Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

A few notes: Ion Cannons are your Best Friend
Closed Thread
Old 09 Jun 2006, 13:27   #1 (permalink)
Shas'El
 
The Mothman's Avatar
 
Join Date: Nov 2005
Location: Canadian Maritimes
Posts: 2,210
Send a message via MSN to The Mothman
Default A few notes: Ion Cannons are your Best Friend

Well. People for some reason doubt the effectiveness of Tau tank killing with out the Railgun...
So I did alittle test.

I played my friend's Armoured Company with 3 Rail heads.
I won on turn 5.
3 Rail heads = 1 Dead Russ and 1 Imbolized/Stunned/Weapon Destroyed

Next I played it with my other list.
1 Rail head
2 Ion heads
4 Piranhas with Fusion

I won on turn 3
The Ion Cannons are THE most efficent (barring seekers, but they need Markerlights) form of tank killing.
For 115pts you get A minimized Ion head. This Ion head can kill an entire unit of Sentinals on a good roll. It can also put a Russ to sleep off the side armour on a 5 for Glance or a 6 for Pen. With 3 Shots, you will almost garrentee a Glance. Glances, though not as bad as pen., will still put on some hurt! Now for 115 you can:
Kill a Leman Russ (150 pt Min.)
Kill a unit of Walkers
decimate units of specialized troops. Devastators, aspect warriors, and suits.

So, next time some one says the Ion Cannon is usless, take a rail gun, Slap them. Hard.
I will now only feild a rail head now for the submuntion.

Mothman
__________________
Man, this origami dream is beautiful, but those wings will never leave the ground without a feather and a lottery ticket.
The Mothman is offline  
Old 09 Jun 2006, 13:37   #2 (permalink)
Kroot Shaper
 
Join Date: Apr 2006
Posts: 89
Default Re: A few notes: Ion Cannons are your Best Friend

Hope you dont get eaten by a land raider.
__________________
Farsightwarrior01 is offline  
Old 09 Jun 2006, 13:42   #3 (permalink)
Shas'El
 
Join Date: Mar 2005
Location: Fifth circle of hell
Posts: 3,150
Default Re: A few notes: Ion Cannons are your Best Friend


I played my friend's Armoured Company with 3 Rail heads.
I won on turn 5.
3 Rail heads = 1 Dead Russ and 1 Imbolized/Stunned/Weapon Destroyed

Next I played it with my other list.
1 Rail head
2 Ion heads
4 Piranhas with Fusion

I won on turn 3

one list had 6 units designed to take out tanks. the other had 3. little unfair as a comparison, i think!

The Ion Cannons are THE most efficent (barring seekers, but they need Markerlights) form of tank killing.

not necessarily. what can they do to AV14? and one shot penetrating on a 2+ beats any amount of glancing on a 5+....

For 115pts you get A minimized Ion head.
tank + ion + multi tracker + decoy launchers + target array. there's your proper loadout. 125pts.

This Ion head can kill an entire unit of Sentinals on a good roll.
so can kroot...

It can also put a Russ to sleep off the side armour on a 5 for Glance or a 6 for Pen. With 3 Shots, you will almost garrentee a Glance. Glances, though not as bad as pen.,

a penetrate on a 2+ will always beat a glancing on a 5+. its simply more reliable. I've never found ion cannons to be anything other than mediocre against medium to heavy armour. and thats after facing lots of mech armies, half mech armies, and an armoured co.

will still put on some hurt! Now for 115 you can:
Kill a Leman Russ (150 pt Min.)
from the side, which is unreliable, as you glance on a 6. you need to spend a few turns manoevering to get that shot off, which exposes your tank to a lot of fire.

Kill a unit of Walkers
with a LOT of luck! 3 hits. 3 3+s, and then 3 3+s again. and thats assuming it doesnt have the extra armour that makes it non-open topped. in which case its 3+, 3+, and then 4+.

decimate units of specialized troops. Devastators, aspect warriors, and suits.
unless they're in cover with a nice 4+/5+ save. And a sumbunition will kill most of those just as easily. "decimate?" cause casualties, maybe, but not decimate.

So, next time some one says the Ion Cannon is usless, take a rail gun, Slap them. Hard.
I will now only feild a rail head now for the submuntion.

ion heads are useful. but to say railheads are not, which is what you seem to be implying is equally as foolish in my opinion. sure, take an ion cannon, by all means, but back it up with some rails!


__________________
greatest band in the universe: www.machinaesupremacy.com

"What warriors of men can stand beside the Space Wolves! The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war. None can step before them, they are the first, proud in their strength and jealous of their renown. Through the storms of the warp they come, upon the very tides of terror, but of such dangers they are uncaring. They are the Space Wolves, the Undefeated, the bane of the Emperor's foes."
Deadnight is offline  
Old 09 Jun 2006, 14:26   #4 (permalink)
Shas'Vre
 
Join Date: Apr 2005
Location: New York city
Posts: 1,646
Send a message via AIM to DireStrike Send a message via MSN to DireStrike
Default Re: A few notes: Ion Cannons are your Best Friend

I tried the dual ion just once so far. It turned out to be against tyranids. The lack of subs and high S, high AP shots just hurt too badly. You need rails to fight lots of enemies. They either make things much easier or are simply needed to kill things. The only reason for the second rail is backup... but, again, I find it necessary.
DireStrike is offline  
Old 09 Jun 2006, 17:18   #5 (permalink)
Shas'Vre
 
Join Date: Apr 2005
Posts: 1,937
Default Re: A few notes: Ion Cannons are your Best Friend

that true i love ions they take care of any SM that you have to deal with . i take about 2 and 2 broadsides for the twin linked rail guns cant go wrong there
__________________
Tau wins 38 tie 2 lost 8

Death Guard win 13 tie 0 lost 2

dark eldar wins 5 tie 0 lost 1
frankthetank is offline  
Old 09 Jun 2006, 17:19   #6 (permalink)
Shas'La
 
Join Date: Nov 2005
Location: Colorado Springs Colorado
Posts: 349
Default Re: A few notes: Ion Cannons are your Best Friend

Fusion is better than Railguns in many situations, but not all.

