Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

General Tau Modifications Expected in new Codex
Closed Thread
Old 27 Oct 2005, 18:57   #1 (permalink)
Kroot Shaper
 
Join Date: Mar 2005
Posts: 86
Default General Tau Modifications Expected in new Codex

A few days ago one of my friends said that we (the Tau) were going to be nerfed in the next codex. By 'nerfed' he meant toned down a little. My reaction was a little more than anger. However, despite whether you think the Tau are cheese, there is a nagging question I have: Would loosing some of the awesomeness for some reliability and versatility be worth it? For instance, if I could make the kroot behave just like they do now (in cover) out of cover, I totally would, even if they were slightly less adept at kicking ***. What about firewarriors? If I were able to sacrifice 6" of range for +1 BS, I totally would. My point is that I keep wanting more versatility through generalization not through specialization. The issue I have with the kroot is a little more specific. Because they depend on terrain, and terrain is an element you and your opponent have to agree on, kroot awesomeness in any given situation is directly related to your opponents decisions. Basically, if we were to get nerfed, but at the same time gain some more reliability (like hitting on a 3+ rather than a 4+ considering our shootyness) would you like it?
__________________
NO ONE EXPECTS THE SPANISH INQUISITION!Check out my 40k Calculator.
Seraphim is offline  
Old 27 Oct 2005, 19:04   #2 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Re: General Tau Modifications Expected in new Codex

I'd rather have range than BS, as the BS would up their points to 12. I like FW cheap, as their cheapness allows you to have lots of S5 guns. I would like to keep Fire Warriors the way they are, except maybe a second transport option (crossing my fingers on Skyray). We aren't getting nerfed, more like being kicked up a notch.
__________________

A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
Old 27 Oct 2005, 19:16   #3 (permalink)
Shas'Ui
 
Join Date: Aug 2005
Location: New York, United States
Posts: 776
Send a message via AIM to Earlydawn
Default Re: General Tau Modifications Expected in new Codex

Yeah, an increased rapid rire range would be awesome. It looks like we can solve the BS problem with the new multifunction markerlights now anyway.
__________________
"Phase one complete. Let's take the bridge."
Earlydawn is offline  
Old 27 Oct 2005, 19:32   #4 (permalink)
Kroot Warrior
 
Join Date: Oct 2005
Posts: 5
Default Re: General Tau Modifications Expected in new Codex

As a rookie Tau (but experienced 40K player) I think the following would be nice additions;

-more options for fire warriors (not necessarily powerfull mind you!)
-heavy gun drones (would have to be good to compete with Hammerheads and Broadsides though)
-'troop'-gun drones. (more variety in troop-choices is nice)

But I might be biased; I plan to have a VERY drone-heavy army.* ;D (currently 3 units of 8, hehe)

I like the idea of Tau having fewer Tau warriors and using drones mostly. Might be it too.

No bloody clue though what to expect though, except the shown Vespids...
__________________
If brute force isn't working you are not using enough.
elkerlyc is offline  
Old 27 Oct 2005, 20:09   #5 (permalink)
Shas'La
 
Join Date: Aug 2005
Posts: 252
Default Re: General Tau Modifications Expected in new Codex

Quote:
Originally Posted by elkerlyc
-more options for fire warriors (not necessarily powerfull mind you!)
-heavy gun drones (would have to be good to compete with Hammerheads and Broadsides though
-'troop'-gun fdrons. (more variety in troop-choices is nice)
Sorry. based on what I have seen and been told none the above has made it into the final codex.
(Personally, I was hoping for the Heavy Gun Drones as well )


Quote:
Originally Posted by Seraphim
A few days ago one of my friends said that we (the Tau) were going to be nerfed in the next codex. By 'nerfed' he meant toned down a little.
Not sure what he heard, but everything I have heard and seen did not seem to show any signs of the Tau being "toned-down".

- Significant improvements to Markerlights
- At least two very useful Battlesuit supporst systems (Targeting Array & Advanced Stabilization System)
- At least four new units that I know of (two Fast Attack and two Heavy Support)
- A bunch of tweaks and improvements (IMO) to a number of the current units and wargear

Quote:
... there is a nagging question I have: Would loosing some of the awesomeness for some reliability and versatility be worth it? For instance, if I could make the kroot behave just like they do now (in cover) out of cover, I totally would, even if they were slightly less adept at kicking ***. What about firewarriors? If I were able to sacrifice 6" of range for +1 BS, I totally would. My point is that I keep wanting more versatility through generalization not through specialization. The issue I have with the kroot is a little more specific. Because they depend on terrain, and terrain is an element you and your opponent have to agree on, kroot awesomeness in any given situation is directly related to your opponents decisions. Basically, if we were to get nerfed, but at the same time gain some more reliability (like hitting on a 3+ rather than a 4+ considering our shootyness) would you like it?
The +6" is what helps to make the Tau's standard issue weapon different from the other armies (that and its S5). Just like the Necron's Gauss Flayers ability makes their basic weapon different. I would not want to change any of the things that makes Tau weapon's different (and fortunately, they will not be changing).

