Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Importance of Deployment
Closed Thread
Old 08 Jan 2006, 03:41   #1 (permalink)
Shas'El
 
Join Date: Dec 2005
Posts: 2,207
Default Importance of Deployment

How important do you guys think deployment is? Is it of win-or-lose importance? Or is it not that big a deal? Should you choose your deployment after looking at the enemies? Or do you have a pre - convieved idea of where you will place your troops that you factor into your strategy?

Thanks for your thoughts.
__________________


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Karamazov

What do you humans know of our pain? We have sang songs of lament since before your ancestors crawled on their bellies from the sea - Eldrad Ulthran
Faolin is offline  
Old 08 Jan 2006, 03:55   #2 (permalink)
Shas'Vre
 
Join Date: Apr 2005
Location: New York city
Posts: 1,646
Send a message via AIM to DireStrike Send a message via MSN to DireStrike
Default Re: Importance of Deployment

Deployment is ridiculously important for a static force, less so for a mech force.

A static force badly deployed is a dead force. A mech force badly deployed is like marines played without a plan. You can still win without too much extra difficulty, but it's a waste.

All Tau units need to work together. You will hear this said over and over, because it's true. A tau unit by itself can accomplish very little, or can actually do something and will then immediately die. This is why I no longer attend "bring 300 points!" mega battles at GW. A unit or two of marines is a force. A unit or two of Tau is lost.

Your deployment must reflect this, and allow your forces to work together. If you are static, you will not have much chance to change position after deployment. So make sure your slow guys can support each other without moving! Or without moving very far.

If you are mech, the most important thing is to protect your vehicles. If your opponent gets the first turn, he can penetrate your hulls. The second thing you should look to do is to confuse your opponent. You do this by deploying in such a way that, when each unit moves on the first turn, they will then be in effective fighting formation.

Hopefully you can make initial deployment look as if it is not particularly thought out, like a flat line. Then suddenly, the left side of the field is a lump of units overlapping fire, and the right side is a few long range elements bombarding while moving away from the front, usually to join those on the left. Or some other such hijinx.
DireStrike is offline  
Old 08 Jan 2006, 04:04   #3 (permalink)
Shas'O
 
Join Date: Dec 2004
Location: Virginia
Posts: 8,194
Send a message via AIM to Vash113 Send a message via Yahoo to Vash113
Default Re: Importance of Deployment

For me deployment is vital, I never pre-concieve a stratagy, I form a plan once deployment is done. But the main thing is to protect my tanks. Until they are up and moving they are vulnerable, very much so.

Deployment is a very important aspect of the game that I find is often overlooked. For some armies like marines it can be shrugged off and increasingly I find it is less important for a mechanized army. However especially for a hybrid or static Tau force it can be essential, setting up fire lanes and covering support, traps and ambushes, etc. It is all very important or you will find units that cant do anything for lack of sight and range or units that are in the thick of it and have no support.
__________________



Vash113 is offline  
Old 08 Jan 2006, 04:07   #4 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Re: Importance of Deployment

Deployment has cost me many games. Oftenly, I deploy first and all of my static forces are in the wrong places, and my Crisis Suits are strangely exposed. Deployment means life or death to both static and mech. You don't want a Lascannon firing through the side armor of your Devilfish or Hammerhead on turn 1. That can really mess up your mechanization.
__________________

A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
Old 08 Jan 2006, 04:12   #5 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
Default Re: Importance of Deployment

The less mobile the army, the more important deployment is. If you can move quickly then at least you can correct mistakes. This being said stupid deployment can still ruin a fully mechanized army's day.

Units such as hammerheads and devilfishes are probably best set up behind LoS blocking terrain just in case you dont get first turn. Any unit that can move and fire at maximum range can be set up this way. I did it all the time with my IW obliterators
__________________
Quote:
Originally Posted by Mitch: the noob
Is it just me, or does Fish Ead really love to use a Dreadsock?...
I'd hate to get on his bad side... >
Quote:
Originally Posted by Tiwaz
Fishy has just proved to me that Canadians CAN be scary...
Fish Ead is offline  
Old 08 Jan 2006, 04:18   #6 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Re: Importance of Deployment

I play a lot of 500 point games, where Mechanization is nearly impossible without having a weakened assortment of weapons. So are Crisis Suits going to be 20 points or 25 points? The elite of the army seem to be more like the super elite based on their ridiculous point cost.

