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sorry for the dumb question but...
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Old 02 Oct 2005, 12:41   #1 (permalink)
Shas'Saal
 
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Default sorry for the dumb question but...

sorry but i have to know why is mech so good and is it possible to load a devil fish with 12 firewarriors go 12 or 6 inches unload and let the firewarriors fire???cause if it is, I'm switching to mech if not then only in city missions .. plz help
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Old 02 Oct 2005, 12:50   #2 (permalink)
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Default Re: sorry for the dumb question but...

Read the Guide to Mech Tau? or at least the intro or summary pdf?

It tells you right there.

And no, you can't voluntarily embark and disembark in the same turn. Not quite sure why you would want to do that though, or base your decision on whether or not to play mech on something thats against the rules.
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Old 02 Oct 2005, 13:02   #3 (permalink)
Shas'Saal
 
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Default Re: sorry for the dumb question but...

no but tell me this if your firewarriors are in your devilfish and can shoot like 2 times in a 6 turn game then whats the point of pay for the firewarriors or the devil fish and i dont mind having like 1 devil fish


(PS i hate reading hours on the computer it hurts my eyes plz just copy and paste the important stuff (dont forget to to tell me were you got it from so you dont plagiarise there work) or just give me some tips )



and i dont cheat thats why i want to know...jfyi mace
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Old 02 Oct 2005, 14:28   #4 (permalink)
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Default Re: sorry for the dumb question but...

Fire Warriors. Quoted from http://www-personal.engin.umich.edu/...bj/Troops.html

Quote:
The Firewarrior/Devilfish team really only has the following role set, however, as their weapons (though high strength) lack the punch and versatility to handle anything more:

Primary: Anti-Infantry shooting
Secondary: Light Vehicle shooting

There is this misconception in 40K that every unit on the table must be killing things every turn in order to be productive. That's just simply not true! It takes a fair bit of getting used to, but your Devilfish mounted Firewarriors can be contributing to the success of your army every turn of the game without actually firing any shots. Below are listed a number of 'Secondary Missions' which your Firewarrior Squads can be accomplishing each turn without ever leaving the safety of their AV 12 armored transport. As you become more skilled in the ways of Mech Tau, you will likely find you can be achieving a great many of these Secondary Missions each turn!

Secondary Missions

1. Preserving Victory Points - Using terrain to deny line of sight to enemy Tankhunters
2. Gaining or Giving Ground - or the illusion of doing so - key point, territory is really of little consequence to the Tau, especially a highly Mobile Mech Cadre. Make the kill and the territory is yours.
3. Fire Support - in this role, the DF acts as a "Missile Boat" and is loaded with Seekers and kept out of enemy LOS and used in conjunction with a Pathfinder Team.
4. Preparing for Mont'Ka - Setting up a favourable Concentration of Firepower situation where you can be using most to all of your army to overwhelm a smaller portion of your opponents army. A popular tactic used to accomplish this goal is the Fish of Fury.
Thats basically it. In general, preserve VP's (deny opponent VPs), and complete mission objectives.

I suggest you read through the whole Guide to Mech Tau (or at least the intro/summary pdf). There isn't really any other way to understand how it works. And its a good read too :P
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Old 02 Oct 2005, 19:29   #5 (permalink)
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Default Re: sorry for the dumb question but...

lets say ur FW are in the DF at the beggining of the turn, can u move 12" disembark and shoot, if not can u move 6" in ur DF then disembark and shoot.
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Old 03 Oct 2005, 00:41   #6 (permalink)
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Default Re: sorry for the dumb question but...

Its pretty clear that they can do either, as stated on page 62 of the BFM rulebook under disembarking. Keep in mind that they count as moving in that situation.
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Old 03 Oct 2005, 00:49   #7 (permalink)
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Default Re: sorry for the dumb question but...

Yeah, you can do any combination of move/disembark/shoot. You always count as moving though, even if it's just disembark.

The one thing you can't do is embark, move, disembark.

I recently played my first 2 real games with a mech list. The devilfish saved my both times. The first time I stuck them into a bottleneck, which kept marines from assaulting me as I shot them to pieces. I won that game. The second time I kept my FW in them like 4/6 turns. That was much better than them dying in the second turn to his 18" assaulting tyranid units. I won that game by quite a lot.
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