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pulse rifle question
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Old 02 Nov 2005, 20:07   #1 (permalink)
Shas'El
 
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Default pulse rifle question

i was wondering how pulse rifles work. in the codex, it says that it accelerate a particle that turns into a plasma pulse, but i have seen so many other ideas on the web that I'm getting a bit confused (not to mention a single plasma particle is hardly an effective projectile). does it use a bullet or is it just energy? thanks.
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Old 02 Nov 2005, 20:55   #2 (permalink)
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Default Re: pulse rifle question

It's just energy and I would just follow what the codex says reguarding how it is produced
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Old 02 Nov 2005, 20:58   #3 (permalink)
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Default Re: pulse rifle question

From the codex and Imperial Armour 3, we can get a pretty good idea of how Pulse weapons are supposed to work. *They are essentially a toned-down version of regular plasma weaponry. *Rather than containing the plasma in some type of magnetic confinement like Imperial plasma weaponry, the basic Tau weapons use an induction field to energize a solid particle, converting it into a plasma state. *This entails quite a bit of expansion, so the plasma pulse would be much larger than the original solid particle. *It is still a state of matter rather than energy, though, albeit a state with extremely high energy. So one could argue that it is still a projectile weapon rather than an energy emitter like a lasgun. The same field that energizes the particle also serves to accelerate it out of the barrel. *I assume that this acceleration occurs over the length of the barrel, giving the Pulse Rifle its exceptionally long range.
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Old 02 Nov 2005, 21:11   #4 (permalink)
Shas'El
 
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Default Re: pulse rifle question

thanxs for the answer.

of course, this wouldn't be TO if i didn't have another dumb question:

seeing as how their is no blasting cap/bolt, do the barrels of the burst cannon actually rotate or does it just fire of a massive amount of shots through all the barrels? and, while I'm at it, what rate of fire does the standard weapon have? again, thanks for the response!
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Old 02 Nov 2005, 21:24   #5 (permalink)
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Default Re: pulse rifle question

Quote:
Originally Posted by the_vilest_worm
seeing as how their is no blasting cap/bolt, do the barrels of the burst cannon actually rotate or does it just fire of a massive amount of shots through all the barrels? and, while I'm at it, what rate of fire does the standard weapon have? again, thanks for the response!
That is hard to say.* I think the barrels on the Burst Cannon probably do rotate given their appearance.* Since there is no blasting cap as you noted, this must be for some other reason than shell extraction.* It could be as simple as a necessary cool-down time to prevent over-heating of a single barrel.

In Inquisitor, the Pulse Rifle has approximately the same rate-of-fire as the standard Bolter, but they are both semiautomatic weapons.* I can't find a specific number, though.* I imagine the Burst Cannon would have about the same rate-of-fire as an assault cannon, although at a much lower caliber.
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Old 02 Nov 2005, 21:32   #6 (permalink)
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Default Re: pulse rifle question

Khanaris is correct. However I suggest anyone interested in Tau guns to play the Game Firewarrior which is actually very accurate given Tau weaponry. Despite a lack of good graphics overall the graphics on the guns are very good and so are their mechanics.

The Pulse Rifle is a semi automatic (rapid fire) weapon while the pulse carbine is more like the auto gun firing a streaming burst. The burst cannons barrels rotate in Firewarrior which makes perfect sense and is probably nececary as Khanaris pointed out to cool the barrels. This is plasma and at that rate of fire it would get hot.

Again if you want to see what Tau guns look like in action play Firewarrior, if nothing else its worth it just for the guns. Pulse Rifle, Pulse Carbine, Burst Cannon and the Rail Rifle. Try them out.
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Old 02 Nov 2005, 21:46   #7 (permalink)
Shas'El
 
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Default Re: pulse rifle question

spinning the barrels might be one way to keep it from overheating, tho there a probably better ways to do that (of course, the REAL reason is that if they didn't look like a mini-gun, ppl would have trouble remembering what it did :).

as for fire warrior, I'm afraid i only have an xbox, not a ps2. i could probably convince a friend of mine to rent it though.

thanks for the answers, i think that raps up all my wonderings. that stuff has been keeping me up at night :P
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Old 03 Nov 2005, 00:41   #8 (permalink)
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Default Re: pulse rifle question

From ShasEl_Tael's Website:

How pulse rifles work > http://www.the-scythes.com/images/ta...ork/rifle.html
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Old 03 Nov 2005, 03:57   #9 (permalink)
Shas'El
 
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Default Re: pulse rifle question

cool pic. i think that one makes more since, seeing as how plasma usually has a low AP and that drum thing really would have a hard time getting through armor.
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Old 03 Nov 2005, 10:26   #10 (permalink)
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Default Re: pulse rifle question

Quote:
Originally Posted by [ mace
link=topic=13234.msg214405#msg214405 date=1130978506]
From ShasEl_Tael's Website:

How pulse rifles work > http://www.the-scythes.com/images/ta...ork/rifle.html
Hey... this is real cool... I like the theory on how the energy clip is recharged
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