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Yet another question about Commander weapons...
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Old 14 Jul 2006, 23:24   #1 (permalink)
Shas'Ui
 
Join Date: Jun 2006
Location: Portal to the New world
Posts: 558
Default Yet another question about Commander weapons...

Well I am sick and tired of haveing the same settings as most people. My whole army is different from the standard Tau armies and the only thing in my army that is bugging me is my commander.
He is not "unusual" enough for my taste.
He is currently using The Aurora configuration (Shas'el, plasma rifle, Cyclic Ion Blaster, Targeting array, HW-multi tracker).
Sure this has been a good combo and worked very well. But now there are several Tau players coming to our gaming comunity (local game store/club).
Some of them have the very same setting, and this is boring in my point of view.

So, I want to try something "less" usual.
My suggestion is upgrading my Shas'el to a Shas'O and make him a so called Ninja'O. Sure this may be a usual term on the web, but I havent seen any where I am (Sweden).
The problem now is the weapons.
I want to shoot alot, and a perect weapon for this is the Cyclic Ion Blaser (CIB).
And I really love the burst cannon.
So my setting is currently Ninja'O (Shas'O, Vectored retro-thrusters, Stimulant injectors) with Burst cannon, Cyclic Ion blaster, HW-multi tracker.
Thats 123 points so far.

My question here is, has anyone tried this setting out?
My thoughts on the weapon choices are that they work well together, since they all are 18" weapons and assault (that last part doesnt really matter).
The setting will provide the Shas'O with 8 shoots per round at a safe distance as long as I want to be at a safe disatance.
Sure a plasma would really make sure that 1-2 marine falls to the ground but then I am in rage for some assault marines (if I play badly). Also, I want to avoid the Aurora setting.


Yours Truly

Vash
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Old 15 Jul 2006, 00:00   #2 (permalink)
Shas'Saal
 
Join Date: Jul 2006
Location: Melbourne, Australia
Posts: 219
Default Re: Yet another question about Commander weapons...

I havent played with a ninja'o yet but that looks lke a good combination for light infantry, maybe switch a couple of the weapons for when you fight marines. I have also heard people like to use the fusion blaster on ninjas so that they can get up close and personal with vehicles.

- drodgers
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Old 15 Jul 2006, 00:08   #3 (permalink)
Shas'Ui
 
Join Date: Jun 2006
Location: Portal to the New world
Posts: 558
Default Re: Yet another question about Commander weapons...

Quote:
Originally Posted by drodgers
I havent played with a ninja'o yet but that looks lke a good combination for light infantry, maybe switch a couple of the weapons for when you fight marines. I have also heard people like to use the fusion blaster on ninjas so that they can get up close and personal with vehicles.

- drodgers
Hmm Fusion blaster is another favoured weapon.

Anyhow, maybe I should have clarified abit more. The setting, burst cannon and CIB as an allround setting. I am not a player who specialize against my opponent. I use an army list that "should" be able to fight all armies. In other words a turnament list (with fluff and comp as priority. I dont care about killing my opponent so he goes home crying, I just want a fun game where its quite even).

My plan also is to have a gun drone squadron helping him in some way. I have several techiniques I wanna try with them both when they are close to an assault.


Yours Truly

Vash
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