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Fourth Fort Masacre, 1500 Tau vs Space Marines
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Old 17 Oct 2005, 00:39   #1 (permalink)
Shas'O
 
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Default Fourth Fort Masacre, 1500 Tau vs Space Marines

First a little fluff:

Shas'O Ximoro'An watched the Space Marines come into view through the mist and smoke filling the city. Sector 57.5 Alpha North, otherwise known as Fourth Fort, was a burnt out ruin, just like all the other sectors in the massive Imperial city. Just another in the many he had come through on his way to this point. These Space Marines had come to the aid of the Grey Knights, determined to stop him from reaching the cathedral that loomed mighty and dominant in the distance.

"Firwarriors, form up!" He called watching his army spring into action. They were ready.

Alright this was my first 1500 point engagement and my first use of my new 1500 point list, I am very happe in how it performed, very, very happy. The campaign had me either attacking yet another space port or continueing my beeline toward the Inquisitional cathedral. Here are the lists:

Tau
Shas'O, Fusion Blaster, Plasma Rifle, Shield Gennerator, Hard Wired Multi Tracker
Crisis Team (2), shas'vre, missil pod, burst cannon, multi tracker
Monat Battlesuite, missil pod, burst cannon, multi tracker
Stealth Team (6) shas'vre
Firewarrior Team Irregulars (10), x2 Carbines, bonded, shas'ui, photon grenades, Devilfish APC with the usual kit
Firewarrior Team Alpha, (12), bonded, shas'ui
Firwarrior Team Beta, (12), bonded, shas'ui
Gun Drone Squadron (7)
Hammerhead Gunship, Railgun, Smart Missils, MT, Decoy, Pair of Drones
Hammerhead Gunship, Railgun, Burst Cannon, MT, Decoy

Space Marines
Commander, power sword, bolt pistol, iron halo, terminator honours.
Assault Marines (5), sergeant
Tactical Squad (10)
Tactical Squad (10)
Tactical Squad (7)
Devastator Squad (5) sergeant, x2 Missil Launchers, lascannon, multi melta
Dreadnaught, twin lascannon, missils, venerable

Ok well the board was pretty densly terrained. There were two large buildings on the left, a small one in the middle and another large one on the right of my deployment zone. There was one 3 story building left of center in my opponents deploy zone and a cathedral in the center of the board. The rest of the terrain didnt matter.

The mission was take and hold, the central cathedral was the objective. Deployment had Firewarrior squad alpha just behind the building on the right, burst cannon Hammerhead next to them. Firewarrior squad beta went into the small building, stealth team infiltrated right behind the cathedral. Crisis suits and Shas'O sat just to the left of the small building next to the mounted Irregulars squad. Smart Missil Hammerhead went behind the farthest left building. Gun Drones sat to the right of the crisis suits. Devastators went into the 3 story building, dread on far left, 2 10 man tactical squads on the right with the captain attatched to one, the 7 man one went on the left. Assault squad was on the far right.

Turn 1:
Space Marines... well duh.
Assaults ran up, tacticals ran up, dread popped my Devilfish, killing 2 drones and 2 Firewarriors, *sigh*. Devastators moved farther up in the building.

Tau
SMS Hammerhead popped the Dread, crisis suits killed 2 devastators, Hammerhead killed 2 Assault Marines, Aplha squad moved into the building, beta squad moved further in theirs. Stealths kill another devastator. So end of turn 1, 5 marines dead, 4 Tau dead and one vehicle each dead. Pretty even so far... ok maybe not.

Turn 2:
Space Marines
CHARGE! Everything ran up, devastators moved further up. No shots.

Tau
OPEN FIRE! Alpha squad moved further up into their building. Stealths move up and shoot, crisis open fire, hammerheads let er rip, assault marines dead, 1 devastator left, 5 other marines downed.

Turn 3:
Space Marines
Charge? Yea they kept on coming, the devastator failed moral and legged it, rest of the army ran forward some more, got off a couple shots, failed to do any damage.

Tau
You know the drill boys. Kill em all. 9 more marines killed. Shas'O got one, drones from the Hammerhead with him got one, Irregulars continued moving forward, stealths killed one, Hammerheads killed 2 each.

Turn 4:
Space Marines
Why are we charging? They continued forward but got to fire now, wounds the shas'ui in the 2 man crisis squad, fails to kill anything else.

Tau
This is too darn easy. Kill em, all of em. More marines dead, lots more marines dead. 7 man squad whipped out. One 10 man squad gone, other 10 man squad just above half.

Turn 5:
Space Marines
Why arent we fleeing? Yea, they kept on coming, remnants of the remaining 10 man squad get into the cathedral, Commander to their right. They managed to finish off the wounded shas'ui.

Tau
Poor marine boys. Last tactical squad destroyed, commander wounded. The Irregulars had finally come forward enough and fired the finishing shots into the tactical squad, HAH they did something, the Irregulars never let me down.

Turn 6:
Commander moves up to try and kill something, doesnt.

Tau
Shas'O kills the captain, Victory for the Tau, utter annihilation for the Space marines, victory by more than 1201 points, its a Victorious Slaughter.

End results, cassualties:

Tau
Shas'ui crisis suite
x2 Gun Drones
Devilfish APC
x2 Firewarriors

Space Marines
Commander,
x27 Tactical marines
x5 Assault Marines
x5 Devastators
Dreadnaught

None of my scoring units were destroyed or even reduced to below half, I am happy. This was an awesome battle, the Railgun Submunitions killed numerous marines and the solid shot claimed the dread. This was a very good battle, with only 5 cassualties and a tank destroyed I lost less than 200 points out of my 1500 point army. Not bad, not bad at all. This victory was also very nice as there were many more people around than usual, after this none of them wanted to get anywhere near my guns. I played in a for fun 4 way 500 point battle. I sat in the corner laughing the whole time as they skirted my army by well over 40". Nobody wanted to get anywhere near me. I found that very funny.

