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Looking for help on Tyranids vs. Tau.
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Old 06 Aug 2006, 23:11   #1 (permalink)
Shas'El
 
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Location: Kenosha, Wisconsin
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Default Looking for help on Tyranids vs. Tau.

personally i would ofcourse like tau to win but there have been.....cases in which i was over welmed by a couple of gaunts :. umm any tips out there?


Changed the thread title to be a little more descriptive. - Khanaris
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Old 06 Aug 2006, 23:15   #2 (permalink)
Shas'O
 
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Default Re: tyranids vs. tau. Who would win?

Well firstly what is the purpose of this thread? x vs x isnt a good topic for a thread and should be locked but if your asking for advice on how to beat Tyranids then thats different. But to give advice on that you need to provide more details. Such as what units you have, what style you play, what problems you have when facing the bugs etc.
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Old 06 Aug 2006, 23:34   #3 (permalink)
Shas'El
 
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Default Re: tyranids vs. tau. Who would win?

umm srry... my army:

HQ-Shas'o battlesuit commander-iridium armor;HW multi-tracker;etc.
cyclonic ion blaster
air bursting fragmentation projector
sheild generator

HQ-Ethereal-honour gaurd
x12 firewarriors-all pulse rifles

Elite-3 shas'vre battlesuits-team leader
all fireknife config

Troops-
x12 Firewarriors
x7 pulse rifles x5pulse carbines

x12 firewarriors
all rifles

x12 firewarriors
all carbines

usually i like to flank the enemy
but with nids its usually the psychic powers. The nid zoanthropes reall are a pain in my arse. Plus when the gaunts and stuff actually reach the kinda just keep comin. then he moves his carnifex and hive tyrant. and he gets his ravener and his broodlord and its a whole mess of tau gore :-\
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Old 06 Aug 2006, 23:36   #4 (permalink)
Shas'El
 
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Default Re: tyranids vs. tau. Who would win?

Hey there.
This is an old Nid tactica I wrote a while back:

My list:

1 Commanader Crisis:Helios

3 Crisis: Brightwind (plamsa/burstcannon/MT)
6 Steatlhs
6 Stealths

12 FW mounted on DF (MT/DL/FD)
12 FW mounted on DF (MT/DL/FD)
12 FW unmounted
12 FW unmounted
20 Kroot (w/Hounds/Shaper)

8 Pathfinders (not railrifles) mounte on DF (MT/DL)
12 Gun drones
12 Gun drones

1 Hammerhead (Railgun, burst cannon, MT/DL)
1 Hammerhead (Railgun, burst cannon, MT/DL)
3 Broadsides (Plasma rifles, MT (or D'yi when it comes out))

Tatica

The commander is designed to hunt down tyrants or carniflexes. With Ap2 or lower, there are no saves possible for them. Since there is lots of terrian you shouldn't be in much trouble when you JSJ.

Brightwind Crisis are insane against hordes. They have the highest amount of firepower for Crisis configs. Use these espeically agaisnt warriors.

Stealths are possible the bane of 'Nids. They spew out massive amounts of AP5 shots (18 per team) and gaunts/stealers would not stand a chance. As a plus, they should have a hard time getting you thanks to the stealth field.

Mounted FWs are for FoF. With Flechette Dischargers (FD), hordes have to pass an armor save, which most 'Nids have porblems with. When you dimished their horde, soak them with pulse fire (24 rapid fire shots are quite deadly).

Unmounted FWs form a firebase to 1) Provide cover fire for your mounted FW and 2) Provide cover fire after the mounted FW FoF a horde. This team should be able to finish off the rememnts of a horde (which by then there shouldn't be many left.)

Kroot provide the essential backup if your FW are in a tight situation. They can provide a devastating counter-charge (Who can say no to 40 Str.4 attacks?) Use them.

Pathfinders (especially with the new rules) increase your deadly effencicy. Use them agressively. Place them within 2 ft. of the biggest baddie so that your Heavy support can easily take care of them. Also, light up hordes so that your FWs get an "unfair" advantage (As if they need one Grin).

Drones are the "expendable" side of your force (even though they cost more than the average FW). Use them to tie up fast units (ex. Raveners). They can hold them off your a turn or 2 and even pin them. This should buy your force a preciuos turn or 2.

Hammerheads provide the first wave of bombardment. They make 5" holes in your enemy lines and can shrug off most attacks. What out for the stray vemon cannon! Use a squad of drones to protect your heavy support.

Broadsides are also a bombardment weapon. Don't waste your Str.10 shots on a gaunt. Use them where they belong. Tyrants, Zopaplothes, Carniflexes!


Bascicly, don't rush the 'Nids. They'll come to you.

Hope it hopes
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Old 06 Aug 2006, 23:43   #5 (permalink)
Shas'El
 
Join Date: Mar 2006
Location: Kenosha, Wisconsin
Posts: 2,879
Default Re: tyranids vs. tau. Who would win?

