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A Kau'yon and Altered Fish of Fury Tactic (not playtested)
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Old 20 May 2006, 00:50   #1 (permalink)
Shas'El
 
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Default A Kau'yon and Altered Fish of Fury Tactic (not playtested)

While looking at Fire Warriors using Pulse Carbines and putting in consideration what marine tactics are, move up shoot move up shoot assault, I think I have found a good idea for a way to severely weaken the main body of the enemy. All it needs is two pieces of terrain next to each other that are large enough to hide a tank.

Units Needed: Fire Warriors w/ Carbines, Fire Warriors w/ Rifles and Devilfish (2), Pathfinders (recommended)

X = Terrain
D = Devilfish
P = Pathfinder
R = Rifle Fire Warrior
C = Carbine Fire Warrior
E = Enemy

Turn 1:

. E E E E E
. E E E E E
. XXXXX XXXXX
. XXXXX XXXXX
. XXXXX XXXXX
. R DD C C C C C DD R
. R DD C C C C DD R
. R DD C C C DD R
.
.
.
.
.
. P P P P P
. P P P

The Carbineers will move forward in the gorge, shooting the enemy. Then, the enemy will shoot back and hopefully come forward to attack the "lure".

Turn 1:

.
.
. XXXXX XXXXX
. XXXXX XXXXX
. XXXXX XXXXX
. R DD E E E E E DD R
. R DD E E E E E DD R
. R DD DD R
.
. C C C C C
. C C C C
. C C C
.
. P P P P P
. P P P

The Carbineers will backpedal, further shooting at the approaching enemy. The Pathfinders will use their Markerlights to assist the enemy being pinned, and increase the PF accuracy. Hopefully, the enemy will be pinned. The two Devilfishes will fire their Burst Cannons at the enemy while the Riflemen will shoot them from behind the Fish. If they are pinned, they should be unable to react as they do the same next turn.

If they do not get pinned, it will be easy to get a plan B. The Riflemen will pack up into the Fish.

Turn 3:

.
.
. XXXXX R R R R R XXXXX
. XXXXX DDD DDD XXXXX
. XXXXX DDD DDD XXXXX
.
. E E E E E
. E E E E E
.
.
. C C C C C C
. C C C C C C
. P P P P P
. P P P

The Carbineers might fall victim to the enemy body, but the Riflemen are impervious to assaults except for jump infantry, which should have been killed already anyway. This traps the enemy in a box, with the Carbineers shooting at them from the front and Riflemen from the back, shooting a whopping 60 S5 shots, 12 having a chance at pinning. THAT is serious damage, and should exterminate the enemy body.

Note that this is mainly for against enemies that tend to scruch up into one large body, such as Nids or Orks or a daring Marine player. But it is also good against smaller units, maybe only needing one FoF squad instead of two, and maybe not needing the Pathfinders.
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Old 20 May 2006, 00:55   #2 (permalink)
Shas'O
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

Interesting but one would have to be careful. An enemy would need to be terribly stupid to walk right into such a trap if the DF rifle squads were too close. Maybe keep them nearby but not at the site. 12" move, then drop off and fire could well be enough to seal the trap. And think of it this way, why have the DF on either side when they can form a wedge blocking the exit forcing the enemy to attack the tanks or try and go back and around. Always assuming they survive.

A cool tactic and one players should deffinetly think about. With a little pre game planning it could be a very nice battle tactic to form part of the whole game plan if not the center piece especially if given crisis and Hammerhead/broadside support.
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Old 20 May 2006, 01:01   #3 (permalink)
Kroot Shaper
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

I find this to be much more likely.