Anyway I decided not to claim the Star Port, instead I would continue heading toward the Inquisitional Cathedral. I can come back and take the Space Port latter. I want to get rid of the Inquisition in my area. There are only two cathedrals on the map, and a handfull of star ports. I have 2 star ports in my control. If I can take the fortress and then sieze the star port after that, the campaign is litterally in the bag. The Imperials are being battered to no end. Today was a good day, a victorious day, oh yea.

And a little more fluff:

O'An surveyed the masacre before him, space marines bodies littered the field. He turned to regard the smoking wreck of the Deviflish and the three stretchers that were being taken away to the med facilities.

"Three for thirty, not a bad day."

He walked over to the body of the Space Marine commander he had killed. Looking down at it he smilled, it was time to add another mark of honor, another mighty kill had been added to his record, yes it had been a very good day. There was nothing standing in his way to the door step of the Cathedral. Chuckling he strode away from the battlefield, a spring in his step.
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Old 17 Oct 2005, 01:43   #2 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Heh, congrats on the win! Nice addition of fluff there too.

Looking at the casualties and the starting lists.. the marines got wiped out good. What marines were they? There doesn't seem to be that many for 1500 points.
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Old 17 Oct 2005, 01:52   #3 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

yea .. but it was kind of one sided .. he didnt really have any armor .. just a single dread and some devastators ... and how did you have the drones on your HH if it had smart missiles? the drone upgrade is for devilfish because the drones go in the racks on the side where the SMS and burst cannons go on a hammerhead
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Old 17 Oct 2005, 01:54   #4 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

They were regular marines, they had a good bit of special weaponry and his commander was a good chunk of points. It wasnt a whole lot thats true, they had a lot of close combat upgrades, I know thats what they were geared for, create a chapter traits of some kind. They never got into close combat so I never learned the specifics. In a latter fight a single one of his tactical squads and his commander just ate up two genestealers units in close combat. Lost only a single marine. Without the speed of transports I simply shot him up before he got close. His tactics in just running at me were rather poor. It wasnt hard at all to simply move around him. Once I got rid of the dread and the devastators I had no worries from shooting. I think he was rellying on the devs and dread to cover his troops charge, but I made it a mission to blast apart his long range power as soon as possible.

His army does well sometimes, just not in shooting. His army is very assaulty, not very shooty.

You can buy the gun drone upgrade for the HH, there just isnt a place to put them. However the drones act as passengers so it matters not anyway, they can deploy seperately from the HH in the deployment so need no place to be held on the tank. Its a kinda cheap trick but it gives me 2 cheap drones to protect my Shas'O.
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Old 17 Oct 2005, 02:54   #5 (permalink)
Shas'Vre
 
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Hmm, never thought of that...heh.
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Old 17 Oct 2005, 03:17   #6 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Too easy! He didn't even shoot you.... except on the first turn...

Mech tau vs footsloggers that don't fire back=slaughter.
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Old 17 Oct 2005, 04:34   #7 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Quote:
Originally Posted by Khaldun
Too easy!* He didn't even shoot you.... except on the first turn...

Mech tau vs footsloggers that don't fire back=slaughter.
Exactly, this is what happens when you: "Bring a knife to a gun fight" so to say... I love that phrase.

All in all ripping space marines a new one is just plain fun and satisfying. Shooty Space Marine armies are a pain as they make me have to get close to them but assaulty, well I kill the fast stuff, blow the transports and suddenly they have to walk through a wall of gunfire. They never really last to get into close combat, poor dudes.
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Old 17 Oct 2005, 05:57   #8 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Mech tau works! The last time I played guard I slaughtered them all, losing only 10 kroot and half of a fw squad. Conscript rush with flamers + lots and lots of pulse weapons = dead conscripts. 3 Broadsides + demolisher, leman russ, chimera= dead tanks. Forgot to congratulate you on the solid win though, so

CONGRATULATIONS!

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Old 17 Oct 2005, 06:05   #9 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

Thanks, I tallied it and completelly disregarding the 100 or more points for the objective I have 1331 victory points, in a 1500 poing tame a Victorious Slaughter is 1201 or more. Victorious Slaughter, I like the sound of that.

My army isnt really mechanized yet... it will be soon though. Just need a couple more Devilfish and another mounted squad to finish my 2000 point army.
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Old 17 Oct 2005, 10:19   #10 (permalink)
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Default Re: Fourth Fort Masacre, 1500 Tau vs Space Marines

congratulations on the massacre

I guessed you learned some target prioritizing?

It seems to me that you did an ok job, but considering it was fairly easy prey, I'd like to point something out:

Focus fire. Your first turn(s) saw you force spreading fire between several enemies, but I think you should've eliminated the squads one at a time, eg, the assault marines first (since they're really ugly in HtH), then the devs etc etc. Of course, the dread goes ASAP, but that's kinda different, it's a vehicle. Perhaps you didn't have the LOS to target the assault marines with everything at once?


Concerning the list, I'd like to point out a few things:
1. Commander is perhaps too protected. I'd rather drop him to 'el status (as shas'el are more point-per-point effective then shas'o), and TL a weapon, ie: Shas'el, TL plasma, fusion, HW MT.

2. Monat battlesuit should be deathrain, IMO. Perhaps give one of the XV8's a plasma rifle?

3. Drop shas'vre upgrade for stealth and crisis, team leader will suffice.

Ko'vash Tau'va, good job

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