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Battlesuit Variety
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Old 08 Aug 2006, 00:26   #1 (permalink)
Kroot Warrior
 
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Default Battlesuit Variety

Should the Tau have more types of battlesuits? Assuming that these will be in style with the Tau, and won't be cheap or cheesy. The only idea I have so far is a dedicated markerlight battlesuit called the Angel, like a Pathfinder in a suit which has no weapons (maybe a pulse pistol). I wasn't sure if this goes in the House Rules section, but it's more of a hypothetical discussion as to whether the Tau should have the battlesuit technology be fleshed out in greater detail.
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Old 08 Aug 2006, 00:29   #2 (permalink)
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Default Re: Battlesuit Variety

The Tau are a very efficient people. They create no more than they need. They needed stealth suits, they made them. They needed a heavy weapons suit, they made it. They needed an all purpose suit, they made it. So unless they have further needs they won't make any new suits, just improve old ones.
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Old 08 Aug 2006, 00:30   #3 (permalink)
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Default Re: Battlesuit Variety

i agree. Four common suit types does not seem enough for the Tau. Don't ask why i dont know it just doesnt seem enough
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Old 08 Aug 2006, 00:36   #4 (permalink)
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Default Re: Battlesuit Variety

Efficiency's a need in itself.
The earth-caste makes a new discovery. If it can be used to enhance what's already out there, it will. No good letting things go to waste.

Thus the newer non-brain-burning rail-rifles... sniper drones, Stablisation systems for broadsides... If it can be improved, they'll do it. After all, its not like they'd consider such changes or improvements 'heresy', right?

They seem to be cranking out new models all the time... and perhaps the trend is into the 2x size: 22's and 25's right now, and who knows, maybe we'll have cheaper (though likely just as slow OR less heavily armed) 28's later too?

I figure special-issue prototypes will show up first: things pointed to that quite a bit in the old codex, where they actually gave the suit stat-modifying lines...
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Old 08 Aug 2006, 00:42   #5 (permalink)
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Default Re: Battlesuit Variety

The whole point of the battlesuit is to have an amazing array of weapons with enough mobility to get them into the face of the enemy quickly. I think the XV-8 already has that covered pretty well. I wouldn't find much need for a battlesuit with any other battlefield role, most other Tau units fill all of those needs up very effectively. You can always find a substitute.
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Old 08 Aug 2006, 01:58   #6 (permalink)
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Default Re: Battlesuit Variety

The thing is, there is a need for specialist battlefield roles which dramatically increases efficiency... Battlefield efficiency is a very complex issue, but here's my take on it. The more specialized a specific unit is to its task, the more efficiently it can accomplish that task. This makes sense because you are only paying for the capacity to perform one task excellently, rather than three tolerably and one well. So, if it only ever needs to perform that one task, preferably multiple times, you have freed up some resources to use elsewhere. If you do this with all of your units, with each tailored to its task, and each performing only that task (totally the Tau style- castes anyone?) then overall, you have more capacity to do every task, and more resources to devote to each, as needed. The problem with this method is that the more strained the system of specialization is, the more easily the enemy can force certain units to deal with circumstances outside their specialization. So it is up to the skill of the commander to make sure that doesn't happen, to make that specialization work. I think that the Tau know this better than any other side, and should represent it.

I propose that there be varying levels of specialization within the Tau army, particularly among the battlesuits. Though it would be cool to have it among the troops as well- marksmen, grenadiers, etc. The Crisis can handle anything, but then to some extent you are paying for the ability to handle anything. The Crisis is perhaps a poor example, but what about a suit that is dedicated to massive small arms fire or tank hunting, and is tailored to that task. If the tank hunter was swamped by a platoon of Imperial Guard infantry, it would be a waste of points. But if it only ever needed to take out tanks, and could do it very well, it would more than pay for itself. Vice versa for the small arms suit. You get the idea.
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Old 08 Aug 2006, 02:45   #7 (permalink)
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Default Re: Battlesuit Variety

I really like the level of both specialization and versatility in the current codex. There's a decent balance between the two extremes, and I like that.

I don't particularly want Tau Aspect Warriors.
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Old 08 Aug 2006, 05:34   #8 (permalink)
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Default Re: Battlesuit Variety

Specialization comes w/ a price. The Tau would know this as well & wouldn't create suits for a specific need. The crisis suits are designed to be versatile enough to handle what they need them too. I think you're trying to get the codex to spell out the configurations of the suits for you, instead of you configuring them for specific tasks.

I personally think the crisis suits have enough to do what they need to do.

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Old 08 Aug 2006, 06:06   #9 (permalink)
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Default Re: Battlesuit Variety

I agree with Sunscreem, but it will be a grand day when the 2x series replaces the crisis, and we can start eating terminators for breakfast in CC
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Old 08 Aug 2006, 08:21   #10 (permalink)
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Default Re: Battlesuit Variety

I guess if I was to throw my two cents in I'd say this. The various configurations available in the XV8 already allow for a great deal of variety and specialization. From Meq killing fireknives to the hard hitting twin link fusion monats, you can design a crisis suit to fill any need. Any variation to the suit itself could only be cosmetic without the addition of a stealth field, markerlight, or future wargear which has yet to be invented. There already exists a stealthsuit variety in the xv-15/25. A markerlight crisis suit could be found in the forgeworld range, or you can simply add marker drones.

I don't really see the need for another type of suit, unless you are talking a Close Combat variety. Honestly, I wish we had a Close Combat dedicated suit which could hold its own against most other CC specialists. The reality is that GW will probably never give the tau anyhthing even remotely resembling a really good close combat option.

So in the case of a fantasy CC suit, yes I'd be all for new suit variety, but aside from that there really isn't enouogh the current XV suits lack or the justification of a new variety.
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