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Tau fast-reaction Cadre
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Old 28 Nov 2005, 16:08   #1 (permalink)
Shas'Vre
 
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Default Tau fast-reaction Cadre

Ok, doing some planning for the future. I'm looking to expand my fluff-based army once the new 'dex comes out. Basically the army must be able to be deployed from a Manta and an Orca. A little limiting, but here's my requirements:

1) Only 4 vehicle slots. This is all a Manta can carry. I believe 2 Pirhannas will fit a slot, though.

2) All non-mobile infantry must fit into an Orca. I believe that's about 36 Firewarriors (not entirely sure on that) if no Crisis suits are transported.

3) Avoiding railheads. I think they look too heavy to be dropped from altitude, plus I want a Tau army without Railheads because they're so plentiful otherwise.

So, this is what I've got, it's 1500 pts, but I'm not so concerned with points right now, as we don't know the values of most new units (either they're new or are still subject to change)

1 Shas'O
1 Shas'El
12 Stealthsuits
12 mounted FWs and DF
24 unmounted FWs (teams of 8)
Pathfinder team (with 2 railrifles)

So, here's what I'm thinking I'll stock up on:

1) Ionhead or Skyray. The skyray would fit best with my army (both my DFs have 3 Seekers each, may have to be downgraded to 2 if rumours are true, though) however the Ionhead would be more in the bang-for-buck category, I think. However, I may take both if I don't go with...

2) 2+ Pirhannas. I would like to include these guys for extra cheap Seeker boats, plus to drop several 2-drone squads to harrass enemy units. If i do take these guys, and have one less spot in a Manta then I get...

3) 2 Broadsides. With the possibility of getting slow and purposeful, they're a bit more attractive. However, would they fit in an Orca? I plan on moving the railguns to the arms, so they might be able to fit in, what are the rules around that for an Orca?

4) Sniper Teams. I may take 3 spotters, if that ends up only taking one heavy slot as is rumoured. In that case, I'll probably only take 8 sniper drones, as that's all an Orca can carry.

5) 6 XV-25 stealthsuits. Bringing my stealth suit total to 18, these badboys will get as many Fusion Blasters as they can, and will act as a distration squad. It's the Manta for these guys.

6) Possibly, if the bodyguard is allowed more upgrades (or I have the points to kill) I'll plug in at least 2 suits with my Shas'El. All other Elite slots are filled, this is the only way I'll get more XV-8s. Depending on the specialist kit available to commanders, the Shas'El (a notably unremarkable suit) will get downgraded and a new suit will be made.

7) Finally, if they don't get thier own list, Vespids will get put in. If they do get a CA list, then I'll build that list separate and keep them out of my Tau organization.

So, there's the options. What do you think will be successful, or are there any other options I should consider, within the boundaries I've set here. Remember, no railheads. I know, a Tau army without a Railhead is like a Guard army without a Russ, but again, I want something different. Any vehicles will be taking the maximum number of Seekers possible.
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Old 28 Nov 2005, 21:58   #2 (permalink)
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Default Re: Tau fast-reaction Cadre

First IIRC, mantas are supposed to be able to carry entire cadres, which are usually around 50 troops, so I dont think you need to worry there. Railheads and Broadsides wouldent be a problem either. However, because its supposed to be a rapid reaction force, I would probably go with the HH instead of the Braodsides, though the slow and purposeful bit might work.
1-3,,& 5-7 sound good, but I dont think sniper teams really fit in with mobile reacion forces. I think the units should have to share roles, instead of rellying on specialized units. Like mounted FWs with EMPs, and the SSs with the fusion blasters. Both take on anti infintry and anti armor roles. Beaing a reactionary force means they should be ready to take on any foe, not getting ready to assinate the enemies HQ.
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Old 28 Nov 2005, 23:26   #3 (permalink)
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Default Re: Tau fast-reaction Cadre

Actually sniper teams would fit into the rapid deployment cadre perfectly. They would in reality tack out the head of the army leaving less capable generals/leaders less likely to pose a threat. You could play that by having an assassination mission before the real battle and any troops kill in the first mission not in the battle. The battle could be played in a multitude of different ways. So I would keep the snipers for fluff...or at least have them. ;D
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Old 28 Nov 2005, 23:37   #4 (permalink)
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Default Re: Tau fast-reaction Cadre

Do you have IA3?

