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Mechanised Tau
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Old 11 Oct 2005, 20:35   #1 (permalink)
Shas'Ui
 
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Default Mechanised Tau

I keep hearing of mechanised Tau. What do you have to have to have a mechanised Tau army??

Right now I have:
-Shas'o + 2 gun drones
-3 XV-15 stealths
-4 XV-8 + 4 gun drones
-36 FW + 4 gun drones + 1 Devilfish
-4 Pathfinders + 1 Devlfish
-3 XV-88 + 2 gun drones
-14 Kroot + Shaper
-12 human auxil + 2 gun drones
-8 gun drones
-1 hamerhead.

What must I do to turn this into a mechanised force???
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Old 11 Oct 2005, 20:43   #2 (permalink)
Shas'Ui
 
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Default Re: Mechanised Tau

The general mech theory is that every unit must either be in a devilfish, have a jetpack, or be a vehicle.
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Old 11 Oct 2005, 20:48   #3 (permalink)
Shas'El
 
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Default Re: Mechanised Tau

Just what Earlydawn said, but static Kroot are often used for assault support and flank protection.

Add:
2 Hammerheads
6 Kroot
1 Shas'el
3 Stealth Battlesuits
4 Pathfinders
1 Devilfish (on Fire Warriors)

Remove:
All Gun Drones (I'm not fond of them, but use if it floats your boat)
2 Crisis Battlesuits
Shaper
Human Auxillaries (haven't played with them, but are not as good as Kroot IMO)
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Old 11 Oct 2005, 21:08   #4 (permalink)
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Default Re: Mechanised Tau

Read this.


If you like what you see, check this out.
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Old 11 Oct 2005, 21:20   #5 (permalink)
Shas'Ui
 
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Default Re: Mechanised Tau

Man, This is cool stuff. I'm definitly making a mech Tau army now.

T0nkaTruckDriver, hanks for the link, it's realy neat stuff
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Old 11 Oct 2005, 21:24   #6 (permalink)
Shas'O
 
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Default Re: Mechanised Tau

Quote:
Originally Posted by Black Behemoth
Remove:
All Gun Drones (I'm not fond of them, but use if it floats your boat)
2 Crisis Battlesuits
Shaper
Human Auxillaries (haven't played with them, but are not as good as Kroot IMO)
Gun drones rock, and gue'vesa are very good and very cheap units that are better at holding the flanks than kroot in my experience. Id take gue'vesa over kroot any day. They may not be able to infiltrate, or be as strong in close combat but they can take a few Tau guns and a markerlight and are very cheap AND they actually have armor. 5+ which should be 4+ since they would have carapace armor (heck gue'vesa auxilary IG armies do). Also if you take kroot I would take the shaper and purchase their armor upgrade, it gives them a better leadership, some armor and the Shaper is actually really rather good.

But yes in short every squad should be mounted in a Devilfish or have a jump pack, or be a tank. The main units in a mech army are:

Crisis Battlesuits
Stealth Battlesuits
Firewarriors in Devilfish
Pathfinders in Devilfish
Gun Drones
Hammerhead Gunship

With the new codex coming out we may get the tetra and pirahna which would give us more options in our mech lists.
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Old 12 Oct 2005, 14:34   #7 (permalink)
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Default Re: Mechanised Tau

Once the Devilfish unloaded their FW, can the FW get back in afterwards or ae they out for good?
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Old 12 Oct 2005, 17:22   #8 (permalink)
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Default Re: Mechanised Tau

I like the idea of being able to run away in a DF then get out and put a few holes in the enemy, but is it really worth 80 points more for each 12 FW's?
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