X = Terrain
D = Devilfish
P = Pathfinder
R = Rifle Fire Warrior
C = Carbine Fire Warrior
E = Enemy

Turn 1:

. E E E E E
. E E E E E
. XXXXX XXXXX
. XXXXX XXXXX
. XXXXX XXXXX
. R DD C C C C C DD R
. R DD C C C C DD R
. R DD C C C DD R
.
.
.
.
.
. P P P P P
. P P P


Turn 2:

.
.
. XEXEE XXXXX
. EXEXE XXXXX
. XXXEX XXXXX
. R DD DD R
. R DD DD R
. R DD DD R
.
. C C C C C
. C C C C
. C C C
.
. P P P P P
. P P P
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Old 20 May 2006, 01:05   #4 (permalink)
Shas'El
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

What if the terrain was impassable, like a mountain? Besides, then the following could happen to counter it.

.
.
. XEXEE DD R XXXXX
. EXEXE DD R XXXXX
. XXXEX DD R XXXXX
. DDDD C C C C
. DDDD C C C C
. R R R R C C C C
.
.
. P P P P P
. P P P
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Old 20 May 2006, 01:22   #5 (permalink)
Shas'La
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

This tactic could backfire very easily. For example, lets say your opponent sees it coming (and its a pretty obvious tactic). So he intentionally falls for it, sending a squad in he can afford to lose, say a marine tac squad with a special weapon (about 160 points). So you set your trap, and heres the problem. You have several hundred points worth of your army dedicated to destroying a fraction of their cost of the enemy, over the course of a couple turns. In the meantime, your opponent is able to focus a large part of his army onto a small part of your army and overwhelm it.
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Old 20 May 2006, 01:38   #6 (permalink)
Shas'La
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

As stated, your fish better be far away behind some terrain to make their next movement less obvious.

You'd also have to be sure that the enemy has no tooled up charge moves or the ability to fly. (Ie: like a tweaked-out chaos lord near the squad with possessing upgrades). The enemy unit reaching close combat on some off chance would be horribly bad for you, especially if they wipe out the unit on your turn and get a free turn of movement.
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Old 20 May 2006, 01:50   #7 (permalink)
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

unfortuantely, unlike in WHFB, there is Gods eye view, so ambushes dont happen, unless you have a squad that he forgets about (not going to happen)
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Old 20 May 2006, 02:04   #8 (permalink)
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

In fantasy there is only one army that can "ambush" any differently than in 40k, beastmen who have a special rule allowing them to do so.

Anyways, there is one fatal flaw to this tactic, the same one which blasts away most of the tactics I've seen on this board. Your using an obsene amount of points to take down a single enemy unit while exposing yourself to the rest of his army, meaning he can just blast you apart as you preform your fancy manuevers/traps.

This is generally why 40k is seen as a tactically-retarded game, because complex movement is virtually impossible due to the high level and effectivness of shooting.
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Old 20 May 2006, 02:34   #9 (permalink)
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

That may not be a problem with this tactic. While its being set up the units that will participate can be doing other tasks. The carbiners getting into position (as little as 60 pts), the pathfinders marking other targets and the Fish squads moving about harassing other enemy units. Then when the target squad is in position the move is executed devastating the target and then you can move on. The tactic would probably work well against several enemy squads if not a large portion of the enemy army. Not a tactic for all occasions but against SM with a high model count, sisters, nids, orks and other things it would probably be able to be used to devastating effect and probably more than a little surprise.

The enemy cant dodge into cover if they dont know they should be and if they are then that cover they are hugging so tightly to avoid being wiped out by a submunition can equally serve as your passageway. The enemy has just as much reason to stay within it.
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Old 20 May 2006, 05:22   #10 (permalink)
Shas'La
 
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Default Re: A Kau'yon and Altered Fish of Fury Tactic (not playtested)

Quote:
Originally Posted by Vash113

The enemy cant dodge into cover if they dont know they should be
Uh...as far as I know soldiers are taught to *always* use as much cover as possible, and a good player will take advantage of cover as much as possible unless he sees a reason to come out of it. Anyways, don't you think the enemy would get a bit suspicious about charging the carbine FW's when there are 2 devilfish filled with fire warriors on either side of them?
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