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Tau ship-to-ship engagements
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Old 10 Jun 2006, 03:06   #1 (permalink)
Shas'El
 
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Default Tau ship-to-ship engagements

How do Tau go about Space Warfare.
Do the Kor follow the Shas doctrine of Mont'ka and Kau'yon? Or do they have their own?
What are Tau space weapons?

SO many questions so little time...

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Old 10 Jun 2006, 03:08   #2 (permalink)
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Default Re: Tau ship-to-ship engagements

just play Battle Fleet Gothic, $5 says you will find the answers :P
 
Old 10 Jun 2006, 03:18   #3 (permalink)
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Default Re: Tau ship-to-ship engagements

The Tau in Gothic prefer long-range warfare, emphasizing Carriers and torpedoes. Their ships have armament that tracks across both the front and the side arcs, unlike Imperial craft that prefers to use seperate broadside and prow batteries, focusing on the broadsides. This has the unfortunate effect of forcing Tau ships to continually close with their opponents, even though they are extremely disadvantaged if boarded, and can not initiate boarding actions of their own.

And Demiurg ships are awesome.
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Old 10 Jun 2006, 03:58   #4 (permalink)
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Default Re: Tau ship-to-ship engagements

What Khanaris said. The armament is basically freakishly upscaled versions of Hammerhead weaponry: Brutally powerful Ion Cannons, slow-firing Railcannon, and volley-firing smart torpedos.
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Old 10 Jun 2006, 04:42   #5 (permalink)
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Default Re: Tau ship-to-ship engagements

Wait... They have to stay up close, but they're dead if they do due to boarding?

I haven't played gothic but it sounds like taking on orc hordes with nothing but fusion guns.... I HAVE read the main rules though not the tau fleet rules/stats, though BFG seems to be even less common than 40k around here.

What do they have going for them then?
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Old 10 Jun 2006, 05:29   #6 (permalink)
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Default Re: Tau ship-to-ship engagements

Quote:
Originally Posted by Nova
Wait... They have to stay up close, but they're dead if they do due to boarding?
Yep. : Apparently, it takes a little getting used to. Ships in Gothic are always moving forward at least half their movement unless they go on special orders that allow them to stop (for that turn only). So if most of your weaponry is in your forward arc, you are going to be closing on your opponent more often than not.
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Old 10 Jun 2006, 11:15   #7 (permalink)
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Default Re: Tau ship-to-ship engagements

Actually, they donīt have to stay up close, but they have to constantly close to the enemy to keep the weapons in arc.

From long range they fire torpedo salvoes and bomber waves, from medium range fire with railgun batteries and when close add ion cannons.

If by the time they pass enemy ships they havenīt crippled them, they are in trouble, but if they start from long distance, they can make a good punch with torpedes before the opponent has a chance to get in gun range.

At best they are slowly moving towards enemy fleet, forcing bracing and scattering of fleet with salvoes and bombers. Hopefully this leads enemy fleet to bad position by the time the are in weapon range, and Tau can take advantage of this.

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Old 10 Jun 2006, 12:49   #8 (permalink)
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Default Re: Tau ship-to-ship engagements

I at this moment would suggest not getting into BFG. It is a Specialist Game and the person who made the rules for the new Forge World models doesn't seem to know the game. Xisor and a few others created rules for their ships. Rules that were more fluffy, more exciting, didn't violate the rules the High Admirality set forth (Tau will not have 45 cm Ion Cannons), and were complete.

Trust me, since I play BFG, the rules for the Tau ships that Warwick created are... lacking.
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Old 10 Jun 2006, 13:03   #9 (permalink)
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Then use the standard fleet list, not the CPF rules...
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Old 10 Jun 2006, 14:57   #10 (permalink)
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Default Re: Tau ship-to-ship engagements

Quote:
Originally Posted by Comrade Novae
Then use the standard fleet list, not the CPF rules...
Yes, use a fleet list that has ships that "fondly" refer to as my "Run Away" ships. The rules for the Tau ships in Armada are also lacking with regards to the Merchant.
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