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Skimmers moving fast and close combat.
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Old 09 Jan 2006, 19:24   #1 (permalink)
Kroot Shaper
 
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Default Skimmers moving fast and close combat.

Well I've read the rules on skimmers moving fast and the rules on assaulting vehicles to some guys I game with and they still say that the " only glancing hits on a skimmer that moves over 6' " doesn't apply to close combat. But to me when I look in the rule book on page 69 and it says *****ANY HITS**** that beat the armour value of a skimmer that has moved over 6 inches counts as glancing instead of penetrating I would be lead to believe this holds true in CC as well. Any thoughts on this guys? Stealthpredator
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Old 09 Jan 2006, 19:26   #2 (permalink)
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Default Re: Skimmers moving fast and close combat.

"Any hits" means any hits. If a skimmer moved more than 6" in the previous turn, it cannot be penetrated. Period.
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Old 09 Jan 2006, 19:26   #3 (permalink)
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Default Re: Skimmers moving fast and close combat.

You're right. Any hits means any hits, including CC hits. that powerfist is just as likely to skim off the side of the tank as a lascannon.
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Old 09 Jan 2006, 19:28   #4 (permalink)
Kroot Shaper
 
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Default Re: Skimmers moving fast and close combat.

Yeah but in a tourney environment refs are rather lax in their duties even when i show them the page number. I guess space wolves infiltrating in on my board edge doesnt give them enough advantages. : SP
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Old 09 Jan 2006, 19:59   #5 (permalink)
Shas'Vre
 
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Default Re: Skimmers moving fast and close combat.

I'm not very certain of this ruling after reading these posts, but I'll define how I've played the rules out:

shooting weapons hitting a skimmer moving over 6" always glances, no matter what.

Close Combat attacks against a skimmer only hit on a 6, but do their normal armor pen tests (the rulebook section titled 'infantry assaulting vehicles' states below the chart that skimmers are ALWAYS treated as 'moved over 6" ', and therefore are only hit on a 6)

this last rule interpretation is where I may be in error: If a skimmer actually moves 7", and is then assaulted.. is it truly only hit on a 6 and all penetrating hits are 'winged' to glancing hits? if so, then skimmers are very very durable against even powerfist weilding foes! wow!
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Old 09 Jan 2006, 20:15   #6 (permalink)
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Default Re: Skimmers moving fast and close combat.

Quote:
this last rule interpretation is where I may be in error: If a skimmer actually moves 7", and is then assaulted.. is it truly only hit on a 6 and all penetrating hits are 'winged' to glancing hits? if so, then skimmers are very very durable against even powerfist weilding foes! wow!
This is true. I despise high skimmer-count armies! Well, not really but they can be frustrating. :P
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Old 09 Jan 2006, 21:13   #7 (permalink)
Shas'Saal
 
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Default Re: Skimmers moving fast and close combat.

In my opinion, regardless as to how the vehicle is hit (HTH or ranged) the skimmer cannot be penetrated.

The reason for this is because in the debate of Ap1 vs skimmers moving fast, people have pointed me to the Eldar FAQ. In it there is a section that reads exactly as follows:


Skimmers
-If a skimmer moving over 6" is hit, regardless of the source, all penatrating hits become glancing hits -- including Wraithcannon and Haywire Grenades


It's not referring to just Eldar skimmers here. It's a general skimmer rule. It says regardless of source. It also mentions haywire grenades which, if anything like other grenades, can only be used in HTH (though I really don't know for sure )

So if you ask me, a fast moving skimmer can never be penetrated. Ever.



So who else thinks that the main rules themselves need a FAQ and not just each individual race?
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Old 09 Jan 2006, 22:48   #8 (permalink)
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Default Re: Skimmers moving fast and close combat.

I do. I have been letting my opponents penetrate my skimmers in combat to make it "more fair".

I can think only of that statement of Calaban's above, which I hear very often, but it is rationalization and not a rule. Nonetheless, I have heard this on more than one occasion when calling GW.

And there is no place to turn for official rules answers. GW sucks at running the rules portion of the game.
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Old 09 Jan 2006, 22:52   #9 (permalink)
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Default Re: Skimmers moving fast and close combat.

Quote:
Originally Posted by DireStrike
And there is no place to turn for official rules answers. GW sucks at running the rules portion of the game.
Yeah, GW sucks at writing, basically.
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Old 10 Jan 2006, 01:39   #10 (permalink)
Ethereal
 
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Default Re: Skimmers moving fast and close combat.

Sorry about the edits guys. It got a little too colorful. We have to keep it PG-13, at least.

Literally, a skimmer that has moved over 6" can only ever be glanced. I think this may have been an oversight it the way the rules were laid out, but that is the literal interpretation.
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