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DevilFish and HammerHead rules
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Old 08 Oct 2005, 00:11   #1 (permalink)
Shas'Saal
 
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Default DevilFish and HammerHead rules

From what I've heard, the DevilFish and Hammerhead have pressurized environments. This means that they are atmospheric craft. I believe that a rule in the new Codex: Tau should include DevilFish and Hammerhead, but with one new rule: Deep Strike. What? They are atmospheric craft, right? they can travel in space, right? Anyone have any opinions on this subject?
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Old 08 Oct 2005, 00:31   #2 (permalink)
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Default Re: DevilFish and HammerHead rules

Been pressurized means nothing.
A comercial jet is pressurized, a F-14, is pressurized, but they are not space ships.
That just mean that they can travel fast and high, but not outside the atmosphere.
But yes, I can see how a modified DF can work as a drop pod, it needs to be reinforced to handle the reentry, and after that it can land anywhere with 100% precision.
It will not be able to scape the planet gravity, but for that you have other, bigger, ships.
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Old 08 Oct 2005, 00:35   #3 (permalink)
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Default Re: DevilFish and HammerHead rules

If you have played the game "fire warrior", in the intro movie, you see a devilfish entering the atmosphere(no wait, that was an orca). O.K. :P
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Old 08 Oct 2005, 00:36   #4 (permalink)
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Default Re: DevilFish and HammerHead rules

I don't think he means deep striking from orbit - don't let Marine Drop Pods brainwash you. *It is an established part of the fluff that Devilfish and Hammerhead gunships can exit the rear hatch of a Manta at high altitude and then use their engines to slow their decent before dropping to the 3-5 meters (approximation) cruising height.

I support the idea of allowing Fish-chasis to deepstrike as if from a Manta... especially if using the Manta that appeared both at Games Day and in IA3 *
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Old 08 Oct 2005, 00:47   #5 (permalink)
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Default Re: DevilFish and HammerHead rules

A manta is worth every point... its 1998 points or something. Now, thats terrible in a 2000 Pt game... but in a 3000 Pt game it can keep your list playable.

Did I mention 150 railguns?

This information is highly innacurate, but it came from a tongue-in-cheek step by step on building a MMD from a kitchen table and 150 hammerhead railgun sprues.
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Old 08 Oct 2005, 00:50   #6 (permalink)
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Default Re: DevilFish and HammerHead rules

Quote:
Did I mention 150 railguns?
Nonsense. Even In Epic where you can feild freaking Imperator Titans the Manta doesn't have that kind of weaponry, just looking at the model can tell you that. I have seen a summary of the IA3 rules, all I can say without breaking the law is that the Hammerhead as a railgun; the manta has a pair of railcannons.
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Old 08 Oct 2005, 00:54   #7 (permalink)
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Default Re: DevilFish and HammerHead rules

The Manta is supposed to deploy cadres from high altitude, battlesuits and drones deploy from the top passenger bay and troops and tanks drop out of the lower cargo bay, it can carry up to 4 Tanks, Hammerhead or Devilfish if I remember right. That means a moderately sized cadre could deploy entirely from the air via a manta, perhaps with a single pathfinder team already on the ground to guide them in. A large cadre would use two mantas but well, either way they are deploying from very high altitude, not from space like drop pods but still very high up. Deep striking in that scenario sounds perfectly reasonable though you would still need some forces on the table at the start of the game.
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