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kroot OXes yaxs and other fun stuff
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Old 07 Mar 2006, 02:07   #1 (permalink)
Shas'Ui
 
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Default kroot OXes yaxs and other fun stuff

Hey guys i was just wondering since the new codex came out what are the new strenths and weaknesses of the krootox add-on
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Old 07 Mar 2006, 02:29   #2 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

Well their cheeper now, thats always nice, but you still lose infultrate.

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Old 07 Mar 2006, 03:11   #3 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

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Originally Posted by The Orange
Well their cheeper now, thats always nice, but you still lose infultrate.

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They also lose 2 toughness
But the price change and heavy slot reconfiguration have made them a lot better
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Old 07 Mar 2006, 04:02   #4 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

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Originally Posted by hawkmang
They also lose 2 toughness
But the price change and heavy slot reconfiguration have made them a lot better
With the new majority toughness rules, the T bonus Ox had would not have made any difference until the unit was reduced to the point where Kroot-Ox were the majority (or you miraculously got all your kroot-ox to gang up on some poor IC). So IMO, this change is much better.
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Old 07 Mar 2006, 04:11   #5 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

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Originally Posted by Rogue_FireWarrior
Hey guys i was just wondering since the new codex came out what are the new strenths and weaknesses of the krootox add-on
well i'm sure every one will try at least 1 the mega unit of 35 kroot.

if you need a good mid tank and AP4 kill a unit of 10 kroot with 3 krootoxs would a good combo
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Old 07 Mar 2006, 08:47   #6 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

yes but the gun is rapid fire so if you move it can only shoot 12''
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Old 07 Mar 2006, 09:50   #7 (permalink)
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Default Re: kroot OXes yaxs and other fun stuff

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Originally Posted by Voodoo Jim
yes but the gun is rapid fire so if you move it can only shoot 12''
but you can shoot twice at 12"

now that it isnt in the heavy choie i havent a problem with the gun stlye its a slower firing Auto cannon but how many auto cannon can you move with a basic squad and still shoot!

any way after you found there wood kroot dont need to move much and i am thankful kroot have a habit of linking due to there rifles
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