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shas'o goodness
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Old 07 Mar 2006, 22:13   #1 (permalink)
Shas'El
 
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Default shas'o goodness

so just to take up points i made my commander a shaos'o

and he has multitracker plasma and missle

is he supposed to kill everything?
my friends play guard marines and eldar they all hate him especially because of the 6" movement phase 6" assult phase
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Old 07 Mar 2006, 22:25   #2 (permalink)
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Default Re: shas'o goodness

he isnt supposed to kill everything however he should be able to take down heavy infantry and light tanks
 
Old 07 Mar 2006, 22:27   #3 (permalink)
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i mean i was rolling 2 and 2 and killing 2 to 3 guys a turn and they couldn't touch me because of terrain
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Old 07 Mar 2006, 23:08   #4 (permalink)
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Default Re: shas'o goodness

A shaso has a very good chance of hitting, very good guns with great AP, so you're killing, on average, 2-3 models a turn. These can be any infantry sized models, including space marines. So, they are a very good thing for taking out 3+ saving throw models. Plus, as all battle suits have the option of moving out of cover, shooting, and going back into cover, they can live for long periods of time, and nail the crap out of opposing troops.
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Old 09 Mar 2006, 23:34   #5 (permalink)
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ok just wanted to make sure i wasn't reading wrong or something ???
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Old 10 Mar 2006, 04:20   #6 (permalink)
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Default Re: shas'o goodness

I personally don't like Missile Pods on a commander. I like the Meltagun - Plasma Rifle combo for marine killing goodness, and the AIB for total domination of infantry.

If you want missile pods (and you do) get some more Crisis Suits.
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Old 12 Mar 2006, 00:27   #7 (permalink)
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yeah right now i only have 2 so......
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