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Tactics against Dark Eldar
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Old 23 Jun 2006, 19:41   #21 (permalink)
Shas'Saal
 
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Default Re: Tactics against Dark Eldar

Really - Maximize. Take as many Firewarrior squads and as many in each squad as you can take. You want sheer numbers of shots because each of your pulse guns will take out anything he has. Stealth are not so good because of short range (they'll be too close normally for an army of this speed). Heavies are good to make an impression as to what fire-power really means. Broadsides are over-kill with Railguns, but their SMS can be very useful. Some Crisis suits with Missile Pods to shoot down the transports far away and let the FW take care of the survivors.

Watch how you word your response to his list. Go through his codex with him. Have him explain what he was doing. I've found many illegal lists are simply someone was told by someone else something wrong. Don't want to generate animosity if it was a simple error or misunderstanding on his part.

He COULD take 5 splinter cannons with 2 ground-based squads (2 in each) and on raider-based squad (1 in each raider).
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Old 23 Jun 2006, 20:04   #22 (permalink)
Kroot Shaper
 
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Default Re: Tactics against Dark Eldar

;D thanks for the convincing evidence if all of what you said wont convince him i don't know what will !!!

ive noticed that he keeps his warrior squads out of 30" range so i though of using maybe having a couple of krootox with kroot rifles to take out some models out which might get him to move in closer to me in a more compact area allowing me a better submunition shot more models to wound.

does anyone have any better suggestions ?
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Old 23 Jun 2006, 20:38   #23 (permalink)
Shas'Saal
 
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Default Re: Tactics against Dark Eldar

Listen to those posters who play both. BlindGunn saw the obvious first. The army configuration for the DE may be a bit off. Even still, the general principles apply.

Radier squad; 10 warriors and only 1 splinter cannon.

DE leadership is average at best. You opponent may be rolling well there.

I personally don't think you need to create a list just to beat DE. A good all comers list will do fine. Sure, a tailored list could do better, but...

Stealth is good of course. Fire warrior in devilfish are good. Static are fine, but more vulnerable to early round assault. My thoughts are that you don't think Marines or Orks, think a good list, good deployment, and good tactics.

I know I was pretty vague, but others have provided some very good specific advice. I also play DE.

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Old 23 Jun 2006, 20:44   #24 (permalink)
Shas'El
 
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Default Re: Tactics against Dark Eldar

I don't know anything that's more than 30" for the DE infantry guns (Darklance and Splinter Cannon are both 24" IIRC). So if he stays out your way, he can't hurt you. (At least in terms of shooting).

If he runs away, you charge. Throw your FWs into a DF, since almost all DE guns can't hurt it (with the excpetion of a Dark lance, which he doesn't have), you shouldn't have a problem getting your FWs to him and then FoF him.
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Old 23 Jun 2006, 22:38   #25 (permalink)
Shas'El
 
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Default Re: Tactics against Dark Eldar

If he ends up re-writing his list, you're going to want to go without suits. An average DE army will hit the table with 8+ 8s/2ap weapons (Plenty enough to take out any suits that you have) so you're going to want to stay away from pretty much all of your suits that have two wounds because they will just get toasted anyways, unless you just put him down, hard and early.

I have to disagree with everybody who's says mobility. It's a bit lost trying to go for mobility against DE, because they're going to beat you... every time. As far as I've seen, there is not a single, viable static list for DE. Our longest weapons are 36" so they can be easily defeatd by any enemy. If he tries to sit and shoot with his 36" weapons, move up 6" and then you'll be in range with your full range rifles.

But, I have to agree with everybody else. A good all-comers list should do just fine, especially if he fields a list like the one he has now, as it falls so far away from a regular DE list (IE: not as mobile as he needs to be, not enough fire power, etc) so you should have a pretty easy game no matter what after you get him back to a legal list. If you can get a legal list of his army I'd be happy to help you figure out how to beat it, if you are looking to give him a real thrashing, that is. You shouldn't have any problems just beating him.
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Old 23 Jun 2006, 23:24   #26 (permalink)
Kroot Shaper
 
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Default Re: Tactics against Dark Eldar

so what you trying to say is just create a beginners balance list instead of specialising a force ?
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Old 24 Jun 2006, 00:26   #27 (permalink)
Shas'Saal
 
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Default Re: Tactics against Dark Eldar

As Alcibiates alluded to, the dark lance has a range of 36." It can hurt the devilfish, and he had two - one on each raider.

I think the distinction for Tau is that mobility is helpful, but it is not speed. The Tau can be more mobile while the DE are certainly much faster. The argument for mobility is to use the FoF and avoid being assaulted. It can work, because a warrior squad with a blaster (like a 12" dark lance) only has a 12" range. The dark lance is a heavy so they can't move and shoot. They are either shooting or assaulting. They also need to fleet of foot when they can. If they aren't then they are more vulnerable to Tau shooting.

A DE army can load up with dark lances, but that type of DE army really detracts from it's speed. I can beat a Tau army when playing my DE, and I can beat a DE army when playing my Tau. And I lost a close 40K in 40 minutes game against Farsight using my DE. Needless to say, you can't use Farsight in 40kI40m, but he did anyway. Dark lances are mounted on vehicles, put in warrior squads, or in scourge units. A person putting a bunch of dark lances in warrior sqauds isn't fast or moble at all, but they can shoot decently. I don't like that type of DE army though.

A comment about the crisis suits. The dark lance can easily defeat it, but since there are other targets in the Tau army that deserve a shot from a dark lance, they won't all be gunning for the crisis suits. For the most part, the suits (of at least some of them) can J-S-J and not get shot at.

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Old 24 Jun 2006, 01:01   #28 (permalink)
Shas'El
 
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Default Re: Tactics against Dark Eldar

Quote:
Originally Posted by commander shortsight
so what you trying to say is just create a beginners balance list instead of specialising a force ?
I'm more saying that you don't need to specialize a force. By all means, you could, but you don't need to so that you can get the win.


As for Crisis Suits and Dark lances, I would be much more inclined to take a shot at a crisis suit with my lance than to shoot at say, a devilfish. But I also speak from a 1500pt DE army with 8 DLs, 4 blasters, and 6 disintegrators, so I've got more than enuogh firepower to spread everywhere. This guy will probably have less firepower and will have to choose his shots more carefully.

Just as an aside: Half of me would be tempted to bring an ethereal and stuff him in a squad of Kroot. Gives you much better chances on your LD rolls, and it tells you where at least part of his army is going to go, and you can just put firewarriors around that Kroot squad and blow him to the sky when he tries to assault them. It's a touchy tactic, but could prove very effective.
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Old 24 Jun 2006, 08:40   #29 (permalink)
Kroot Shaper
 
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Default Re: Tactics against Dark Eldar

so put an ethereal in the kroot squad and just use the kroot as a meat sheild
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Old 24 Jun 2006, 09:38   #30 (permalink)
Shas'El
 
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Default Re: Tactics against Dark Eldar

Just a general idea, not specifically about an Anti-DE army.
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