I'm trying to train with Fusion...Crisis Suits (as I'm not fond of OT vehicles, and my Piranha aren't painted yet)
__________________
Proudly banned from both Mech Tau Tactica and Advanced Tau Tactica by Kai'Lore. Kai'Lore has no honor and the fact that my mere presence reminds him of this is more than his cowardly person can bear. He banned me from the new site after less than a day. =)
heliodorus04 is offline  
Old 09 Jun 2006, 17:32   #7 (permalink)
Shas'Ui
 
Join Date: May 2005
Location: Pennsylvania
Posts: 959
Default Re: A few notes: Ion Cannons are your Best Friend

If it wasn't for the fact that the Submunition was so dang useful, then I would run with 1 full broadside team, one full sniper drone team, & one Ionhead.
__________________
Peace through Superior Firepower! =^.^=
KCKitsune is offline  
Old 09 Jun 2006, 19:05   #8 (permalink)
Shas'Ui
 
Join Date: Apr 2006
Posts: 990
Default Re: A few notes: Ion Cannons are your Best Friend

Ion cannons only have one fatal flaw: their strength. They're a long-range missile pod with slightly better AP.

Against transports? they're perfect. Against regular (3+) marines or a 'fex without upgraded armor? superb. but the front of a russ, a monolith, a landraider, and, really, even a falcon or other AV13... its utterly useless.

Its a good gun; better than the submunition against transports or MEQ, but in exchange for horde and heavy armor killing.
Nova is offline  
Old 09 Jun 2006, 21:10   #9 (permalink)
Shas'Ui
 
Join Date: Apr 2006
Posts: 742
Default Re: A few notes: Ion Cannons are your Best Friend

I believe Ionheads are just as effective as killing hordes as a Railgun. With burst cannons it has nine shots and with good ballistic skill its reliable.

Many swarm players will see a sub charge from a mile away and will purposely space their units out. I do, and I don't even play any swarm armies! The added chance that you might miss with the sub shot, is also depressing, when you could have at least taken out six or so gaunts...

I've just started really using the Ionhead and its wonderful. I plan on taking two in my 1500 ladder list, suppored by broadsides. The simple truth is, that points wise, three Broadsides are more reliable, and efficient big creature (or tank) killers than one mounted shot.

I'm going to miss, wailing on Carnifexes with my Railhead, but I suppose that's were fusion, plasma, and broadsides come in!
__________________
Dorkamorka
Exokan is offline  
Old 09 Jun 2006, 21:17   #10 (permalink)
Shas'El
 
Join Date: Mar 2005
Location: Fifth circle of hell
Posts: 3,150
Default Re: A few notes: Ion Cannons are your Best Friend

Quote:
Originally Posted by Exokan
I believe Ionheads are just as effective as killing hordes as a Railgun. With burst cannons it has nine shots and with good ballistic skill its reliable.
shockingly, the railhead can ALSO take those burst cannons...

Quote:
Originally Posted by Exokan
Many swarm players will see a sub charge from a mile away and will purposely space their units out. I do, and I don't even play any swarm armies! The added chance that you might miss with the sub shot, is also depressing, when you could have at least taken out six or so gaunts...
take out six with an ion cannon? and shockingly, you can also miss with an ion cannon

Quote:
Originally Posted by Exokan
I've just started really using the Ionhead and its wonderful. I plan on taking two in my 1500 ladder list, suppored by broadsides. The simple truth is, that points wise, three Broadsides are more reliable, and effeciant big creature (or tank) killers than one mounted shot.
agreed on 3 broadsides being better than one railhead at pure tank busting, but they also have their weaknesses. cost. you're already looking at 225 for the 'sides plus the 135 for each ionhead. and while broadsides are great at cracking open godzilla lists, 3 shots ain't gonna do much good against 30 gaunts! they're easy prey to a tyranid assault. i've seen hormagaunts hit in assault at turn 2. congrats. you've wounded a carnifex. now, we eat you...

Quote:
Originally Posted by Exokan
I'm going to miss, wailing on Carnifexes with my Railhead, but I suppose thats were fusion, plasma, and broadsides come in!
dont discount the railhead. the above have their advantages, but so does a railhead.
__________________
greatest band in the universe: www.machinaesupremacy.com

"What warriors of men can stand beside the Space Wolves! The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war. None can step before them, they are the first, proud in their strength and jealous of their renown. Through the storms of the warp they come, upon the very tides of terror, but of such dangers they are uncaring. They are the Space Wolves, the Undefeated, the bane of the Emperor's foes."
Deadnight is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Cole Notes Edition? SoldierOfTruth1 General 40K 6 06 Dec 2009 04:11
More 5th edition notes bebe Tyranids 2 15 Jan 2009 01:56
Notes on Kroot E1rond Tau 37 16 Feb 2006 16:32