the hammerhead, but i think that it is a better back up then another hammerhead.

if i face 3 monoliths than i will out manover him and punish him for having no necrons. in 1500 i will have just 1 hammerhead, but they will not be able to catch it and it will kill monoliths. by having nothing but monoliths he will not be able to afford a very powerful veil to teliport around, and he will have to go affter it with destroyers. my sky ray will punish those destroyers.
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Old 14 Aug 2006, 19:01   #8 (permalink)
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Default Re: Tau heavy support (continued)

Alpha Strike is only good in theroy just like Fusion stealths and Feedy Frenzy. Unless you sport at least 5 markerlights (assuming all hit, or 10 on average) your Skyray will be pretty useless on Alpha Strike (1 markerlight=1 seeker)

Obviuosly my 3 HH with 6 seekers is meant for 1500+ piont games because most people wouldnt have enough pionts for it.

Obviously you have never experienced a DSing Monolith. If they get behind your head, it's screwed, mobile or not. That's why I like using Broadsides for them. Becuase if the monolith DS behind them, they're still dead, but they're cheaper.
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Old 15 Aug 2006, 03:18   #9 (permalink)
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Default Re: Tau heavy support (continued)

Several points to go over;

I specifically left out deathrains and seeker missiles, as str 7-8 weaponry isn't very effective against av 13-14 vehicles. I would still reccomend taking deathrains, ionheads, or seekers, but the topic was about dealing with the enemy's heaviest armor.

Piranhas need to be within 6" to destroy heavy armor, but this is much less of a problem for something that can move 24" into posistion and then pounce. Still, the range is a weakness, which is why having broadsides or a railhead as backup can work wonders, as range is no longer an issue.

This is the idea; every single heavy support choice for tau has a significant weakness, but that weakness becomes a strength in another unit. Pick the two units you like best from amonsgt broadsides, railheads, and piranhas, and combine them. Then their weaknesses will be harder to take advantage of, because another unit will have that as a strength rather than a weakness.
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Old 15 Aug 2006, 05:19   #10 (permalink)
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Default Re: Tau heavy support (continued)

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Originally Posted by Stargazer Zero
Alpha Strike is only good in theroy just like Fusion stealths and Feedy Frenzy. Unless you sport at least 5 markerlights (assuming all hit, or 10 on average) your Skyray will be pretty useless on Alpha Strike (1 markerlight=1 seeker)

Obviuosly my 3 HH with 6 seekers is meant for 1500+ piont games because most people wouldnt have enough pionts for it.

Obviously you have never experienced a DSing Monolith. If they get behind your head, it's screwed, mobile or not. That's why I like using Broadsides for them. Becuase if the monolith DS behind them, they're still dead, but they're cheaper.
OBVIOUSLY?!!!!! I GUESS SO!

my army is pretty spread out generaly, trying to make the most of the cover i have available.

i got a good ammount of time til that thing drops and unless it specificly goes affter my hammerhead, which is allways by it's self, it's not going to destroy it. Then it won't destroy anything else cause i am not getting anywhere near it. if however it moves twords say the main objective, near my troops, then my hammerhead will probobly take it out.

how does alpha striking only work in theory? all you need is a little luck and a unit of pathfinders. sure it won't work every time but then i saved some missles! also, as long as there aren't a great supply of them the skyray is more useful then the hammerhead for taking out medium tanks. esspecialy since it is probobly seen as less of a threat than a hammerhead.

kudos khaldun. mabee you will convince me to take a couple piranhas.
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