Back on topic, I am trying to say that not only is it that the less movement the more deployment matters. But also, the less amount of points the more deployment matters.
__________________

A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
Old 08 Jan 2006, 04:27   #7 (permalink)
Shas'Vre
 
Join Date: Dec 2004
Location: California
Posts: 1,840
Send a message via MSN to Khaldun
Default Re: Importance of Deployment

How important deployment is... well,

army list; 50% of battle
deployment/manuever; 35%
uncontrollable; 15%
__________________
War is cruelty. There is no use trying to reform it; the crueler it is, the sooner it will be over. - General William Sherman
Khaldun is offline  
Old 08 Jan 2006, 11:02   #8 (permalink)
Shas'Saal
 
Join Date: Apr 2005
Location: Reading, UK
Posts: 197
Default Re: Importance of Deployment

Quote:
Originally Posted by Khaldun
How important deployment is... well,

army list; 50% of battle
deployment/manuever; 35%
uncontrollable; 15%
I think with forums it's easy to come up with a lists that is ok (maybe not perfect, but certainly competetive). Unless you've brought a real bad list you can still win with good deployment and gaming.

I would put it more at 30% list, 30% deployment, 30% manuever & 10% uncontrollable. Of course these % change depending on the type of list, eg. an IW gun-line is more list and deployment.

Rathstar
__________________
____________________________________

View my 40k Blog at: http://rathstarramblings.blogspot.com/
Rathstar is offline  
Old 08 Jan 2006, 14:42   #9 (permalink)
Shas'Saal
 
Join Date: Nov 2005
Posts: 136
Default Re: Importance of Deployment

Almost all of my losses can be attributed to particularly poor deployment. I didn't really pay much attention in the deployment phase for a while, and I had been losing. Then I had the following happen:

I was Space Marines playing against another space marine player. I didn't really protect any of my vehicles in my deployment (predator annihilator, venerable dreadnaught, land speeder tornado). First turn, he gets to start, and he destroys the dreanaught, the speeder, and makes the predator unable to fire (and kept it that way until he finally destroyed it). That was all of my heavy hitting troops. Sure, I had some missile launchers in my tac squads, but that doesn't help. He then proceeded to utterly destroy my army. All I did was take out a few vehicle weapons, a couple of termies, and half a dev squad. He got everything.

After that, I started paying MUCH closer attention to deployment. Bad deployment can easily cost you the game before you even start to play. Really good deployment can mean that even if you make some mistakes in the game, you'll still pull off a victory.
tauplayer is offline  
Old 08 Jan 2006, 14:58   #10 (permalink)
Shas'Ui
 
Join Date: Dec 2005
Location: Wick
Posts: 704
Send a message via MSN to Mr.Tau
Default Re: Importance of Deployment

To be fair deployment doesn't effect me that much unless i don't know what i am up against, if it's an army list or an opponent i know then i simply build a solid list against it and make up a strategy before any deployment. If it's a mystery then i kinda rely on deployment a bit more as i just spot the more deadly units on their side work out a weakness then put whatever that weakness is usually in front of it in cover or behind some fw's or kroot.
For me it's 50% on my list, 30% on my strategy, 10% on deployment and 10% on uncontrollable.
__________________
Mr.Tau is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Importance of The Exorcist Death-Merchant The Inquisition 19 06 Mar 2007 10:16
The Importance of Blood Chton Enclave Talk 9 27 Feb 2007 23:47
Importance of first turn guillaume Tau 16 12 Feb 2007 22:19
The importance game General Stupidity Enclave Talk 347 15 Jan 2007 12:26
Importance of Fluff in 40k Lomendil General 40K 18 20 Dec 2004 10:33