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Most effective Heavy Infantry Killing Crisis Suit?
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Old 10 Mar 2006, 12:21   #1 (permalink)
Kroot Shaper
 
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Default Most effective Heavy Infantry Killing Crisis Suit?

As we all know, it is almost always more advantageous to put as much offensive firepower into a single crisis suit as possible. That is why suits like Fireknife (Missle Pod+Plasma+Multi) and the other one,-i forgot- (Fusion Blaster+Plasma+Multi) have been so popular during the era of the old codex. But now, with new equipment like targetting arrays, time has come to see if any other configurations are even more worthwhile to out fit on a single XV8.

All kills are measured as if the suits were 12" away, and as if the configurations were mounted upon Shas'ui XV8s.

In a Plasma+TL+Target Array Config:
Terminator Kills per point: 16/1053 or 0.015
Marine Kills per point: 8/351 or 0.022
Firewarrior Kills per point: 8/351 or 0.022
Guardsman Kills per point: 8/351 or 0.022
Against AV 11, chance of glance: 8/27
Against AV 11, chance of penetration: 8/27

In a Plasma+TL+Target Lock Config:
Terminator Kills per point: 1/72 or 0.01388...
Marine Kills per point: 1/48 or 0.0208333...
Firewarrior Kills per point: 1/48 or 0.0208333...
Guardsman Kills per point: 1/48 or 0.0208333...

In a Missle+TL+Target Array Config:
Terminator Kills per point: 5/972 or 0.005144..
Marine Kills per point: 5/486 or 0.010288..
Firewarrior Kills per point: 5/162 or 0.03086..
Guardsman Kills per point: 5/162 or 0.03086..
Against AV 11, chance of glance: 8/27
Against AV 11, chance of penetration: 16/27

In a Missle+TL+Target Lock Config:
Terminator Kills per point: 5/1152 or 0.0043
Marine Kills per point: 5/576 or 0.00868...
Firewarrior Kills per point: 5/172 or 0.029
Guardsman Kills per point: 5/172 or 0.029
Against AV 11, chance of glance: 1/4
Against AV 11, chance of penetration: 1/2

In a Fireknife Config:
Terminator Kills per point: 25/2232 or 0.0112
Marine Kills per point: 5/279 or 0.01792...
Firewarrior Kills per point: 5/186 or 0.02688..
Guardsman Kills per point: 5/186 or 0.02688...
Against AV 11, chance of glance: 1/3
Against AV 11, chance of penetration: 1/2

In a Fusion+Plasma+Multi Config:
Terminator Kills per point: 5/372 or 0.01344
Marine Kills per point: 5/248 or 0.02016...
Firewarrior Kills per point: 5/248 or 0.02016...
Guardsman Kills per point: 5/248 or 0.02016...
Against AV 11, chance of glance: 1/4
Against AV 11, chance of penetration: 1/2

In a Missle+Burst+Multi Config:
Terminator Kills per point: 11/1800 or 0.006111...
Marine Kills per point: 11/900 or 0.01222...
Firewarrior Kills per point: 7/240 or 0.02917...
Guardsman Kills per point: 1/24 or 0.04166...
Against AV 11, chance of glance: 5/12
Against AV 11, chance of penetration: 1/3

OBSERVATIONS
The TLed Plasma Rifle and Targetting Array is now the BEST marine killer at 12" Fair chance of destroying light Vehicle
The TLed Missle Pod and Targetting Array is still the BEST Light Vehicle killer at 12" It is also BEST when placed against medium infantry than the TLed Plasman Rifle suit. and WORST against any HI in comparison to every other suit.
The Missle Pod+Burstcannon +Multi is still the BEST Light Infantry killing. It also has a fair chance of destroying a light vehicle.
The Fireknife is the Jack of all trades, Master of none. A more specialised suit can ALways be better at what it is doing.
The Fusion Plasma Multi Suit is inferior to the FIreknife as it is only effective at 12" though slightly better against HI, but if its an anti HI unit, better to take TLed Plasma instead.


CONCLUSIONS
-> One should ALWAYS specialise AS MUCH AS YOU CAN in a large sized game. (eg. a squad of XV8s against HI only, and a squad of XV8s against LI only, not both)

-> Targetting array is a MUST TAKE if you have a single TLed Weapon.

-> More guns DOES NOT always mean it is more capable of killing,
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Old 10 Mar 2006, 12:59   #2 (permalink)
Shas'Ui
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

The best unit for taking out HI within 12" is still the Helios (FB/PR/MT) config. With the new Markerlight rules I can kill up to 9 marines in one round of fire, but by odds I'll kill 7. This is based on the idea that you can get 2 Markerlight counters on the squad marked for termination. Since in my area we can use Forge World models in our tournaments, I have an Shas'O in an XV-84 (the one with the Markerlight). This gives me one Markerlight that I know will hit most of the time. I'm having another one made that will have a Targetting Array and I plan on having my Shas'El in that one.
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Old 10 Mar 2006, 13:06   #3 (permalink)
Kroot Shaper
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

It was called Helios, thats right....

