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fighting eldar
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Old 15 Nov 2005, 20:46   #1 (permalink)
Shas'El
 
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Default fighting eldar

I went down to my local GW store to test the waters a bit (still no models, i don't want to be committed until I'm sure) and their were quite a few pointy heads there. does anybody have any good tips for fighting eldar? i have the codex (3rd ed of course) and it looks like sub platers should work well. still, a few tips can't hurt. thanks in advance for any replies.
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Old 15 Nov 2005, 21:01   #2 (permalink)
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Default Re: fighting eldar


I find Tau very good against Eldar.

1) Our Broadsides and Railheads take down their tanks, fast ... once had a game where it took me only 1 turn with 2 Broadsides to down his tanks (thank u Dicegods, 2 times immobilised)
2) Our normal infantry (FW) have just about the perfect weapon to shoot their infantry.
3) We have Crisis suits that scare the hell out of their jetbikes and other specialised units ... in that same game 2 crisis suits (both monat) took down his Banshees and his Swooping hawks (tnx to Plasma and Missiles, Fireknife is the best config if u ask me)

Greetz
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Old 15 Nov 2005, 21:06   #3 (permalink)
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Default Re: fighting eldar

i wouldn't go over heavy with broadsides though, str 10 is overkill against eldar tanks. i just use ioncannons or missile launchers. my sugestion is crisis suits with missile launchers and another weapon and plenty of firewarriors. maybe some hammerheads with ion cannons as a spearhead.
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Old 15 Nov 2005, 21:25   #4 (permalink)
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Default Re: fighting eldar

thanks for the quick response. Looking at the in/famous "railheads why you shouldn't use them" thread, ion-heads are better for AV 10 and 11, which is pretty standard for eldar armor. Also, at a closer look, it seems that fire warriors are probably the number uno unit for eldar thumpin. for just 2 points more than their base unit, you have something that can wound most of their stuff on a 2 and deny their basic save.

on the other hand, i don't think suits are quite the way to go against them. dark reapers look like they can rip them up pretty bad, and as most suit weapons are relatively short ranged i would be exposing a huge chunk of points to their famously powerful short range guns. remember, their basic gun is a 12'' assault two bolter. that gives the pulse rifle a run for its money.
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Old 15 Nov 2005, 21:35   #5 (permalink)
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Default Re: fighting eldar

Quote:
Originally Posted by the_vilest_worm
on the other hand, i don't think suits are quite the way to go against them. dark reapers look like they can rip them up pretty bad
but suits are manouverable, a krak misslie instant kills a crisis on a 2+ but the crisis suit will be ablt to hind behing buildings and skimp right into cover. every army has a weapon to deal with them, but they are still great.
Quote:
Originally Posted by the_vilest_worm
and as most suit weapons are relatively short ranged i would be exposing a huge chunk of points to their famously powerful short range guns. remember, their basic gun is a 12'' assault two bolter. that gives the pulse rifle a run for its money.
missile launchers are range 36", that means you'll outrange reapers and shuriken thingies. you probably wont use fusions and plasmas as tehy are overkill, leaving burst cannons. they ahve short range but if you consider guardians would wound on a 4, then suits get a 3+ save and they have 2 wounds, while guardians are dieing on a 2+ against bursties its not much of a problem. suitless tau armies are rare(well impossible if you take into acount commanders in suits) and thats becuase they are the heart and soul of a tau army.
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Old 15 Nov 2005, 21:54   #6 (permalink)
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Default Re: fighting eldar

Things to know when going agasint eldar:
Shoot wave serpents they have stuff in their transports that you don't want to face... but don't waste a railgun shot at them because your railgun shot gets turned to strength 8 because of their energy field I find missile pods do the job very nicely.

Dark reapers are stealth suit killers and crisis battlesuit killers make sure you get rid of them as there gun has a 48 inch range.... do JSJ against them with stealth suits or just drop a pie plate over there heads marekerlighted and they will die very easily...

Ignore falcons unless he has stuff in them then you shoot at it with everything, falcons are almost indestructible with holo-field and spirit stones you will have to focus everything at it to take it down.... but even then you probably won't destroy it in one turn it will take you 2 or 3 turns.... trust me their vehicles don't die easily, but eldar aren't very good ant-tank so you won't have to worry about your hammerhead getting blown up really easily either.

That's it just remember to get his close combaty troops and you wil be having a fun time as he won't really be able to do that much to you once his close combat is gone.... well i geuss this stuff is only good if your going against biel ten eldar since I havn't really gone against any other eldar armys.
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Old 15 Nov 2005, 22:20   #7 (permalink)
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Default Re: fighting eldar

Quote:
Originally Posted by Ilikebigguns
trust me their vehicles don't die easily, but eldar aren't very good ant-tank so you won't have to worry about your hammerhead getting blown up really easily either.
Umm, Eldar are one of the best anti-tank armies in the game. I agree with most of your other statements but this one is simply not true. Brightlances turn your AR13 front into AR12, so be on the lookout for those. Firedragons are packing fusion guns so you're not really safe there- and most Eldar Heavy weaponry is minimum S6 and very, very adept at getting side/rear shots. And often Eldar Farseers and Warlocks pack S9 (against vehicles) witchblades/singing spears, so don't fly to close to them either.

Target priority against Eldar is key. Bring your basic S5 hitters into range but keep those guardians at arm's length- this is going to be your biggest advantage, so capitalize on it early and often. Stealth Teams- great for wittling away Eldar infantry and cloe combat units- even if they are charged. It normally takes me 2 Aspect squads to down one 6 man stealth team my brother fields, and this should not be so!

You could use Kroot to try and halt the Eldar advance, but I tend to think this slows the game down waiting for assaults to resolve and often a savvy Eldar player will coordinate a charge to wipe out kroot quickly and effectively. Stick with a high, high volume of shots and watch out for tricksy Eldar rules in the movement phase, such as CTM's, Warp Spiders, etc.

Stand back and fire. And then back up and fire. Rinse, and repeat. This will beat most dumb Eldar players, but watch out for the more savvy opponents.

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Old 15 Nov 2005, 23:25   #8 (permalink)
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Default Re: fighting eldar

Quote:
Stand back and fire. And then back up and fire. Rinse, and repeat. This will beat most dumb Eldar players, but watch out for the more savvy opponents.
so um, what do i do for the savy ones?
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Old 15 Nov 2005, 23:41   #9 (permalink)
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Default Re: fighting eldar

Stealthsuits are great for sneaking up on Dark Reapers. With a bit of luck (only a little), you can 24-18" them to Burst Cannon death.

HH pie plates are like, doom or something to Eldar, esp. Dark Reapers...

Keep shooting, keep moving. Destroy whats dangerous first; I'm assuming you play Mech Tau.
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Old 16 Nov 2005, 00:00   #10 (permalink)
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Default Re: fighting eldar

There are different types of Eldar armies. Fighting an army with seer council, troops and walkers will be very different from fighting a saim hain army.

In general, the eldar have pulse-flammable troops, wraithlords (shudder), jetbikes, and vehicles. Jetbikes are frightening, but ionheads take care of them. Wraithlords... well, some spare crisis fire here and there can help, but a dedicated railgun is pretty much necessary.

Vehicles. Eldar vehicles can be the toughest in the game. You know what our decoy launchers do right? Well the eldar have something that is much worse. Instead of rerolling a single type of failed result, the eldar player forces you to roll two vehicle damage dice, and pick the lowest! And with the eldar vehicles being all skimmers, you will be frustrated very, very often.

Finally, you need to worry about starcannons. These can be mounted on everything, and turn crisis and stealth suits into sizzling piles of brightly colored armor.
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