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Tau vs. Tyranids
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Old 15 Nov 2005, 17:15   #1 (permalink)
Kroot Warrior
 
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Default Tau vs. Tyranids

Could use some help, i usually play against my friend who plays tyranids and since the new codex he's made a few changes. He's put 6 carnifexs, brood lord,and winged tyrant in his 1500pt army. what is a good strategy against this list?(the rest of his army is spinegaunts) :-[
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Old 15 Nov 2005, 17:30   #2 (permalink)
Shas'El
 
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Default Re: Tau vs. Tyranids

You'll need a Railhead to deal out pie-plates. You'll want an IonHead to deal out wounds to his Tyrants and 'Fex. And Broadsides would do you well to deal EASY wounds to 'Fex and Tyrants.

Crisis with Missile Pod and Burst Cannon, Multi tracker will do you well, dishing out 4-3 wounds easy.

A team of stealthsuits is a good idea.

A gun drone squadron could pin down his Ld 5 troops once you've got the Synapse deaded, and Pathfinders are our best weapon, making all our weapons twice as deadly.

FWs are cheap and effective against any Tyranid army.
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Old 15 Nov 2005, 18:30   #3 (permalink)
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Default Re: Tau vs. Tyranids

Quote:
Originally Posted by Ariehil
Could use some help, i usually play against my friend who plays tyranids and since the new codex he's made a few changes. He's put 6 carnifexs, brood lord,and winged tyrant in his 1500pt army. what is a good strategy against this list?(the rest of his army is spinegaunts)* :-[
Ummmmm..........that's a lot of Monsterous creatures he has. A piece of advice. SHOOT the Carnifex's SECOND. First deal with the Winged Tyrant, then the Carni's, then the Broodlord, and slaughter the gaunts as they come closer.
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Old 15 Nov 2005, 19:09   #4 (permalink)
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Default Re: Tau vs. Tyranids

Standard Tau rules apply. Anything that can assault you in it's next turn dies ASAP.
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Old 15 Nov 2005, 19:52   #5 (permalink)
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Default Re: Tau vs. Tyranids

Like said above anything fast dies... right away. Remember monsterous creatures can be picked out so they are prime targets for railheads and broadsides. 2 Railheads and a squad of 3 broadsides would do wonders here. The Hammerheads can provide the broadsides with aid and alternatively cut swaths through the tyranid infantry with submunitions. Once the winged things are dead submunition and mass pulse fire any genestealers he has and with a brood lord Im guessing he has a few. They are nasty, numerous and fast, kill them.

Tyranids really put the preasure on Tau armies. You really have to have prioritize your targets well and stay fairly mobile, I find it is almost impossible for a static army to shoot all those nids before they reach the lines. Take all pulse rifles and keep carbines for pathfinders and drones as the carbines may come in handy... just dont relly on them.

Good luck!
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Old 15 Nov 2005, 19:54   #6 (permalink)
Shas'La
 
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Default Re: Tau vs. Tyranids

Given the slow speed this army will move at, I'd recommend a static army with a squad of Broadsides and two Railheads. Aside from Big Flappy, you've got no real speed threats so you can spend a few more turns laying down static firepower at the biggest creatures. The real question is, does his Carnifexes have extended carapaces? The answer to that question will determine in bulk what kind of heavies you take with what weapon outfits. If he's just taking lots of 3+ Save Carnifexes, go with x2 IonHeads and a squad of 3 Broadsides.

But you definitely need Broadsides in this battle. That Winged Tyrant needs to die by turn 2 or you will reap the whirlwind for the rest of the game. Your Crisis Teams need to be packing at least Plasma for one weapon fit. Several squads of FireWarriors is all you need for the SpineGaunts... you won't need to worry about them getting in hand to hand with you until Turn 3 at the earliest. Unless you foolissly deploy your troops foolishly at the very front edge of your deployment zone.

The Broodlord should be easy pickins without a Genestealer Retinue. He's only T5 with a 3+ save... Even FireWarriors can take him out with the large volume of wounds FireWarriors can inflict.

But if you kill Big Flappy first, you're home free. Those Carnifexes will need at least 4 turns to get into hand to hand with you.

