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what I think a CIB is for
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Old 01 Feb 2006, 01:51   #1 (permalink)
Shas'Vre
 
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Default what I think a CIB is for

"Cylic ion Blaster" is a strange weapon (if you havenít seen the new codex look in the rumour section). The only thing it was really good at compared to the common crisis weapons is grot killing, why you want that is a strange thought. Thought it finally hit me what the weapon is for. I think it is design to work between heavy armour infantry killing and hoard killing. So it is like the fusion Blaster perfect for coupling with the plasma rifle then offering a secondary use. The fusion Blaster offers tank busting and instant killing. But the CIB offers a ranged support and it offers horde-killing abilities.

Taking it on shas'vre BS3 Helios and then compare it to shas'vre BS3 Lancer (plasma, CIB, MT)

-Terminators

Helios - Range 24"-13Ē kills 5/18.
-Range 12"-1" Kills 5/6

Lancer - Range 24"-19" kills 5/18.
-Range 18"-13" Kills 5/9
-Range 12"-1" Kills 5/6

-MEQ

Helios - Range 24"-13" kills 5/12
- Range 12"-1" Kills 1 1/4

lancer - Range 24"-19" kills 5/12
- Range 18"-13" Kills 95/108
- Range 12"-1" Kills 1 8/27


So the fusion Blaster is so much of a king as it was for Helios because this allows shots at 18"s and it is mildly better. But being a one in an army gun you cant fit a team out with lancer.

Thought if you find that your Shasío Helios needs to shoot light infantry instead of big monsters/tanks when not on the SM job, CIB is going to be a good choice

I donít know the cost Iíve been told that it is some where between 10-20 points
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Old 01 Feb 2006, 02:01   #2 (permalink)
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Default Re: what i think a CIB is for

Ive been considering what to do with the new guns. As I really dont think I want to change around my current helios Shas'O too much Ive instead been considering trying out a shas'el with the new guns. Test them out a bit and see how they do. Though if the cyclonic ion blaster really does couple that well with the fusion blaster or plasma rifle I might consider changing the configuration of my Shas'O.
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Old 01 Feb 2006, 03:01   #3 (permalink)
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Default Re: what i think a CIB is for

Well, beyond the statistics, the CIB lets you roll more dice. So there is a possibility you can kill 6 termies with it (lol).

I have to see the points cost before I know whether to add it.
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Old 01 Feb 2006, 03:19   #4 (permalink)
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Default Re: what i think a CIB is for

What's the AP going to be of the CIB? I know there's something about being AP1 of a 6 to hit, but if you don't get a 6?
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Old 01 Feb 2006, 03:29   #5 (permalink)
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Default Re: what i think a CIB is for

I think it works like a sniper rifle with an ap of - and on a roll of like 6 to wound or something it counts as AP 1.
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Old 01 Feb 2006, 13:14   #6 (permalink)
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Default Re: what i think a CIB is for

Quote:
Originally Posted by Vash113
Though if the cyclonic ion blaster really does couple that well with the fusion blaster or plasma rifle I might consider changing the configuration of my Shas'O.
a fusion blaster and CIB would be the all rounder, not king of any thing, but can hurt every thing at satisfatory level. that suit probley has a name because it is in the tau empire picture for the army.

Quote:
Originally Posted by DireStrike
Well, beyond the statistics, the CIB lets you roll more dice. So there is a possibility you can kill 6 termies with it (lol).
yes all ways the chance that you get lucky "take chance and roll dice" electric six

Quote:
Originally Posted by onlainari
What's the AP going to be of the CIB? I know there's something about being AP1 of a 6 to hit, but if you don't get a 6?
hmm the most realiable thing i've got is AP4 that said i forgot that is is a great T3 4+ save killer which is another thing it is good at (i missed that when working out how good the wepaon was)
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Old 01 Feb 2006, 13:21   #7 (permalink)
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Default Re: what i think a CIB is for

Quote:
Originally Posted by Lanfeix
a fusion blaster and CIB would be the all rounder, not king of any thing, but can hurt every thing at satisfatory level.
I'm leaning towards running a Shas'El with:

[CIB, Burst Cannon, Target Array, HW Multitracker]


Sure the Plasma Rifle is a nice weapon, but it's expensive... and the Burst Cannon does quite well against Heavy(er) infantry. Especially considering its cost. And of course the ranges on the Burst Cannon and CIB are the same. 8 shots from 1 model... mmmm.
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Old 01 Feb 2006, 14:37   #8 (permalink)
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Default Re: what I think a CIB is for

Quote:
Originally Posted by T0nkaTruckDriver
I'm leaning towards running a Shas'El with:

[CIB, Burst Cannon, Target Array, HW Multitracker]

Sure the Plasma Rifle is a nice weapon, but it's expensive... and the Burst Cannon does quite well against Heavy(er) infantry. Especially considering its cost. And of course the ranges on the Burst Cannon and CIB are the same. 8 shots from 1 model... mmmm.
That's pretty good! Relatively cheap and effective, good in an all-around way against infantry. I was thinking of:

Shas'o - CIB, Plasma Rifle, Fusion Blaster, HW Multitracker

just because I like to use the Crisis suits as a support unit for the front lines. I know people think three weapons is a waste, but since I've stopped using my Broadsides, I find I've been lacking anti-vehicle firepower. Plus I love the Plasma Rifle!

Taking into account the mini-rending, I figure the CIB will do 0.61727 MEQ kills on average. But that mini-rending is a bit of a wild card. You could roll no sixes or five sixes. That figure puts the CIB just past the burst cannon for killing, at .555, and under the Plasma Rifle, at .69444. But a 6+ cover save reduces the Plasma Rifle to .5787, and a 5+ cover save to .46296. It doesn't take much to reduce a Plasma Rifle to an expensive weapon less effective than a burst cannon.

So, a Shas'el, TA, CIB, BC, HW MT is vaguely 93 points, shoots 8 times at 18", inflicting 1.17282 MEQ casualties. Which is about 79.29 points per kill.

A Fire Warrior for 10 points at 18" inflicts .1111 MEQ casualties. 90 points per kill.

That's not bad. The suit can be more survivable with jump-shoot-jump and better armor saves. The casualties don't change as you get closer, and 18" is a good range to prevent assault. And while it doesn't have the raw killing power of the Helios, it isn't affected by cover saves against marines. And it's effectiveness is multiplied against weaker opponents!

Hmm. I should rethink my Helios variants....

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