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Skyray Confusion
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Old 15 Jul 2006, 16:25   #1 (permalink)
Shas'El
 
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Default Skyray Confusion

First of all: Hi! I`m the new guy!

Looking through the excellent tactic-pages, I`ve noted something interesting: In the Skyray entry, it is stated that:
Quote:
The special Seeker Rack on the Skyray allows any number of its missiles to be triggered by a single Markerlight hit.
Where do you get this from? It isn`t mentioned in my Codex, and the GW-guy I mailed about this just shrugged and mentioned the "normal" markerlight rules.

I`m asking because I have the german Codex, and the german Codex is quite full of bugs, ie they omitted the last line of the Ionblastgun (or whatever the english name is), making it just a rapid-firing short range gun without the AP-effect on a 6...

So I`m rather interested if this is just someones "wet dream" or if there really is something in the codex (english one, at least) which supports this argument....
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Old 15 Jul 2006, 16:38   #2 (permalink)
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Default Re: Skyray Confusion

This is a throwback to IA3 where it was an excelent anti air tank, so you could launch multiple missiles on one markerlight hit, which is probably all you would get. With out that feature it would be far less effective. However, due to its transition into the new codex, this rule was removed as aircraft dont exist in standard 40k. As far as i know no such rule exists in the new codex. One markerlight - one seeker.
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Old 15 Jul 2006, 16:40   #3 (permalink)
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Default Re: Skyray Confusion

Recoilless is exactly correct. I wrote the article you're quoting before the new Codex was released (check the post date!) and was assuming the rules would be the same. It turns out they're not
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Old 15 Jul 2006, 17:28   #4 (permalink)
Shas'El
 
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Default Re: Skyray Confusion

Alright, thanks for the fast response, that clears this confusion ;D
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Old 15 Jul 2006, 19:38   #5 (permalink)
Shas'El
 
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Default Re: Skyray Confusion

In IA update and IA 3, it stated that it could fire any number of missiles with a single markerlight hit. However, in the new codex, it lost the AA ability and the single markerlight multiple missile rule . However it's about 75 pionts cheaper!
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Old 16 Jul 2006, 00:40   #6 (permalink)
Shas'Saal
 
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Default Re: Skyray Confusion

Are all seeker missiles destroyed by one weapon destroyed result then? Or can you remove one at a time. If they are all destroyed, I will seriously reconsider my purchase of a sky ray.
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Old 16 Jul 2006, 01:28   #7 (permalink)
Shas'Ui
 
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Default Re: Skyray Confusion

Weapons: 6 turret mounted Seeker missiles, Two network marklight (counts as defencive weapons) and a support weapon system.

This means it has three weapons. A turret, defencive weapons and a support weapon system.
Meaning when the enemy decides to take out your turret on a weapon destroyed result, you will lose all your seeker missiles.
The turret is lost, hence no seeker missiles can launch from it anymore...


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Old 16 Jul 2006, 03:40   #8 (permalink)
Shas'El
 
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Default Re: Skyray Confusion

Actually, a seeker is NOT considered a weapon. It is considered an upgrade. When taken a weapon destroyed result on the vehicle damage table, it states that you may destroy a weapon (a str. 4+ weapon), but not an upgrade. Seekers are upgrades, thus they cannot be desryoed (I think this is in a FAQ somewhere).

Also, a markerlight is not considered a weapon (yay!), since it has no strength, it's not considered a weapon.
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Old 16 Jul 2006, 13:10   #9 (permalink)
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Default Re: Skyray Confusion

Quote:
Originally Posted by Impulse Zero
Actually, a seeker is NOT considered a weapon. It is considered an upgrade. When taken a weapon destroyed result on the vehicle damage table, it states that you may destroy a weapon (a str. 4+ weapon), but not an upgrade. Seekers are upgrades, thus they cannot be desryoed (I think this is in a FAQ somewhere).
Glad someone remembered :P This bit was covered in our old 3rd Edition FAQ (It's still a sticky topic!! Just look up!)

Quote:
Originally Posted by Khanaris
[size=11pt]Weapons/Wargear[/size]
...

[size=10pt]Q:[/size] If the vehicle is stunned or shaken can the Seeker Missiles still be fired from a Markerlight?
A: As per the description for the seeker missiles on page 20 of the Tau Codex the Seeker Missiles are not part of the vehicle other than being carried by it and so cannot be fired by the crew (and so are not effective by crew shaken and crew stunned) This means that if you vehicle suffers crew shaken then you can still launch the missiles using marker lights. Also, as they are an upgrade (see the Armoury on page 20 of the Tau Codex) and not actually a weapon they cannot be destroyed by the weapon destroyed result on the vehicle damage chart on page 67 of the Warhammer 40k rulebook. GW Hobby Specialist
It's repeated numerous times, time and time again, though I'll have to do a bit more indepth searching for those if necessary...
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