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Aggresive Drone Barrier Drop (ADBD)
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Old 03 Mar 2006, 13:39   #1 (permalink)
Shas'La
 
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Default Aggresive Drone Barrier Drop (ADBD)

Aggresive drone placement: Or how you can save you fire warriors from meeting a grizzly chainsword-related death!

With the new codex, we get some nice new units, and most of these have been looked at, including their combinations (see tonkas stealth-skyray article). I was doing some thinking and i think i may have found another unit combination that might work quite nicely.

Aggresive Drone Barrier Dropping (ADBD) is the practise of using 1 (or 2) piranhas to "escort" devilfishes as they come in for the landing. Once the devilfish has released its cargo (standard FoF), it will, along with its flanking piranhas (keep them about 4"-5" apart) release their gun drones. This will give you 4(or 6) gundrones, seperated from their vehicles.

In the shooting phase you can then let rip with 12 FWs, 2 burst cannons and 4 twin-linked carbines. Not only does the inclusion of the piranha increase the punch of the FoF, it also helps to protect against assaults.

Here's how:


By using the drones' jetpack move after the shooting to move forward and create a barrier line between the firewarriors and their target you get 2 advantages:

1)
-Against a shooty unit, they will be force to take LD checks to not shoot the drones, and if they do then they have achieved 0VPs (vehicle drones are not worth any VP's on their own) and saved your firewarriors from any heavy weapons the enemy might have.

2)
-Against an assault unit, you have now spontaneously created a 10"-12" wide barrier, which they will have to walk around. The unit will not be able to shoot at the drones, unless he wants to charge them, in which case he will kill 2 drones and not have anyone to charge in the assault phase.
-If the enemy unit wishes to assault you then he will still have to walk 14" with his FRONT models to even stand a chance of charging you. If however you caused any casualties this will be more like 16" and thats a hard charge to make, even for fleet of footers.

Essentially what you are doing is using a maxed out unit coherency and the 1" rule (no enemy models may move within 1" of any of your models, unless they are charging it) to create a barrier to shield your firewarriors, and buy them enough time to re-mount and zip away from the (failed) charge.

It's also one of those tau tactic that really annoys your opponent, letting them get within inches of chargin you, then mounting back up, racing away and letting the heavy guns finish off the job.

O0
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Old 03 Mar 2006, 13:47   #2 (permalink)
Shas'Vre
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

You're going to be hard-pressed to prove that the Devilfish Drones can move in the assault phase after dis-embarking from their closed top transport. Otherwise, this is a neat idea, even just the added width of the Piranha makes the FoF a lot easier to pull off. Perhaps a squadron of 2 can ride on either side of the Devilfish with their 4" coherency?
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Old 03 Mar 2006, 13:52   #3 (permalink)
Shas'La
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

Coolflame,

For starters, nice name ADBD.

I really enjoy this tactic and think it would work really well. I as yet don't understand any of the new codex models or what they can do, but it seems the piranha will also have GD's and be able to disembark them (for want of a better phrase) and cause even more distance to traverse to get to the FW.

I want to see this work.
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Old 03 Mar 2006, 14:06   #4 (permalink)
Shas'Saal
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

I think you will have trouble against jump infantry..but neat and good tactics anyway
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Old 03 Mar 2006, 14:09   #5 (permalink)
Shas'La
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

In an ideal situation you would use 2 flanking piranhas, but it can work if you just have 1, and use a terrain feature to cover your other flank.

Against ump infantry is may be a little harder, but you also have to consider that jump troops cost almost twice as much as a regular unit, so youll be facing a smaller unit, and thus have a higher chance of rendering it useless before it even reaches you.

If you're REALLY desperate you can also charge the piranha drones into combat, to keep the enemy busy in his movement phase (will only work on units which dont have powerfists or loads of attacks, or have been whittled down enough).

Thats way, as long as they win/draw the first round of combat, your firewarriors will be save.

Also tonka, in the rule-book it only states that the passengers may not assault, it does not mention other moves in the assault phase, but the only way to know for sure it to wait for the FAQ.
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Old 03 Mar 2006, 15:09   #6 (permalink)
Kroot Shaper
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

Quote:
Originally Posted by T0nkaTruckDriver
You're going to be hard-pressed to prove that the Devilfish Drones can move in the assault phase after dis-embarking from their closed top transport. Otherwise, this is a neat idea, even just the added width of the Piranha makes the FoF a lot easier to pull off. Perhaps a squadron of 2 can ride on either side of the Devilfish with their 4" coherency?
I agree that this would still have problems vs. jump infantry...

The other option, instead of deploying them as part of the maneuver, is to have your drones detached from the start of the game, or in a turn prior to beginning this maneuver, thereby bypassing this rules grey area. The drones can keep up with the DF, due to their 6" move/6" assault move.

I think this is a great maneuver - I have tried a variant of this, using the drones off my DF's to screen my commander. Just be prepared for others to accuse you of using everyone's favorite Frisbee in a sneaky (aka beardy) way-Kurtis
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Old 03 Mar 2006, 15:13   #7 (permalink)
Kroot Warrior
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

It Is a nice Idea BUT In the new codex It mentions that gun drones disembark like normal troopers would from a transport hence no assault allowed due to the fish being non-opened top, would work with the Pirhanas though being open topped. Nice tactica anyways.
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Old 03 Mar 2006, 19:30   #8 (permalink)
Kroot Warrior
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

I dont think jump infantry will be a greater problem then eny ather unit. after the shooting there wont be enough left to do the trick. smart deploying and supportfire will make your day.
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Old 03 Mar 2006, 21:57   #9 (permalink)
Shas'El
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

its pretty much an advanced version of fish of fury. but instead of placing you devilfish infront of the enemy you place the drones, followed byt the devifish, and THEN your firewarriors. heck why dont we just get a bunch of static FW teams and deepstrike 3 maxed out dronesquads infront of them as a dronewall.
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Old 03 Mar 2006, 21:59   #10 (permalink)
Kroot Shaper
 
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Default Re: Aggresive Drone Barrier Drop (ADBD)

interesting tactic.

one thing iīm not sure is if you can use the drones jet packs after they moved 12".
i havenīt read or heard anything against it.

i wouldnīt be so confident about jump infantry. they can absorb a lot of punishment. as i also play BA i know how amazing this guys can be. i wonīt even mention the DC and the dreaded black rage, the regular ones are already a huge pain in the neck.

my advice would be never to pull the FoF before you have dealt with the jump infantry. they always be your target priority number one along with the transports.


cheers
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