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Tau Crush Space Marines
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Old 21 Oct 2005, 22:30   #1 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
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Default Tau Crush Space Marines

A week ago, I played some little 10-year-old kid in a 500 point game. Here's the battle report.

Mission: Just kill each other (forgot name)

Me: Tau
Commander Farsight
8 FW (#1)
8 FW (#2)
1 Railhead w/ Burst Cannons, Decoy Launchers, Multi-Tracker, Target Lock

Him: Space Marines
1 Captain w/ Bolt Pistol, Power Weapon
4 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
4 Tacts w/ Lascannon
4 Tacts w/ Lascannon
Rhino w/ Storm Bolter
Rhino w/ Storm Bolter

Terrain: I had a little wall that gave 5+ cover. Firewarriors were behind it in a horizontal line. Second squad is behind first one. I also had a mountain with the HH and O'Shovah behind it. He had a mountain on the edge of the table and a small rock.

Turn 1 (SM): Captain joins one Tac squad. Rhinos move up 6'' without Tac squads in them. Lascannons cannot see O'Shovah or Hammerhead, so they shoot at the FW. 2 FW die from Squad #1. The Bolters are out of range.

Me:
Commander Farsight
6 FW (#1)
8 FW (#2)
Hammerhead

Turn 1 (Tau): Hammerhead moves 11'' out of cover and directly behind Firewarriors. O'Shovah moves out behind mountain. Railgun shoots at Rhino. Storm Bolter lost off of one Rhino. FW #1 completes 25% morale. Fire warriors #1 and #2 kill off 3 Tacs, but no Lascannon. O'Shovah kills off 1 marine and moves back behind mountain.

Him:
1 Captain
1 Tact w/ 1 Lascannon
3 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
Rhino w/ Storm Bolter
Rhino

Turn 2 (SM): Rhino w/ destroyed weapon moves beside the fire warriors. Other Rhino moves up. 1 Lascannon fires at HH, but fails to do damage. 3 Lascannons fire at FW, 3 hitting. Only two die because of cover save. Bolters out of range. Rhino Storm Bolters fire at FW and kill none.

Me:
Commander Farsight
4 FW (#1)
8 FW (#2)
Hammerhead

Turn 2 (Tau): O'Shovah moves up out of cover. Hammerhead moves 11'' to side armor of the Rhino with a weapon. #1 completes morale check. 12 FW shoot a Tac squad, killing off 2. O'Shovah kills the remaining marine from the Tac squad almost wiped out last turn with the Plasma Rifle. Railgun destroys Rhino. O'Shovah moves back into cover.

Him:
1 Captain
1 Tact w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
Rhino

Turn 3 (SM): 2 Lascannons fire at the HH. The Hammerhead is glanced and falls under Crew Stunned. 1 Lascannon kills 1 Fire Warrior from #2. Again, Bolters out of range.

Me:
Commander Farsight
4 FW (#1)
7 FW (#2)
Hammerhead (stunned)

Turn 3 (Tau): O'Shovah moves out of cover and kills 1 marine with the Plasma Rifle. FW #1 fails morale check and moves back 5''. 7 FW kill off the 1-man squad, which the captain was attached to. O'Shovah forward hoping to engage Tacs in CC.[/b]

Him:
1 Captain
3 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon
Rhino

Turn 4 (SM): Both Tac squads fire Lascannons and Bolters at O'Shovah, who dies.

Me:
4 FW (#1)
7 FW (#2)
Hammerhead

Turn 4 (Tau): FW complete morale check, but are out of range. They move back to where they were. FW #2 kills off 1 Tac. Hammerhead moves toward Tacs. Railgun shoots Rhino back armor and destroys it. Both Burst Cannons fire at the Captain, who gets a wound.

Him:
1 Captain (-1 wound)
2 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon

Turn 5 (SM): Lascannons fire at the Hammerhead, who glances and gets Crew Shaken.

Me:
4 FW (#1)
7 FW (#2)
Hammerhead (Shaken)

Turn 5 (Tau): Hammerhead moves 11'', circling the smaller squad. FW #1 fails morale check and moves back 7''. FW #2 fires at Captain, but he makes his saves.

Him:
1 Captain (-1 wound)
2 Tacts w/ 1 Lascannon
4 Tacts w/ 1 Lascannon

Turn 6 (SM): Tacs move forward toward the FW and cannot fire their Lascannons. FW are not within 12'' so Bolters out of range. Captain joins the stronger squad.

Me:
4 FW (#1)
7 FW (#2)
Hammerhead

Turn 6 (Tau): Hammerhead follows the Tacs, moving 7'', and fires Railgun Solid Shot at larger squad, killing off one marine. Both Burst Cannons fire at 2-man squad, wiping it out. FW #1 fail morale check and fall back 4''. They are at edge of board now. FW #2 fires at the larger squad, killing off 1.

Him:
1 Captain (-1 wound)
2 Tacts w/ 1 Lascannon

We decide to go until we are wiped out.

Turn 7 (SM): Tacts and Captain move forward 6'' and are within range of the FW. They fire Bolters and the Bolt Pistol, killing 1 FW from #2.[/b]

Me:
4 FW (#1)
6 FW (#2)
Hammerhead

Turn 7 (Tau): Hammerhead moves 7'' toward Tacs. Railgun Solid Shot kills off one Tac. 1 Burst Cannon misses while the Tac and Captain get the saves for the second. FW #1 fails morale check and goes off the board. #2 completes morale check and rapid fires toward the Tac squad. Last Tac dies.

Him:
1 Captain (-1 wound)

Turn 8 (SM): Captain moves 6'' toward FW and charges FW squad. 2 FW die from #2 in CC.

