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The Ionhead is useless/ful.
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Old 20 Feb 2006, 16:24   #1 (permalink)
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Default The Ionhead is useless/ful.

it seems to me that people take the ionhead quite a bit but then i realize that it wil normally cause 2 unsaveable wounds now my question is why is it taken. i understand necrons because they are 18 points a model at least and no armour or WBB but still thats just 2 necrons on average i believe. sure youll get lucky and take down 3 but its only real purpose would be infantry. could someone explain to me using "big boy" reasons (no just because and useless comments like that) why it is such a good idea to take them
 
Old 20 Feb 2006, 16:32   #2 (permalink)
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Default Re: ionhead is usefullless

I would say that the Ionhead would be good for taking down light vehicle squadrons, like Marine Landspeeders and Ork Killer Kans.

A Railgun shot, while essentially guaranteed against such targets, would only net you one kill. The Submunitions round would harm one possibly, but the others would take no damage at all, so the Sub-round is out.

I would put more faith in an Ionhead shooting at a Marine assault squad than a Railgun sub-round as well.

I think that Necrons still get their WBB roll since the Ion cannon is S7 - it is S8 is necessary to ignore WBB possibilites. And the weapon needs to ignore armor saves, not negate them with an AP.

Also, with the Ion, it's cost is coming down substantially from what I hear, so that may be a good reason to field one as well.
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Old 20 Feb 2006, 16:36   #3 (permalink)
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Default Re: ionhead is usefullless

Also since the Ionhead is now cheaper (costs as much as a Space Marine now) it is a much better deal when going against Marines and light tanks. Also since you get three shots it makes it easier to get that one hit that you really need.
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Old 20 Feb 2006, 16:36   #4 (permalink)
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Default Re: ionhead is usefullless

I thought the Ion Cannon was only S5?
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Old 20 Feb 2006, 16:37   #5 (permalink)
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Default Re: ionhead is usefullless

Ion Cannon = Souped-up autocannon.

If a tau player believes he has enough railguns to take tanks and big critters down an Ionhead is a brilliant choice. It guns down marines without having to risk them getting lucky on their saves (ie they dont get them), while being able to blow entire squadrons of light vehicles to shreds. Its strength and number of shots is even cause for things like dreadnoughts to worry about
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Old 20 Feb 2006, 16:43   #6 (permalink)
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Default Re: ionhead is usefullless

Also, although a very specific set of situations, Ionheads are great for taking out marine bikes, and especially Necron Destroyers (both types). I hate it when my squad of heavy d's goes down to one gun on one tank firing at them.
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Old 20 Feb 2006, 16:47   #7 (permalink)
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Default Re: ionhead is usefullless

Quote:
Originally Posted by GhostWarrior
Also, although a very specific set of situations, Ionheads are great for taking out marine bikes, and especially Necron Destroyers (both types). I hate it when my squad of heavy d's goes down to one gun on one tank firing at them.
Bikes now get an Invulnerable save, otherwise this tactic would be very nasty :P

Now I know that Ion cannon are much stronger (never really came up before, nobody I know fields them), that's something to consider for light vehicle duty...though in my army their principle use would be as tank hunters. Still...it's tempting :P
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Old 20 Feb 2006, 16:49   #8 (permalink)
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Default Re: ionhead is usefullless

The problem with the current codex version is that heavy support slots are the only really reliable way to kill enemy armor, and hammerheads are the best choice for bringing railguns, so it's tough to justify using ion cannons. With hammerheads being only BS4, it's very dangerous to rely on just one or two with railguns, so most commanders max-out on them to be safer, leaving the ion cannon on the shelf.

The railgun is also more flexible, taking on vehicles and tough creatures with solid shots and anything else with potentially devastating submunitions.

Not that the ion cannon is bad, of course...it just happens to only be available in heavy support slots, where other more critical items are also exclusively available. I don't think dropping the cost in half will change this much.

The new codex does offer some new anti-tank weapons for the Tau (piranhas and stealth with fusion blasters come to mind, better broadsides), so this might change.
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Old 20 Feb 2006, 16:53   #9 (permalink)
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Default Re: ionhead is usefullless

Quote:
Originally Posted by Bash
I thought the Ion Cannon was only S5?
ion cannon is the one that is [more powerful than that and ignores 3+ saves and higher] sure you havent been "mistaking"it for the pulse rifle (just kidding)

Quote:
Originally Posted by Bash
Quote:
Originally Posted by GhostWarrior
Also, although a very specific set of situations, Ionheads are great for taking out marine bikes, and especially Necron Destroyers (both types). I hate it when my squad of heavy d's goes down to one gun on one tank firing at them.
Bikes now get an Invulnerable save, otherwise this tactic would be very nasty :P

Now I know that Ion cannon are much stronger (never really came up before, nobody I know fields them), that's something to consider for light vehicle duty...though in my army their principle use would be as tank hunters. Still...it's tempting :P
bikes only get invulnerable saves if they super speed boost [over a certain distance] so they are still able to get killed

no doubt there are times when its smarter to take an ionhead but when making your points back i believe that destroyers are one of the very few units that you can do it easily enough with but you all have valid if not outrageously useful points. now could you tell me uses against Tyranids

[This post edited by CTU]
 
Old 20 Feb 2006, 16:56   #10 (permalink)
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Default Re: ionhead is usefullless

I think if it this way:

Railgun has a single super strong shot for small numbers of superstrong targets.
Railgun has a template for large numbers of weak targets.

Ionhead has a medium number of medium strength shots for medium targets (I hope you followed that).

So in my "take all comers" high point lists, I normally take 2 railguns and 1 ionhead and then use them against the targets they are designed to take out.

With so many SM armies full of medium armoured vehicles and heavily armoured infantry, these armies may be best tackled with a larger proportion of ionheads.

Both are great guns, they just excel at blowing up slightly different targets.
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