As for the Kroot and terrain, first they will remain pretty much the same as they currently are (with the rumored changes only affecting how Kroot Hounds and Kroot Ox are taken). So some of their specialness will still be dependent on the terrain on the board and what you and your oppoent agree to.

Quote:
Originally Posted by Earlydawn
Yeah, an increased rapid rire range would be awesome.
I think that would require a change to the basic rules as detailed in the BGB where Rapid Fire weapons are defined.

Me, I was hoping that they would change the profile of the Kroot Gun. One shot at 48" if the unit remains stationary, or 12" for 2 shots or the unit moves.
(Not like I field Kroot Ox anyway - can't afford the Infiltrate loss for their inclusion)


Later,
Fireblade
__________________
“One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been it by it. There was a small hole punched in either flank – one the projectile’s entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.”
Major Kane
Fireblade is offline  
Old 27 Oct 2005, 22:27   #6 (permalink)
Shas'Vre
 
Join Date: Dec 2004
Location: California
Posts: 1,840
Send a message via MSN to Khaldun
Default Re: General Tau Modifications Expected in new Codex

Marklight drones. That's all I want; a drone with a carbine and a markerlight. When they make those, I'm all over it.
__________________
War is cruelty. There is no use trying to reform it; the crueler it is, the sooner it will be over. - General William Sherman
Khaldun is offline  
Old 27 Oct 2005, 22:53   #7 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,098
Send a message via AIM to T pok Send a message via MSN to T pok
Default Re: General Tau Modifications Expected in new Codex

Quote:
Originally Posted by elkerlyc
As a rookie Tau (but experienced 40K player) I think the following would be nice additions;

-more options for fire warriors (not necessarily powerfull mind you!)
-heavy gun drones (would have to be good to compete with Hammerheads and Broadsides though)
-'troop'-gun drones. (more variety in troop-choices is nice)
Finaly someone else with the idea of a almost all drone army.

What the army realy needs is this
[move]More axilares.(.As in Peiod)[/move]
The kroot-CC, Gue vesa-? need to get their tanks or heavy wepons to be useful.
Thats all we have granted 1 more race, but realy the army is made special by the abilty to have so many axilers work togeather.
(Granted not alot are used often)
__________________
http://mylifelm.wordpress.com/
Quote:
Originally Posted by Savon Saal
brave kid, i don't know if i could do that. whichever girl gets you for life is the luckiest in the world.
T pok is offline  
Old 27 Oct 2005, 23:00   #8 (permalink)
Shas'El
 
Join Date: Dec 2004
Location: Edmonton, AB, Canada
Posts: 2,232
Default Re: General Tau Modifications Expected in new Codex

I would also like to see Gue'vesa's squads number in the 20's...then I would field them like the cannon fodder that they are! ^-^

Fancy drones would be nice...but they would probably come with a price tag... :-\
Shasel_Aunat is offline  
Old 27 Oct 2005, 23:39   #9 (permalink)
Shas'La
 
Join Date: Jan 2005
Location: NYC
Posts: 304
Default Re: General Tau Modifications Expected in new Codex

I'd like it if the Gue had access to some heavy weapons. But if the Kroot can take Krootox, then that might be worth it. MIGHT.
cawshis is offline  
Old 27 Oct 2005, 23:58   #10 (permalink)
Shas'Vre
 
Join Date: Mar 2005
Location: Fenton, MI
Posts: 1,151
Default Re: General Tau Modifications Expected in new Codex

It's funny... this is something like the 20th thread like this that has popped up in the past month. Seems like there's a new one every day. And every single one invariably turns into what would you LIKE to see, rather than what is actually rumored to be true. Guess we're all just hopeful by nature
__________________
"i like to think of playing against my list as being like punching jelly. you put all your effort in but it just moves out of the way and you cause no damage. then your arm is covered in jelly. and the chicks come out and start wrestling in the jelly, and i drink a beer with stone cold steve austin, and we watch the chicks jelly wrestling, and then the slap-bass funk starts wakka chakka wakka wakka woh" -- Spooky, describing Mech Tau

"You can of course make a list that attempts to work via fragility and easy VP donation and Pathfinders fit into that just fine." -- kai
T0nkaTruckDriver is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Weather Tomorrow: Massive Bladestorms expected... §PEEDFRE@K Eldar Army Lists 5 26 Feb 2008 09:11
US Life Expectancy expected to DECLINE Ironwinds Serious Debate and Discussion 60 15 Nov 2006 00:52
Codex Clarification's and general ?'s Morgue The Inquisition 3 05 Feb 2006 01:17
Wow... uh... Never expected this kind of thing, did we? Farseer_Del Serious Debate and Discussion 13 01 Aug 2005 18:40