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Mech Tau: Pulse Rifles or Carbines?
View Poll Results: How do you arm your mech tau firewarriors?
All Rifles 7 77.78%
Half rifles, half carbines 1 11.11%
all Carbines (for new codex) 0 0%
disproportionate rifle/carbines 1 11.11%
Voters: 9. You may not vote on this poll

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Old 02 Feb 2006, 23:52   #1 (permalink)
Shas'La
 
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Default Mech Tau: Pulse Rifles or Carbines?

I'm in the process of building up a third squadron of fire warriors, and I was curious as to how I should arm them. At present the two prototypes I've built (these are female firewarriors) are armed with carbines. I thought about going the extra mile to give half the squad carbines since this squad's primary function is to be the FoF squad.

Seeing as carbines can pin a squadron instead of rapid fire, the idea is for half the squad to pin, the other half to (hopefully) rapid fire, and contiually pin the squadron until more firewarriors move into position... or my second fish shows up to drop a pulserifle squad.

Just curious how everyone else configures their squads, and curious as to how I should build up my last FW squadron. Thanks!
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Old 02 Feb 2006, 23:57   #2 (permalink)
Shas'O
 
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Default Re: Mech Tau: Pulse Rifles or Carbines?

Each squad only makes the enemy do one pinning test so even if 6 carbines from the unit cause a pinning wound the enemy only rolls one pinning test and most armies you will face have high leadership making pinning fairly impractical. I ever only put 2 carbines in a squad. Its enough to have a decent chance of causing a pinning test without detrimenting rapid fire too much. For the FoF weight of fire is important and carbines decrease the amount of fire the squad puts out.
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Old 03 Feb 2006, 00:26   #3 (permalink)
Shas'Saal
 
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Default Re: Mech Tau: Pulse Rifles or Carbines?

I go with all rifles it is easyer to kill thing when they are with 12 inches. Plus most things you want to pin are fearless any way. :'(
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Old 03 Feb 2006, 01:53   #4 (permalink)
lonely tau
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Default Re: Mech Tau: Pulse Rifles or Carbines?

i like to mix them and with the new markerlights you can make necrons LD 4 ;D
and Vash where do you get that only 1 test thing it seems like youd have to make more pinning tests if 12 people shot and hit wounded and everyone failed save (very unlikelyi know) would still force 1 test
 
Old 03 Feb 2006, 01:56   #5 (permalink)
Shas'O
 
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Default Re: Mech Tau: Pulse Rifles or Carbines?

Quote:
Originally Posted by lonely tau
i like to mix them and with the new markerlights you can make necrons LD 4 ;D
and Vash where do you get that only 1 test thing it seems like youd have to make more pinning tests if 12 people shot and hit wounded and everyone failed save (very unlikelyi know) would still force 1 test
That would be unbalanced. Read the rulebook. I think its under weapon types. I dont have it with me or Id check.
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Old 03 Feb 2006, 01:58   #6 (permalink)
lonely tau
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Default Re: Mech Tau: Pulse Rifles or Carbines?

dang your right there should be some kind of modifier other than casulties if two of them do their job right
 
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