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Optimum number of Devilfish for Mech Tau?
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Old 20 Feb 2006, 17:38   #1 (permalink)
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Default Optimum number of Devilfish for Mech Tau?

Just wondering what other Mech Tau players have found to be a good number of Devilfish in their army. 2? 3? More?

I'm thinking along the lines of 1850 to 2000 pt forces.

Currently, I have 1 Devilfish for my Pathfinder Squad, and 2 Devilfish for Mounted FW Teams. I was considering getting another, but am unsure, as I plan on fielding a Kroot unit or 2 as well.

Also, as an added bonus question, is 2 Hammerheads (either both Rail or one Rail and one Ion) enough for a list of 1850 to 2000 pts? Or should I look at 3 Hammers, as Broadsides are generally out in a Mech Tau list?

Thanks for your help.
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Old 20 Feb 2006, 17:42   #2 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

I can't really answer the devilfish part of the question, but I'd say you definately need 3 hammerheads at the point levels you're talking about. They should probably all have railguns, too.
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Old 20 Feb 2006, 18:04   #3 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

good numbers there you have a ready to go list when you finish the rest of it. once its built im going to be finding 3 DF in my army and all of them will be painted ;D. 2 rail and 1 ion is a good combination
 
Old 20 Feb 2006, 18:06   #4 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

The defenition of a mech list means that everybody who can dake a devilfish, has one. You seem to be more interested in a hybrid list, which is usually two mounted fire warrior squads, and one static. The static squad, along with your tanks, broadsides, ect, form your gunline and try and draw the enemy in. Then you send your flankers up the sides.

Pathfinders will be absolutely essential in the new codex since markerlights have a variety of effects now. Also consider investing in a sniper drone team or two for pinning precision fire.
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Old 20 Feb 2006, 18:13   #5 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

I intend to field 5 Devilfish (4 units of Warriors and some Pathfinders) in a 2000pt list, backed up by two Hammerheads with railguns and a Skyray (mayhap). Anything left over will go on a Commander and some Crisis action.
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Old 20 Feb 2006, 18:15   #6 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

"replacing" the ionhead with the skyray seems good for now but i need to know the rest of the stats and itsd abilities first. the 6 shots thing is a drawback though
 
Old 20 Feb 2006, 18:26   #7 (permalink)
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Default Re: Optimum number of Devilfish for Mech Tau?

I am going to be using three Devilfish under the new rules (one for Pathfinders) and two Hammerheads, although mine is not a pure Mech list.
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Old 20 Feb 2006, 18:27   #8 (permalink)
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Default Re: Optimum number of DFs for Mech Tau?

i stick to 3 hammerheads, first and foremost.

and with the new codex, expect 1 squad of pathfinders (1 fish) to be a definite.

beyond that, i'm only taking 1 mounted FW squad.

why?

mounted squads are all well and good, but i've too much experience of 3 vehicles with 24 troops, totalling 1/3 of my army with very little in the way of firepower (other than pulse weaponry). Admittedly, its decent firepower, but for the points, i know i can have more units with better, hard hitting firepower.

Last tourney, i dropped 2 mounted FW teams, traded them for a crisis suit team, a second commander suit, and 2 squads of kroot. Overall, my army improved drastically, because i had more of an ability to deal with more threats (better anti heavy infantry, light armour in the shape of the suits, better close combat/counter assault/ infantry offense/ casualtly soakage with my 2 kroot packs)

Overall, having only 1 mounted FW team, and a loose pathfinder fish did not detrat from my army in the slightest. Now with the new Vespids, its another reason to not bother with more than these 2 fish...
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Old 20 Feb 2006, 19:08   #9 (permalink)
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Default Re: Optimum number of Devilfish for Mech Tau?

Devilfish are great vehicles. I always want to take as many as I can.

Except for the fact that they're non-scoring.

This usually limits me to 2 with troops for larger games, to prevent the massacre of static firewarriors that actually are scoring units. Smaller games I usually only take one fw/df and have kroot.

This is also one of my problems with pathfinders, that they are saddled with a required, non-scoring transport.

If transports became scoring, I'd take six or seven. Right now, I find it hard to justify more than three (and like I said, I usually only end up with one or two). You can kill more of his stuff then lose on scoring units on a close game just because of those couple of hundred points of transports.
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Old 20 Feb 2006, 19:34   #10 (permalink)
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Default Re: Optimum number of Devilfish for Mech Tau?

I field so many Devilfish for two reasons, one serious and one superficial.

Firstly...I want a themed army. I considered a hybrid list because I believe I could turn it into an extremely nasty and game-winning army, but that's too simple for me. I've played highly effective and heavily themed armies...so I want to try something different. I want a Tau drop army...everyone mounted in a Devilfish, wearing a Crisis suit or flying about in a tank. I know it won't be amazing on the tabletop, but I like the idea and in my last 4 armies I fielded a total of 6 vehicles combined (if you include walkers, of which there were 4). This makes an entirely different army on every possible level.

Other than that...well...I have my eye on some tank boxes that fit 4 vehicles in them. 8 vehicles total means 2 boxes filled. Heh...well, of course that's not the real reason, but it's a nice coincidence :P
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