Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

my cursed army need help.
Closed Thread
Old 04 Apr 2006, 12:01   #1 (permalink)
Shas'Ui
 
Join Date: Nov 2005
Location: HelHeim
Posts: 652
Default my cursed army need help.

ok second post is they such thing as a cursed army?
i think ive got one always loss or tie or close to winnning.
heres my army

list;
activatingnerd!!!-scott)
shas,o
plasma missle pod and sheild gen.

elites 2 crisis. plasma. missle pod* 2. sheild gen burst cannon. *2 fusion gun flamer

12 fws 1 markerlight.
12 kroot 1 shaper.

devil fish *2 seekers.
hammer head railgun of coures (of course str 10 ap1 wep-scott)

human auxarilys
broadside
and a mmm gundrones squad 10 drones.
ok is this good i use the drones to support my krroot i hide m broadside behind fws and vheicles blast things my suits are basically support gunners.
__________________
With The People For The People! And when I say people I mean Me! :P
minor tau marc is offline  
Old 04 Apr 2006, 12:48   #2 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,742
Default Re: my cursed army need help.

OK, you list is all over the place on capabilities, but I don't see much supporting coherency.

HQ...drop the sheild. These guys have the typical fireknife, but without MT you can't fire both the same turn. You need the multi track. You won't need an invulnerable save if you JSJ from behind then back behind cover. If you present no target, you take not lascannon shots. That saves you 10 pts right there.

elites. I can't really make sense of this line since you list far more gear than 2 suits can carry. Best to rely upon the MP. I prefer now to take flamer and TLMP myself, but I use crisis as mobile artillery to support my other units. Some like the fireknife plasma for burning down SM. It is up to you, but BC are fairly worthless on crisis. Again, JSJ is the key to using crisis siuts. Jump out, shoot, jump back behind cover. Enemy get no shots and thus have to move toward you for CC.

12 FW are too many IMO. A unit of 10 will do nicely. Also you can't take ML without a shas'ui. Drop both and bond this unit so it won't run away at 49%.

12 kroot. Leave the shaper at home. he is expensive and confers a worthless armor save to the kroot. better to keep the kroot in cover and let them hold a terrain section.

Guel'a. IMO worthless, but many like them.

BS has no wargear. Give the BS either slow and purposeful, or a drone controller and 2 drones. This being your only heavy, I suggest the drones to keep it alive a turn. They are notorious for being burned down by lascannons in one shot (touble toughness, etc).

Bottom line is you need at least a Hammerhead, 10 more FW, and perhaps a DF. Your army isn't cursed, it is incomplete.

Wanax
Shaso Wanax is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
cursed founding Omeganus Space Marines 3 01 Feb 2009 19:18
my hammerhead is cursed! firewarrior123 Tau 29 02 Feb 2007 22:41
Cursed 21st founding? Deadman42 Space Marines 10 06 Dec 2006 00:24
Cursed Founding... Terminatus Space Marines 8 13 Sep 2006 20:15
Cursed Knights RED_NED Conversion 10 06 Dec 2005 15:56