Quote:
Originally Posted by Stargazer Zero
Hey there.
This is an old Nid tactica I wrote a while back:

My list:

1 Commanader Crisis:Helios

3 Crisis: Brightwind (plamsa/burstcannon/MT)
6 Steatlhs
6 Stealths

12 FW mounted on DF (MT/DL/FD)
12 FW mounted on DF (MT/DL/FD)
12 FW unmounted
12 FW unmounted
20 Kroot (w/Hounds/Shaper)

8 Pathfinders (not railrifles) mounte on DF (MT/DL)
12 Gun drones
12 Gun drones

1 Hammerhead (Railgun, burst cannon, MT/DL)
1 Hammerhead (Railgun, burst cannon, MT/DL)
3 Broadsides (Plasma rifles, MT (or D'yi when it comes out))

Tatica

The commander is designed to hunt down tyrants or carniflexes. With Ap2 or lower, there are no saves possible for them. Since there is lots of terrian you shouldn't be in much trouble when you JSJ.

Brightwind Crisis are insane against hordes. They have the highest amount of firepower for Crisis configs. Use these espeically agaisnt warriors.

Stealths are possible the bane of 'Nids. They spew out massive amounts of AP5 shots (18 per team) and gaunts/stealers would not stand a chance. As a plus, they should have a hard time getting you thanks to the stealth field.

Mounted FWs are for FoF. With Flechette Dischargers (FD), hordes have to pass an armor save, which most 'Nids have porblems with. When you dimished their horde, soak them with pulse fire (24 rapid fire shots are quite deadly).

Unmounted FWs form a firebase to 1) Provide cover fire for your mounted FW and 2) Provide cover fire after the mounted FW FoF a horde. This team should be able to finish off the rememnts of a horde (which by then there shouldn't be many left.)

Kroot provide the essential backup if your FW are in a tight situation. They can provide a devastating counter-charge (Who can say no to 40 Str.4 attacks?) Use them.

Pathfinders (especially with the new rules) increase your deadly effencicy. Use them agressively. Place them within 2 ft. of the biggest baddie so that your Heavy support can easily take care of them. Also, light up hordes so that your FWs get an "unfair" advantage (As if they need one Grin).

Drones are the "expendable" side of your force (even though they cost more than the average FW). Use them to tie up fast units (ex. Raveners). They can hold them off your a turn or 2 and even pin them. This should buy your force a preciuos turn or 2.

Hammerheads provide the first wave of bombardment. They make 5" holes in your enemy lines and can shrug off most attacks. What out for the stray vemon cannon! Use a squad of drones to protect your heavy support.

Broadsides are also a bombardment weapon. Don't waste your Str.10 shots on a gaunt. Use them where they belong. Tyrants, Zopaplothes, Carniflexes!


Bascicly, don't rush the 'Nids. They'll come to you.

Hope it hopes
But what about extended carapaces now? Oh well ill worry about that later. Ty for the tips. I still may need a lil more help
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Old 06 Aug 2006, 23:47   #6 (permalink)
Shas'El
 
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Default Re: tyranids vs. tau. Who would win?

Extended Carapace grants a 2+ save, right? Helios suits (Plasma + Fusion) have AP2 or lower, so the estended carapace is useless against them.
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Old 06 Aug 2006, 23:52   #7 (permalink)
Shas'El
 
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Default Re: tyranids vs. tau. Who would win?

Quote:
Originally Posted by Stargazer Zero
Extended Carapace grants a 2+ save, right? Helios suits (Plasma + Fusion) have AP2 or lower, so the estended carapace is useless against them.
Ah, i see....thks ;D
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Old 07 Aug 2006, 02:02   #8 (permalink)
Shas'Vre
 
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Default Re: tyranids vs. tau. Who would win?

Tyranids.

Keep moving, use transports to keep the Fire Warriors out of range.
Or else you are dead. Flying Tyrants are especially dangerous.
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Old 07 Aug 2006, 02:11   #9 (permalink)
Shas'Ui
 
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Default Re: tyranids vs. tau. Who would win?

Zopaplothes?* Carniflexes?
*breaks down laughing*

Ahh... Zopaplothes...* That's a good one.* They're Zoanthropes, or Zoe for short.

I tell you now, do not FoF any little bugs!* They either have fleet or a 12" charge range, or both.* You will be ett if anything is left alive (and I don't trust the FW to hit...)

Pie plates will be excellent on little ones, always wounding on twos and no saves.

Target priority for everything except your commander and broadsides: genestealers and hormagaunts. If either get there, you're pretty well screwed.
Then shoot the other gaunts.

Your commander and broadsides can hunt the gribblies all they want.
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Old 07 Aug 2006, 15:34   #10 (permalink)
Shas'El
 
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Default Re: Looking for help on Tyranids vs. Tau.

Thanks, ill keep this stuff in mind so my assisnt kicked next time
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