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#1 (permalink) |
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Shas'Saal
![]() Join Date: Jul 2005
Location: canada,on,mississauga
Posts: 210
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sorry but i have to know why is mech so good and is it possible to load a devil fish with 12 firewarriors go 12 or 6 inches unload and let the firewarriors fire???cause if it is, I'm switching to mech if not then only in city missions .. plz help
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"they got ded big shooty guns dat'll kill tons of boyz, but if yer can get near em den you've got a chance. just gotta make sure you bring loads of boyz,coz you anit gonna have a whole lot left when you get close enough ta crump em" warlord skarmork the great despolier |
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#2 (permalink) |
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Shas'O
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Read the Guide to Mech Tau? or at least the intro or summary pdf?
It tells you right there. And no, you can't voluntarily embark and disembark in the same turn. Not quite sure why you would want to do that though, or base your decision on whether or not to play mech on something thats against the rules.
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#3 (permalink) |
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Shas'Saal
![]() Join Date: Jul 2005
Location: canada,on,mississauga
Posts: 210
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no but tell me this if your firewarriors are in your devilfish and can shoot like 2 times in a 6 turn game then whats the point of pay for the firewarriors or the devil fish and i dont mind having like 1 devil fish
(PS i hate reading hours on the computer it hurts my eyes plz just copy and paste the important stuff (dont forget to to tell me were you got it from so you dont plagiarise there work) or just give me some tips ) and i dont cheat thats why i want to know...jfyi mace
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"they got ded big shooty guns dat'll kill tons of boyz, but if yer can get near em den you've got a chance. just gotta make sure you bring loads of boyz,coz you anit gonna have a whole lot left when you get close enough ta crump em" warlord skarmork the great despolier |
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#4 (permalink) | |
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Shas'O
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Fire Warriors. Quoted from http://www-personal.engin.umich.edu/...bj/Troops.html
Quote:
I suggest you read through the whole Guide to Mech Tau (or at least the intro/summary pdf). There isn't really any other way to understand how it works. And its a good read too :P
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#5 (permalink) |
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Shas'El
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lets say ur FW are in the DF at the beggining of the turn, can u move 12" disembark and shoot, if not can u move 6" in ur DF then disembark and shoot.
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http://world2.monstersgame.co.uk/?ac=vid&vid=31118495 go to the above to help me on a browser game Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.
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#6 (permalink) |
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Shas'O
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Its pretty clear that they can do either, as stated on page 62 of the BFM rulebook under disembarking. Keep in mind that they count as moving in that situation.
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#7 (permalink) |
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Shas'Vre
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Yeah, you can do any combination of move/disembark/shoot. You always count as moving though, even if it's just disembark.
The one thing you can't do is embark, move, disembark. I recently played my first 2 real games with a mech list. The devilfish saved my both times. The first time I stuck them into a bottleneck, which kept marines from assaulting me as I shot them to pieces. I won that game. The second time I kept my FW in them like 4/6 turns. That was much better than them dying in the second turn to his 18" assaulting tyranid units. I won that game by quite a lot. |
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