My calculations were based on the fact that they were alone, with little to no support. In this case, then the TLed Plasma is always the best vs Marines. You could get 5 kills with only the support of 2 marker lights. (I am assuming 97.2% chance to hit means there will be no misses here). I was also assuming that only basic suits were used (no Els or O's or Vre's)

Of course.. More guns DOES mean that there is more room to get lucky.
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Old 10 Mar 2006, 13:51   #4 (permalink)
Shas'Vre
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

even thought Helios can be markerlighted for markerlight are exspensive counter attualy counting the benfits in effectivness. the cheapest you can is 44 pionts per markerlight, but that is dangerous because they come for pathinder and you will get marks on one unit and one has to question is that effective and also are the finders with out there uprgrade surive let alone pass targeting piority.

thought it has to be mention that using the markerlight to reduce cover save is more useful and the burning eye suits do very well because they have no realy need to increase there BS so they can consenrate effort on removing cover.
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Old 10 Mar 2006, 13:57   #5 (permalink)
Shas'Vre
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

Good read, although I must admit I would prefer if you did this math on shas'el instead. They are extremely cost-efficient, and can sport special equipment as well. For example, take a shas'el with:

Plasma rifle, Cyclic Ion Blaster, Targetting Array and Hard-Wired Multi-Tracker and compare him to your suits. He costs 100 pts.

I haven't done all the maths, but I do believe this is the most efficient XV8 battlesuit we can get when it comes to killing heavy infantry.

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Old 10 Mar 2006, 14:26   #6 (permalink)
Shas'Ui
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

Quote:
Originally Posted by Lanfeix
even thought Helios can be markerlighted for markerlight are exspensive counter attualy counting the benfits in effectivness. the cheapest you can is 44 pionts per markerlight...
Actually the cheapest way to get Markerlights is to put them on 'Ui team leader for fire warriors. I figure to have a good one you only need to spend 30 pts. ('Ui upgrade, Target lock, Bonding Knife, & Markerlight). This way you can mark for something other than the target your firewarriors will be marking.
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Old 10 Mar 2006, 14:41   #7 (permalink)
Kroot Shaper
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

Oh I so waited for this thread! It actually is a question that bugs me for quite a time now because I don't know how to equip my standart anti-heavy infantry Suits. At the one hand TL Plasma is tempting for its accuracy and it can be supported by another hardwired support system. Then again Plasma+Fusion+Multi has the ability to first fire more shots (good if they are guided by markerlights) and second to instantly kill a Space Marine due to the Fusion Blaster. I would tend to the TL Plasma config because it doesn't rely that much on markerlights and is still efficient (you don't waste the fusion blaster by not fireing it if you decide it is safer for your battlesuits to stay a bit away from the trouble) on a range over 12", but I'm not sure though. I don't have any Tau experiences yet.
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Old 10 Mar 2006, 15:57   #8 (permalink)
Shas'La
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

Appleide,

That is excellent.

I have done something very similar to this but for all the other weapons that are carried throughout the Tau army. I have even done them per unit so you can get an average of the damage each unit will do.

I never did the crisis suits because of the varied combinations. I don't need to know.
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Old 10 Mar 2006, 16:17   #9 (permalink)
Shas'Vre
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

Quote:
Originally Posted by KCKitsune
Quote:
Originally Posted by Lanfeix
even thought Helios can be markerlighted for markerlight are exspensive counter attualy counting the benfits in effectivness. the cheapest you can is 44 pionts per markerlight...
Actually the cheapest way to get Markerlights is to put them on 'Ui team leader for fire warriors. I figure to have a good one you only need to spend 30 pts. ('Ui upgrade, Target lock, Bonding Knife, & Markerlight). This way you can mark for something other than the target your firewarriors will be marking.
you attuly get the markerlight on the pathfiners on 22 pionts but i only count sucessful hits, there for to get a hit each turns costs 44 pionts min
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Old 10 Mar 2006, 18:39   #10 (permalink)
Kroot Warrior
 
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Default Re: Most effective Heavy Infantry Killing Crisis Suit?

As far as the Fireknifes go, notice the following:

== 74.7% As deadly against Terminators as the best config in that category.
== 81.5% As deadly against MEQs as the best config in that category.
== 87.1% As deadly against FWs as the best config in that category.
== 64.5% As deadly against Guardsmen as the best config in that category.
== 93.8% As deadly against AV11 as the best config in that category.


As we can see, while the Fireknife is indeed the "Jack of All Trades, but master of none", it is not far off in most categories. Furthermore, these results are for a range of 12". An increase in range would see the above numbers drop slightly against FWs and AV11 (the two highest values anyhow), but increase everywhere else.


Thus, the Fireknife is not only the most versatile configuration (and still highly efficient, point-per-point), it is also useful from the very first turn and throughout the entire game, thanks to its range. It is also the configuration that will keep your suits the safest, thereby ensuring that they continue to be useful for the full length of the game.
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