Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Tau unity
Closed Thread
Old 25 Nov 2005, 01:38   #1 (permalink)
Shas'Saal
 
Join Date: Nov 2005
Location: calgary
Posts: 123
Default Tau unity

ive seen many many shas'os say their amazing list and their amazing weapon combos. ive seen guys prove one weapon is better than the other. ive seen people write how a team should be best used and it hurts me inside. is everyone forgetting some tau essentials? tau are all about unity and conquering the enemy together. the only unit combos ive seen people write are pathfinders and hammerheads working together. so im starting this thread to see what other creative combos people can come up with.

heres a couple of my favourites.

Shas'o using IC status stands right behind stealth suits.
stealth deter any oncoming fire as well as take the assault and go first. leader provides fire support while remaining protected and counter charges the enemy assaulting unit to help his brave X-15s.

Pathfinders markerlight for a team of stealths
whats sweeter than 12-15 shots hiting on 2+ and wounding on 3+? (standard T4)

Mont'ka charge
fire everything youve got at those anoying 20 man necron teams and charge with stealth and crisis. go first and have +1 attacks. yay tau winning assault.

those are just the first couple to come off the top of my head. lets see what other creative combos you can come up with.
__________________
The Tau Empire fears no enemy, cowers from no fire, runs from no sword and turns from no battle. Together we stand and no one will make us fall. Now is the time for the Greater Good.
shasoshinova is offline  
Old 25 Nov 2005, 02:20   #2 (permalink)
Shas'Vre
 
Join Date: Apr 2005
Location: New York city
Posts: 1,646
Send a message via AIM to DireStrike Send a message via MSN to DireStrike
Default Re: Tau unity

Quote:
Shas'o using IC status stands right behind stealth suits.
Unfortunately, your opponent may ignore stealth suits when considering which unit is closest, or whether a unit is closer than an independent character.

Quote:
Mont'ka charge
Actually only Shas'Vre and above go before necrons; everyone else goes simultaneously. You're probably also better off using powerful guns against them than comparatively weak attacks, but you'll have trouble either way.

You are right though. The best Tau tactics are those that use two or three unit types together.
DireStrike is offline  
Old 25 Nov 2005, 10:50   #3 (permalink)
Shas'Ui
 
Join Date: Nov 2005
Posts: 736
Default Re: Tau unity

Interesting indeed! Personnaly I like a unit of fire warriors in front of my broad sides.
__________________
Formely, Aun_shaun

I got owned by Wargamer, crazedmongoose2003 in Br and finally the inquisition during April 1st.
Aun_shaun is offline  
Old 25 Nov 2005, 11:11   #4 (permalink)
Shas'El
 
Join Date: Mar 2005
Location: Fifth circle of hell
Posts: 3,150
Default Re: Tau unity

3 hammerheads is all the creative combo i need.

and never charge necrons. necrons are bad at combat, but tau are obscenely worse...
__________________
greatest band in the universe: www.machinaesupremacy.com

"What warriors of men can stand beside the Space Wolves! The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war. None can step before them, they are the first, proud in their strength and jealous of their renown. Through the storms of the warp they come, upon the very tides of terror, but of such dangers they are uncaring. They are the Space Wolves, the Undefeated, the bane of the Emperor's foes."
Deadnight is offline  
Old 25 Nov 2005, 13:52   #5 (permalink)
Shas'Vre
 
Join Date: Aug 2005
Posts: 1,409
Default Re: Tau unity

Stealths and Seekers. Nothing is more fun than popping a Rhino with two units that can't be seen. Can't wait for that Skyray!
orion549 is offline  
Old 25 Nov 2005, 16:03   #6 (permalink)
Shas'Saal
 
Join Date: Nov 2005
Location: calgary
Posts: 123
Default Re: Tau unity

You said how tau in combat are very weak and i agree. but knowing your limits and abilities allow you to select your charges wisely.
when i charged my necron opponent to put the finishing touches on my mont'ka their were only 9 left. i had killed the other 11 in shooting phase and needed to mop up the rest to prevent them from coming back. especially with his monolith right behind them. so i initiated the charge with my shas'o and three shas'ui.
9 necrons attack
9 x 66% hit x 50% wound x 33% penetrate armour. i lucked out and didnt lose a wound.
then my attacks
14 x 50% hit x 66% wound x 33 penetrate armour. i killed 2 and won combat.
the necrons lost and were now under 50% and outnumbered. they failed their leadership and i vanquished 20 necrons in one turn.

