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Burst cannons or SMS?
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Old 09 Nov 2005, 12:11   #1 (permalink)
Shas'Saal
 
Join Date: Mar 2005
Location: Italy
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Default Burst cannons or SMS?

I always use the 2 burst cannons on my hammerheads....it's cheaper and has more shots...
But i often see players using the Smart Missile System and i want to tell you why would you use this weapon instead of the cheaper one?
Which weapon is better 4 u?
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Old 09 Nov 2005, 12:14   #2 (permalink)
Shas'El
 
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Default Re: Burst cannons or SMS?

It depends. In our weekly carnage game I bring two lists and depending on the board terrain I'll use one or the other. In close terrain I use the SMS, but it is rarely the case. The BC is the choice IMO.

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Old 09 Nov 2005, 12:15   #3 (permalink)
Shas'Vre
 
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Default Re: Burst cannons or SMS?

why get in melta or assualt troop range also it very fun just to fire missils over los
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Old 09 Nov 2005, 12:46   #4 (permalink)
Shas'O
 
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Default Re: Burst cannons or SMS?

Jump troops shouldn't be much of a problem, unless their sergeant is toting a powerfist (ok, so jump troops are a problem), and Meltas on the front armour only have a 1/3 chance of glancing at max range...

The Burst Cannons are an economy weapon with a larger volume of firepower, but they luck out in effective range - making them ideal if you want to barrel forwards towards soft enemies in the hope of tank-shocking them or just mowing them down. The SMS is more a specialised or backup armament, as it dominates in jungle, cityfight, and other terrain-heavy boards, or allows you to inflict damage safely after loosing your main weapon - you can rain a heck of alot of fire from behind terrain, as there is at that point no more use for skating into the open to lob railgun or ion cannon shots.

The other bonus of the Burst Cannons is that it is actually two weapons... more damage they have to do before "counts as" rules turns your precious gunship into a battered wreck.
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Old 09 Nov 2005, 13:48   #5 (permalink)
Shas'La
 
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Default Re: Burst cannons or SMS?

To get the most effect from an SMS system, you'll need a target lock as well. The idea is that, even though the burst cannons shoot more shots when they get to fire, the SMS system will get more chances to fire over the course of a game, and will therefore be a better investment.

I've been resistent to this for some time, but I slowly see myself seriously considering it. I usually keep my hammerheads far away from the enemy to avoid AT weapons for the first two turns, so the burst cannons aren't used. The extra 6" is actually quite a lot in this game, so it gets extra shots in on infiltratrors, forward deployed enemy, etc.

After the first few turns, my tanks move in for the kill. The SMS system lets you clean out squads hiding behind cover, useful for those small units trying to contest objectives at the end of the game. Extra useful against IG, as, combined with vehicle status, you can target command squads anywhere they hide, breaking the leadership-boosting back of the IG army.

It's more expensive....especially if you take three tanks....but I'd say give it a try. You might be surprised.
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Old 09 Nov 2005, 14:24   #6 (permalink)
Kroot Warrior
 
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Default Re: Burst cannons or SMS?

I play with a SMS-equipped Railhead with target lock. Not only is the SMS really good at taking out hiding squads, as mentioned, but also taking out light vehicles in or behind cover. For example those sneaky, only exist to claim objectives, single speeders. Not to mention the feeling of taking out a Russ with the Railgun and a hidden basilisk with the SMS (side armour), I've done that more than once, it's a good feeling. So, if you field more than one HH I recommend that at least one should be equipped with SMS.
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Old 09 Nov 2005, 14:34   #7 (permalink)
Shas'Vre
 
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Default Re: Burst cannons or SMS?

I love SMS, and I even have a set waiting for the new codex to throw on my Pathfinder's DF!!!

that reminds me...since it's in IA3, does that mean I can use the SMS on my DF with opponents permission? (essentially making it Forgeworld right now)
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Old 09 Nov 2005, 16:29   #8 (permalink)
Shas'Ui
 
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Default Re: Burst cannons or SMS?

Quote:
Originally Posted by orion549
I love SMS, and I even have a set waiting for the new codex to throw on my Pathfinder's DF!!!

that reminds me...since it's in IA3, does that mean I can use the SMS on my DF with opponents permission? (essentially making it Forgeworld right now)
Depends on your enemy. My usual opponent allows me to and has come to fear my Devilfish Gunship =^.^= That APC has become my MVP in a number of games.

Now, aglim, as to why I pay the extra 10 pts for the SMS: First off, range, with that 6 inches of extra range you can stay out of range of those mean psychopaths in power armor. Second, not needing LOS is very nice! Night fight... who cares! Third, it looks cooler.
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Old 09 Nov 2005, 16:34   #9 (permalink)
Shas'Ui
 
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Default Re: Burst cannons or SMS?

I have different lists and the choice depends on what I'm fighting and the risk to my armor. SMS is nice because its decent range and can fire @ things without LOS, but 6 shots of STR. 5 goodness hitting on 3's is great, especially for firesupport of other squads. My preferred Hammerhead is IonCannon, BurstDrones, 2Skr. Missiles (I use Pathfinders to deadly effect) and if I can fit the points in, a piece of wargear or two to help it stay alive.
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Old 09 Nov 2005, 16:35   #10 (permalink)
Shas'El
 
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Default Re: Burst cannons or SMS?

You still roll for night w/SMS.

Also, if your HH is within 18" of SM, then either he podded in and it makes more sense to have BC for number of shots or you have no idea of why a moving tank with a RG should be 36"+ from any enemy infantry * ;D

Anyway, I've found that SMS and BC are fairly problematic against SM anyway. *Better to just submunition them

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