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#1 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Mar 2006
Posts: 709
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One of the new special issue wargear items is called the stimluant injector. For ten points the battlesuit equipped with the item gains the feel no pain rule. This is quite possibly the cheesiest weapon in the whole codex. It has the potency to double the life of your cammonder if you can keep him away from insta kill weapons. I can see it being used quite commonly in tournament play now.
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#2 (permalink) | |
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Shas'Vre
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Wait... that's 10 points?
![]() *runs off to find room in list for injector* I guess I glanced over that one too quickly. :
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#3 (permalink) |
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Shas'O
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Actually in my experience it is a total waste. Every time one of my commanders gets wounded its a power weapon or double toughness and many times both. Despite buying it for one or the other of them in several battles they havent been able to use it once. Seems excelent on paper but its really not great. The only use I see it for are deep striking monats on a mission coupled with vectored thrusters and iridium armor and possibly a shield gen depending on how you want to work your weapons. We shall see though.
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#4 (permalink) | |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Island Republic of FreedomLand
Posts: 1,720
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What's the problem again? Sorry, I must've missed it.
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#5 (permalink) |
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Guest
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Far as i can tell he thinks that the Stimulant injector is cheesy because it is 10 points and confers Feel No Pain, i say if you think that is cheezy you should fight khorne bezerkers or the 5 bloodthirster monty (khorne again) now that makes this small bit look like a string cheese compared to the great ball of cheese. and for 10 points the stim injector IS a bargain but we can only take one of them. when you look at Khorne armies all of their troops (accept bloodletters) get feel no pain and at most you will have a maximum of 3-4 weapons that ignore that and even then maybe not.
this may be just against one army but not many people think about Khorne as cheezy so there :P |
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#6 (permalink) | |
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Shas'Vre
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I agree.
The Stim Injector is nice, but not utterly insane. It has the possibility (on average) to add an extra 50% wounds to whoever you give it to (your commander would be the best option here : ).Increasing pure survivability by 50% for 10 points? I like it.
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Deathwing: 14/6/3 Tau: 5/0/3 Blood Angels (NEW): 10/1/3 Blood Angels (OLD): 27/5/10 Eldar: 10/0/1 Death Guard: 1/0/0 |
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#7 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 18,087
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It is nice when a whole unit gets it, but it is not all that useful on a single model. Its effect is small enough that I wouldn't call it cheesy. Crisis commanders usually die to either anti-tank weapons, a large assault, or a large mass of close-range fire. In all these cases, relying on Feel No Pain to save you is pretty risky.
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#8 (permalink) |
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Shas'Vre
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Not worth 10 points, unless you plan on being in combat with, say, devastator squads. Then the commander becomes quite annoying.
But aside from that, he always dies to a powerfist, lascannon, hunter killer missile, etc... all things that feel no pain doesn't work on anyway. If you're getting clipped by bolters, well... keep your commander back further! |
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#9 (permalink) |
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Guest
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i agree with Khanaris on this one. however i dont agree with the mass fire thing. with iridium armour and stims it takes an average of 108 bolter shots to kill a Shas'O so that is a lot of marines. anyways there are far too many weapons that will cause insta death or just ignore armour saves for feel no pain to really work. but when it does work i am grateful. :funny:
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#10 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Apr 2006
Posts: 990
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as everyone else said.
Face it, all crisis suits are multi-wound models with average toughness. Now granted it would seriously come in handy when trying to resist, say, ten slugga boyz... or regular assaulting troops. IC protection is a far better defense though; especially against ANTI TANK WEAPONS or power-fists (you know, those things your smurfs tend to have a handful of, with multiple attacks per?) Besides, at least its ONE per army, affects only that ONE model, and costs 10 points in addition to the other stuff. There's better versions of it in many armies, SMurfs and chaos included. A shadowfield ain't bad either... And both of these pale in comparison to the firepower needed to take out a 'nid MC under synapse effect... At least a Land raider doesn't get a save when you penetrate, and chances are it explodes! Hive tyrants don't explode. They take an armor save, and if failed, have to do this 3 more times (getting hit, wounded, and failing save, that is). So I'd say the stim injector isn't all that impressive. |
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