Me:
4 FW (#2)
Hammerhead

Turn 8 (Tau): FW #2 fails morale and falls back 7''. Captain does what I forgot it is called 5''. Hammerhead moves 9'' toward Captain. It misses on Railgun, but both Burst Cannons hit. The Captain dies.

Final:

Him:
Nothing

Me:
4 FW
Hammerhead
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Originally Posted by Rev_Enge(spc)
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Old 21 Oct 2005, 22:41   #2 (permalink)
Shas'O
 
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Default Re: Tau Crush Space Marines

Well, good win but some things that I noticed. Your 1st Firewarrior squad wasnt shot but taking moral tests that caused it to fall back. After the initial moral test thats it, unless its a last man standing test which is taken every turn, otherwise they wouldnt have needed to take a moral check. Second you charged O'Shovah out infront of lascannons, I hope you took his saves as he does get an invulnerable 4+ save. Still even O'Shovah cant forget hes a Tau, running him out there so early was not good. You should have held him back longer until he could have moved out and then charged. Also the Railgun should not have been firing solid shots at either the rhinos or the marines, give it a target lock and a multi tracker, that lets it fire both weapons when moving its full 12" distance and target seperate squads. While the bursts fired at the rhinos you could have been dropping pie plates on the marine squads.

Also I dont know if you can have 4 man marine squads, I thought the minimum was 4 marines and a sergeant. Plus your opponent not using the rhinos to transport his troops was very, very bad and spelled disaster for him.
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Old 21 Oct 2005, 22:53   #3 (permalink)
Shas'El
 
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Posts: 3,461
Default Re: Tau Crush Space Marines

Quote:
Originally Posted by Vash113
Your 1st Firewarrior squad wasnt shot but taking moral tests that caused it to fall back. After the initial moral test thats it, unless its a last man standing test which is taken every turn, otherwise they wouldnt have needed to take a moral check.
Don't you always take a morale check when you take 25% casualties?

Quote:
Second you charged O'Shovah out infront of lascannons, I hope you took his saves as he does get an invulnerable 4+ save. Still even O'Shovah cant forget hes a Tau, running him out there so early was not good. You should have held him back longer until he could have moved out and then charged.
He died from one of the Lascannons. He got the 4+ save on the others. Dang instant kill.


Quote:
Also the Railgun should not have been firing solid shots at either the rhinos or the marines, give it a target lock and a multi tracker, that lets it fire both weapons when moving its full 12" distance and target seperate squads. While the bursts fired at the rhinos you could have been dropping pie plates on the marine squads.
I had a Target Lock. When I wasn't firing the Bursts, they were out of range. I should've used pie plates, but I decided not to. The solid shot pretty much guarenties a casualty, so it appealed to me more in that situation.

Quote:
Also I dont know if you can have 4 man marine squads, I thought the minimum was 4 marines and a sergeant.
I'm not sure. He said he could, so I let him. He could've forgotten about the Sergeant.

Quote:
Plus your opponent not using the rhinos to transport his troops was very, very bad and spelled disaster for him.
I agree. But he was a newbie 10-year-old. Those that young usually have no sense of tactics. Him picking Space Marines already proves he was a bad tactician. ;D
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 21 Oct 2005, 22:59   #4 (permalink)
Shas'O
 
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Default Re: Tau Crush Space Marines

Hey Im going to start space marines... but yea good point.

When you take 25% or more cassualties you take a moral check, but only once, if you pass your done until you get shot again and lose more. If you fail and then make the check to regroup next turn no more checks, even when below half strength. The only times you take moral every turn is if you have a last man standing, or lose enough cassualties each time. But unless I read it wrong that unit didnt take any cassualties at that time.

Also when you regroup from falling back thats counted as moving so you cannot move again, this is why "and they shall know no fear" is so good, at the end of the players turn they regroup instead of at the start of his next turn, meaning they instantly regroup and can still move and shoot and assault like normal next turn.
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Old 21 Oct 2005, 23:03   #5 (permalink)
Shas'El
 
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Default Re: Tau Crush Space Marines

Stupid me. I have no rulebook so the morale rules are a little cloudy with me.
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 21 Oct 2005, 23:12   #6 (permalink)
Kroot Shaper
 
Join Date: Oct 2005
Posts: 67
Default Re: Tau Crush Space Marines

hmmmm. well My assault squad would put an end to your little army. If that failed my tac squads and commander would mop you up.
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Old 21 Oct 2005, 23:19   #7 (permalink)
Shas'El
 
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Default Re: Tau Crush Space Marines

Over-confidence can lead to your downfall, covering your eyes from the truth. If you're so sure that you can beat something, you will underestimate your opponent and be unprepared for any tricks they have up your sleave. If you consider yours and your opponents armies equal, you will not be impacted as much by any tricks your opponent plays and have a higher chance of winning. Psychology can lose you games. I've seen it.
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 21 Oct 2005, 23:26   #8 (permalink)
Kroot Shaper
 
Join Date: Oct 2005
Posts: 67
Default Re: Tau Crush Space Marines

I've been playing for 10 years. I know my army can beat yours, barring really bad dice(which happens to me often. I think its the curse of tzeentch I picked up from my buddy. Though I still usually win so meh)
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Old 21 Oct 2005, 23:27   #9 (permalink)
Shas'El
 
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Default Re: Tau Crush Space Marines

What in your list would kill the suped up Hammerhead at such low point costs?
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
Old 21 Oct 2005, 23:37   #10 (permalink)
Kroot Shaper
 
Join Date: Oct 2005
Posts: 67
Default Re: Tau Crush Space Marines

melta bombs.

The complete list I'd have to find but its something like 265 assault squad tac 1 75 tac 2 75 and commander 90.
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