A slow army like this should be a lot of fun to play against. Because it gives you the opportunity to lay on some serious firepower without the turn 2 rush to stop 30+ units from getting into hand to hand with you.

-SaturN
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Old 15 Nov 2005, 19:59   #7 (permalink)
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Default Re: Tau vs. Tyranids

Sweet, thanks for the tips guys, will keep this in mind next time i play him this week.
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Old 16 Nov 2005, 00:37   #8 (permalink)
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Default Re: Tau vs. Tyranids

Firstly, TRY TO IGNORE anything big and slow. Carnifexes with lots of guns probably have to die, but only AFTER fast things.

The broodlord and genestealers should eat pie. Don't let these things into combat with you! They will try damn hard. Try to keep all your immobile and slower elements INSIDE your lines, with something mobile outside. Try not to allow him a place to infiltrate within 12". Small units of Kroot can be very good for this in a sacrificial way, infiltrating just out in front, opening vision of all possible cover. They are the exception to the "nothing static on the outside". If you do put something static on the outside, expect it to die.

The winged tyrant should become a mess of railgun punctured flesh. Normally I would recommend few expensive ships but you will need the mobile railguns to deal with this winged terror. At least two Railheads.

LEAVE YOUR MISSILE PODS AND ION CANNONS AT HOME! Chances are, he has sprung for 2+ saves all around. In this case, your STR 7 weaponry is not worth it. It is way too expensive for such a low volume of shots that will not pierce his armor anyway. You MIGHT want to take an ionhead. It is a choice between that, and a broadside team. Both have disadvantages in this match.

Crisis suits are a terrible match against monstrous creatures. Your most useful troops will be your heavy weapons, and your pulse weapons. Each squad of Fire Warriors should force a failed save every other turn. Rapid fire is not recommended but will provide a nasty surprise should your back be against the wall. Stealth suits will be extremely useful once his fast things are dead. Keep them safe until then.
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Old 16 Nov 2005, 01:01   #9 (permalink)
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Default Re: Tau vs. Tyranids

Quote:
Originally Posted by DireStrike
Firstly, TRY TO IGNORE anything big and slow. Carnifexes with lots of guns probably have to die, but only AFTER fast things.

The broodlord and genestealers should eat pie. Don't let these things into combat with you! They will try damn hard. Try to keep all your immobile and slower elements INSIDE your lines, with something mobile outside. Try not to allow him a place to infiltrate within 12". Small units of Kroot can be very good for this in a sacrificial way, infiltrating just out in front, opening vision of all possible cover. They are the exception to the "nothing static on the outside". If you do put something static on the outside, expect it to die.

The winged tyrant should become a mess of railgun punctured flesh. Normally I would recommend few expensive ships but you will need the mobile railguns to deal with this winged terror. At least two Railheads.

LEAVE YOUR MISSILE PODS AND ION CANNONS AT HOME! Chances are, he has sprung for 2+ saves all around. In this case, your STR 7 weaponry is not worth it. It is way too expensive for such a low volume of shots that will not pierce his armor anyway. You MIGHT want to take an ionhead. It is a choice between that, and a broadside team. Both have disadvantages in this match.

Crisis suits are a terrible match against monstrous creatures. Your most useful troops will be your heavy weapons, and your pulse weapons. Each squad of Fire Warriors should force a failed save every other turn. Rapid fire is not recommended but will provide a nasty surprise should your back be against the wall. Stealth suits will be extremely useful once his fast things are dead. Keep them safe until then.
Agreed. Go for the Tyrant first, but only if he doesn't infiltrate his Broodlord (which he might). Use stealth suits to try to kill his Carnifexs, as they'll be too slow to catch them as long as you J-S-J. Concentrate your fire at one thing at a time, as I've had my Tyrants and Carnis survive a whole army shooting at them in single turn with only one wound left.
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Old 16 Nov 2005, 01:28   #10 (permalink)
Shas'El
 
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Default Re: Tau vs. Tyranids

I ggo 3 maxed out steath teams, 2 mounted FW squads, 2-3 maxed out drone teams, 3 broadsides/ 1 hammerhead, and if you have any crisis (not recommended kit out with twin-linked plasma.) I find out that with these many shots, even carnis or tyrants would have a hard time saving all those rules. REMEMBER, NUMBERS ARE YOUR FRIENDS!!
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