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Sensor Spines, still useless?
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Old 14 May 2006, 04:40   #1 (permalink)
Shas'La
 
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Default Sensor Spines, still useless?

I have been thinking about the new wargear and I think I have one qualm. Sensor spines still seem useless. What benefit does it provide? The rules make it sound like you have to move to use it so its not gunna save you turn1. I haven't had a situation were I COULDN'T move twelve inches and a fast moving vehicle is a GUARENTEED glance.


Also quick question, can marker drones move + shoot?
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Old 14 May 2006, 04:55   #2 (permalink)
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Default Re: sensor spine, still useless?

I think maybe the idea behind it was to make it so you could move in cover without being seen at all if you're more than 6" in, like in area terrain. This could be usefull because before you couldn't claim to be moving through terrain as a skimmer without a difficult terrain test and so could always be picked out and shot at. In cityfight i think skimmers are assumed to be above buildings and so can always be shot even if there's no line of sight. Now you can hide inside area terrain. Feel free to correct me if I'm wrong, i don't have my rulebook or cityfight book with me.
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Old 14 May 2006, 04:57   #3 (permalink)
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Default Re: sensor spine, still useless?

Marker drones cant move and shoot.

You also have your upgrades mixed up.

Disruption Pod gives you the vehicle obscured rule. Sensor Spines let you opt to move into terrain without rolling the difficult terrain test.

DP is useful because you not ALWAYS going to be able to move. Stunned results do this to you so do immobolization. On first turn and when our tanks are not moving and when we are stunned and immobolized it has a good chance of keeping our tanks alive longer. Also you dont have to move to use it. Its a useful upgrade that Im testing out some. Its certainly more useful than it used to be, same with sensor spines and decoy launchers are usually a good thing too.
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Old 14 May 2006, 05:03   #4 (permalink)
Shas'La
 
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Default Re: sensor spine, still useless?

Quote:
Originally Posted by Vash113
Marker drones cant move and shoot.

You also have your upgrades mixed up.

Disruption Pod gives you the vehicle obscured rule. Sensor Spines let you opt to move into terrain without rolling the difficult terrain test.

DP is useful because you not ALWAYS going to be able to move. Stunned results do this to you so do immobolization. On first turn and when our tanks are not moving and when we are stunned and immobolized it has a good chance of keeping our tanks alive longer. Also you dont have to move to use it. Its a useful upgrade that Im testing out some. Its certainly more useful than it used to be, same with sensor spines and decoy launchers are usually a good thing too.
Actually vash I was talking about hiding in terrain using the sensor spines, but thanks for the info on the DP, I was planning on using them anyways.

A great point for the conversation though, why the hell go with the sensor spine when you can get a DP.

As for the area terrain, who is hiding their vehicles? I find myself using the speed to create virtually industructable targets rather then hiding behind area terrain.

Most of the terrain we play with at the local shop does not have area terrain big enough to hide a devilfish inside with 6" view clearance.
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Old 14 May 2006, 05:16   #5 (permalink)
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Default Re: sensor spine, still useless?

uh, dumb question, but what does obscured target do?
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Old 14 May 2006, 05:24   #6 (permalink)
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Default Re: sensor spine, still useless?

On a 4+ penetrating hits become glancing.

The sensor spines arent useless especially given scenarios like city fight and jungle fight where there is a lot of terrain and particularly for the Devilfish that may be trying to set those Firewarriors up in a good terrain spot but has to move into it to do so. Plus you can also use your tank to deny the enemy some terrain by moving into it and taking up its space for a turn. Not always the best but used a little creatively can be a great annoyance to your foe.
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Old 14 May 2006, 05:33   #7 (permalink)
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Default Re: sensor spine, still useless?

alright, thanks, don't have my rulebook with me, its at my dad's house
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Old 14 May 2006, 14:23   #8 (permalink)
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Default Re: Sensor Spines, still useless?

Wait for Cities of Death. Sensor Spines will be worth their weight in gold.
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Old 14 May 2006, 14:54   #9 (permalink)
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Default Re: Sensor Spines, still useless?

plus, skimmers can't move THROUGH terrain, and if you want to let them tankshock a squad in terrain. That's my use for it
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Old 14 May 2006, 19:11   #10 (permalink)
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Default Re: Sensor Spines, still useless?

Quote:
Originally Posted by shasocastris
plus, skimmers can't move THROUGH terrain, and if you want to let them tankshock a squad in terrain. That's my use for it
Exactly. You WILL <3 the Sensor spines for Cityfight
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