It's quite useful for figuring out exactly what should go into a Manta and/or Orca (I don't have it here with me, bt I'm fairly sure that a Piranha takes a full slot in a Manta's veicle bay - as does a Tetra, if you'd believe it!)

Also, check out the current Tau list for Epic at http://www.epic40k.co.uk/epicomms/ik...7d;act=SF;f=23, it helps work out how a Hunter Cadre would be put together on a larger scale.


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Old 29 Nov 2005, 05:09   #5 (permalink)
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Default Re: Tau fast-reaction Cadre

I'm pretty sure 2 Piranas take one HH slot in Epic, and the Orca can carry 24 FWs, 6 Crisis and 8 drones, tho I'm not sure if they're allowed a mix (that's not gonna stop me from making it up, but it's good to have a basis)

As far as loading out the Manta/Orca, the Manta, in a fast-reaction force, would only be good for drops at altitude. So skimmers and jump packs only. The Orca would do a NOE approach under cover of the Manta, drop the non-jumpack troops from a few feet off the ground, then leave again, that's why I'm figuring both. To drop Broadsides, etc, the Manta would have to land, if not make a very low and slow approach, which is very dangerous with something that big. So I'm figuring on both, fluff wise, to get the troops in, as well as other air support ('Cudas and Tigersharks) as escort. I may throw in some Drone units as well for the Tigersharks.

As far as the Snipers, I was planning on assassination roles for them. Take out the commander and his retinue fast (and 8-9 Rail Rifles would generally have that effect) as with the new ML rules (and seeing as my 3 static squads and 2 SS units have 'em, plus the 4 in the PF unit) I'm looking to try to make 'em run away rather than kill, at least where possible. Kill the guy with the highest leadership, then demoralize the rest of the army with markers. Heh. As a Tau fast reaction force, they're just there to deter an advance, not stop it.
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Old 29 Nov 2005, 11:13   #6 (permalink)
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Default Re: Tau fast-reaction Cadre

Quote:
Originally Posted by Crisis 541
Actually sniper teams would fit into the rapid deployment cadre perfectly. They would in reality tack out the head of the army leaving less capable generals/leaders less likely to pose a threat.
[Edited]. It takes a lot, I mean a lot of time to properly and safely infiltrate a sniper team.* They are completely unfluffy for a quick reaction force.

[size=7pt]Edit by Aunny: Come on now March, you know better! Play nicely! [/size]
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Old 29 Nov 2005, 15:32   #7 (permalink)
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Default Re: Tau fast-reaction Cadre

A Manta has a troop deck, and a vehicle hanger.
The upperdeck can carry 48 'transport units' of Tau infantry - FW, PF, GD and Stealths. It can also take Kroot, though hounds are 2 transport units. This is twice the size of the Orca's carrying capacity but the Orca does have space for suits.

The vehicle hanger can carry 140 transport units or 4 vehicles (DF containing 12 troops, HH, Sky Ray or Pirhanas). If you take vehicles there is also room for 10 crisis suits (broadsides use 2 crisis spaces, tetras 4).
If the lower deck is not kitted out for either vehicles or infantry, you can sit 50 Crisis suits in there.

Seriously, you probably don't need more than one Manta
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Old 29 Nov 2005, 17:00   #8 (permalink)
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Default Re: Tau fast-reaction Cadre

50 crisis suits??? Daaaaaaamn. The 48 "transport units" seems a little small, though. That's only 4 squads. Actually, I' put 2 static firewarrior squads, and 2 full stealth squads in there...with full drones for each....leaving 4 slots open...and aun with bodyguard? Oh, and the bottom deck gets 2 railheads, a mounted FW squad, a pathfinder squad, a Shas'O with bodyguard, A Shas'El with Bodyguard, a pair of elite suits, and a Broadside...that about fills the Manta with one force org structure.
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Old 29 Nov 2005, 18:02   #9 (permalink)
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Default Re: Tau fast-reaction Cadre

Only thing with the Manta's upper deck is that troops can't drop from altitude. It would have to land to disembark anyone without jump packs from the top deck, which is no good for fast reaction. It's like the difference between landing troops from a Hercules and landing them from a Chinook. The Chinook lands less troops, but it can come in, hover low and leave a lot faster than the Hercules landing, letting the troops out, then loading back in.
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