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Skyray damage query
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Old 10 Apr 2006, 12:35   #1 (permalink)
Kroot Warrior
 
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Default Skyray damage query

Here's one that's come up since the release of the Skyray...

If a Skyray suffers a weapon destroyed roll on the damage charts, what options exist in terms of selecting the destoyed weapon?

Can it loose the entire seeker missile array, or just one missile? I remember that with a Hammerhead or Devilfish, the seeker missile didn't count as weapons for these purposes. Is this still the same?

Do the markerlights count as a weapon for thses purposes, or would it just be the weapons in the pods at the front (Burst cannon/SMS).

So what are the choices?

1. Seeker array, markerlight or burstcannon/sms

Or...

2. Individual seeker missile, markerlight or burstcannon/sms

Or...

3. Markerlight or Burstcannon/sms

Or...

4. Just burst cannon/sms

I'm confused, as are the people we play with...!

S
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Old 10 Apr 2006, 12:41   #2 (permalink)
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Default Re: Skyray damage query

not sure but if it were me I would take out the markerlight first. ;D
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Old 10 Apr 2006, 13:05   #3 (permalink)
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Default Re: Skyray damage query

The markerlight isn't a 'weapon' per se, as it does no damage (although it does count as a defensive weapon for the purposes of moving & shooting), and the missiles (unless guided by the networked markerlights on the Skyray) are not controlled by the pilots of the Skyray, and therefore, I wouldn't think would be able to be destroyed.

I would think that if the Skyray suffers a Weapon Destroyed! result, it would have to be the SMS/Burst Cannon that takes the hit.
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Old 10 Apr 2006, 13:08   #4 (permalink)
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Default Re: Skyray damage query

Weapon Destroyed results only remove weapons on the vehicle, or wargear that fire as weapons, taken as upgrades, such as pintle mounted storm bolters or hunter killer missiles. Seeker missiles - however, are not included in this- as they are not vehicle controlled. As stated in the vehicle armoury, the mechanism is remote - and you can only 'use' them with markerlights. The vehicle has no control over them or firing them - it is essentially just carrying them. So they don't exactly count as weapons on the vehicle, and won't be destroyed by vehicle destroyed. So when a Skyray is subject to armament destroyed - the only options are the two markerlights - and whatever secondary system you have - be it Burst Cannons or a Smart Missile System (but not drones!).

Edit (taking into account Cmdr Sunscreem's post: The markerlight fires as though it was a weapon, subject to the shooting rules etc that all other weapons follow (line of sight, range, etc for direct-fire weapons - it just doesn't do any damage that's all). It is controlled by the vehicle, and so would be counted as a weapon for the purposes of armament destroyed results. It has no Strength Value - so under the armament destroyed rules is not an eligible weapon for this result.

The only armaments that can be removed through Armament Destroyed is the secondary weapon system - Two Burst Cannons or a Smart Missile System.
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Old 10 Apr 2006, 13:43   #5 (permalink)
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Default Re: Skyray damage query

So the Skyray can be the only vehicle in the game with weapons left after its Weapon Destroyed rults in Immobilized? Also, can Skyrays buy two more Seeker Missles under the front pods like other Tau tanks?
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Old 10 Apr 2006, 14:21   #6 (permalink)
Kroot Warrior
 
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Default Re: Skyray damage query

Quote:
Originally Posted by .mace

The only armaments that can be removed through Armament Destroyed is the secondary weapon system - Two Burst Cannons or a Smart Missile System.
So this actually makes the Skyray extremely resilient then - Not only is it generally quite difficult to destoy on account of its Hammerhead chassis, it is impossible to destroy its primary weapons (seekers) and support (Markerlights). Also, because of the nature of the seeker missiles, they can still be fired if it takes a crew stunned or shaken result. Obviously, the markerlight and burst/sms cannot be fired, but the seekers can.

this means that the Skyray can remain far more battle effective than a hammerhead, and may not draw as much fire as it doesn't have a railgun.

Very interesting...

S
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Old 10 Apr 2006, 14:31   #7 (permalink)
Shas'La
 
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Default Re: Skyray damage query

I've never seen any valid rules argument that a Seeker missile was not a "Weapon" that could be destroyed by a Weapon Destroyed result. I've been around a while, but it's possible I had my eyes closed.

There is no requirement that the "weapon" fire off the tank's ballistic skill (Seekers are the only weapon I can think of that don't actually do so) - just that it have a Strength value according to the BBB. Seekers fit this qualification.

On a Skyray or any other vehicle with more than 1 seeker, they each are individual weapons. There might be relevant supporting matter when compared with HK missiles on Imperial vehicles.
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Old 10 Apr 2006, 14:56   #8 (permalink)
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Default Re: Skyray damage query

Quote:
Originally Posted by heliodorus04
I've never seen any valid rules argument that a Seeker missile was not a "Weapon" that could be destroyed by a Weapon Destroyed result. I've been around a while, but it's possible I had my eyes closed.

There is no requirement that the "weapon" fire off the tank's ballistic skill (Seekers are the only weapon I can think of that don't actually do so) - just that it have a Strength value according to the BBB. Seekers fit this qualification.

On a Skyray or any other vehicle with more than 1 seeker, they each are individual weapons. There might be relevant supporting matter when compared with HK missiles on Imperial vehicles.
Just found this on the FAQ (Should have looked there first!)

Q: If the vehicle is stunned or shaken can the Seeker Missiles still be fired from a Markerlight?

A: As per the description for the seeker missiles on page 20 of the Tau Codex the Seeker Missiles are not part of the vehicle other than being carried by it and so cannot be fired by the crew (and so are not effective by crew shaken and crew stunned) This means that if you vehicle suffers crew shaken then you can still launch the missiles using marker lights. Also, as they are an upgrade (see the Armoury on page 20 of the Tau Codex) and not actually a weapon they cannot be destroyed by the weapon destroyed result on the vehicle damage chart on page 67 of the Warhammer 40k rulebook. GW Hobby Specialist
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Old 10 Apr 2006, 15:05   #9 (permalink)
Shas'La
 
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Default Re: Skyray damage query

Makes bursts better in a sense as with only 1 actual weapon if you take the SMS this means that 2 weapon destroyed results already immos / crashes the tank, with bursts it atleast takes 3.

Sticking to bursts myself......if I ever use a skyray that is...
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Old 10 Apr 2006, 15:39   #10 (permalink)
Shas'La
 
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Default Re: Skyray damage query

Again, there is no requirement that the "weapon" be fired by the tank's ballistic skill. Only that it be on the vehicle and have a S value.

In all my days, I've only ever seen now that one note, and in my opinion of it, it's merely showing you that seekers don't fire off the tank's BS, and therefore may fire under Shaken and Stunned results. I've seen many other places that argue as I do, that the seeker is a weapon on-board the tank and counts for "Weapon Destroyed" results.

I don't use seekers in my army, by the way, so this doesn't affect my play style. I'm just arguing how I've seen every rule about the Seeker.
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