despite all the criticism on tau combat and their disgust for it, selecting the right time to charge and the right opponent often allowed me the win. a shas'o with WS 4 S5 T4 W4 A4 is not too bad of a fighter. it makes a great cleanup team allowing you to not have to resort to kroot. i've never used kroot ever and ive often won combat in many cases. My 12 man team of Fire Warriors has killed a lictor in combat and only lost 5 guys.

a little off topic but dont disregard the option of charging. the tau arent absolutly useless in those crisis suits and they can often bang up your opponent on the charge.
__________________
The Tau Empire fears no enemy, cowers from no fire, runs from no sword and turns from no battle. Together we stand and no one will make us fall. Now is the time for the Greater Good.
shasoshinova is offline  
Old 25 Nov 2005, 20:36   #7 (permalink)
Shas'La
 
Join Date: Dec 2004
Location: Belgium, Burcht
Posts: 454
Send a message via MSN to Pisces_808
Default Re: Tau unity


I know what you mean Shasoshinova many clamp on the same strategy's.
Always going HH for Heavy Support, always using Fireknife, ...
(Don't get me wrong their good strategy's but all to casual)
(and maybe not that many but hey, how else can I make my point >)

Myself I use the combo of a FW team in-front of my Broadsides to block off attacks if they ever get that close and a unit of Pathfinders marking for my Broadsides. There's noting more accurate and hurting then a Twin-Linked Railgun.

I'm trying to get a force that uses tactics that you don't see that often, using only Broadsides (for Railguns). I'm also trying to keep clear of the Fireknife and Helios altough this harder as your force is seriously weakend if u don't have at least one squad of Fireknife.

Greets
__________________

Pisces_808 is offline  
Old 25 Nov 2005, 20:45   #8 (permalink)
Shas'La
 
Join Date: Sep 2005
Location: N. Yorkshire
Posts: 394
Send a message via MSN to ReApEr
Default Re: Tau unity

i charged a unit of IG with my shaso their was 15 of them including a heavly bolter team, he didnt touch me and i killed 2 of them they ran and i whooped and went of to fusion a LR ;D.

ReApEr
__________________
ReApEr is offline  
Old 25 Nov 2005, 21:52   #9 (permalink)
Shas'El
 
Join Date: Mar 2005
Location: Fifth circle of hell
Posts: 3,150
Default Re: Tau unity

Quote:
Originally Posted by shasoshinova
You said how tau in combat are very weak and i agree. but knowing your limits and abilities allow you to select your charges wisely.
when i charged my necron opponent to put the finishing touches on my mont'ka their were only 9 left. i had killed the other 11 in shooting phase and needed to mop up the rest to prevent them from coming back. especially with his monolith right behind them. so i initiated the charge with my shas'o and three shas'ui.
9 necrons attack
9 x 66% hit x 50% wound x 33% penetrate armour. i lucked out and didnt lose a wound.
then my attacks
14 x 50% hit x 66% wound x 33 penetrate armour. i killed 2 and won combat.
the necrons lost and were now under 50% and outnumbered. they failed their leadership and i vanquished 20 necrons in one turn.

despite all the criticism on tau combat and their disgust for it, selecting the right time to charge and the right opponent often allowed me the win. a shas'o with WS 4 S5 T4 W4 A4 is not too bad of a fighter. it makes a great cleanup team allowing you to not have to resort to kroot. i've never used kroot ever and ive often won combat in many cases. My 12 man team of Fire Warriors has killed a lictor in combat and only lost 5 guys.

a little off topic but dont disregard the option of charging. the tau arent absolutly useless in those crisis suits and they can often bang up your opponent on the charge.
don't disregard kroot so much. a medium sized squad of kroot could take on and destroy a destroyer squad, or other "small" necron squad.
__________________
greatest band in the universe: www.machinaesupremacy.com

"What warriors of men can stand beside the Space Wolves! The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war. None can step before them, they are the first, proud in their strength and jealous of their renown. Through the storms of the warp they come, upon the very tides of terror, but of such dangers they are uncaring. They are the Space Wolves, the Undefeated, the bane of the Emperor's foes."
Deadnight is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Global Unity? One world government, could it be a good thing? MrFortunato Serious Debate and Discussion 69 05 Feb 2010 12:21
Tau Unity Fountain WIP mortargrunt06 Terrain 9 22 Jan 2008 06:28