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Carbine usefulness.
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Old 16 Nov 2005, 17:57   #1 (permalink)
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Default Carbine usefulness.

how usefull are the pulse carbine and should the be used more than the rifles? ???
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Old 16 Nov 2005, 17:59   #2 (permalink)
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Default Re: Carbine usefulness.

Carbines are almost worthless. Give ONE squad two if you want to experiment, but generally the killing power of a Rifle is always better.
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Old 16 Nov 2005, 18:04   #3 (permalink)
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Default Re: Carbine usefulness.

The way to go for carbines is defenitely drone squadrons. If markerlights are going to be able to increase the pinning chance as rumors state, a Drone/Pathfinder combo may actually work fairly nicely.. ;D
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Old 16 Nov 2005, 18:53   #4 (permalink)
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Default Re: Carbine usefulness.

ahem. http://forums.tauonline.org/index.php?topic=13655.0. there should be plenty on this topic here. just to paraphrase, it is generally a good idea to give most of your FWs rifles and maybe take a pair of drones. if you are playing in places with extremely dense terrain then it is a very good idea to give one or two of youenemiesr FWs carbines, as the 18" range is better than the rifles 12" movement range (its RF). in city-fight, the carbine will massacre your enemies, particular if you have a DF.
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Old 16 Nov 2005, 21:33   #5 (permalink)
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Default Re: Carbine usefulness.

I think that the pinning technique is great for my army and my opponents, because there space marines, so there not gonna break and flee, and I can keep them where I want them while i wear them out with ranged combat.

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Old 16 Nov 2005, 22:46   #6 (permalink)
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Default Re: Carbine usefulness.

Gah...this one is done about a million times...Please try to search, eh? :-\

Pulse Rifles vs. Pulse Carbines in a fire warrior squad?
Pinning with pulse carbines?
Carbines and Pinning
Pulse Carbines: Essential or Not?
How many Carbines in a Warrior Squad
Pulse rifles or pulse carbines?
To Carbine or not to Carbine?
Pulse Rifle or Pulse Carbine??

There, that should satisfy your need! Enjoy!

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