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Do [Shadowsun] and his Stealth Goonz see tournaments?
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Old 29 Mar 2015, 18:31   #1 (permalink)
Kroot Shaper
 
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Question Do [Shadowsun] and his Stealth Goonz see tournaments?

Anyone try this out?

12 models, 446 pts

1 Commander Shadowsun, 195 pts = (Command-link Drone + Shield Drone + Shield Drone)

1 Stealth Shas'vre, 53 pts = (Fusion Blaster + Markerlight and Target Lock + Shas'vre + Advanced Targeting System)
1 Shield Drone, 12 pts
1 Shield Drone, 12 pts
1 Stealth Shas'ui, 40 pts = (Fusion Blaster + Target Lock)
1 Stealth Shas'ui, 35 pts = (Vectored Retro-Thrusters)
1 Stealth Shas'ui, 33 pts = (Advanced Targeting System)
1 Stealth Shas'ui, 33 pts = (Advanced Targeting System)
1 Stealth Shas'ui, 33 pts = (Advanced Targeting System)

________________________________

Hammernator-like saves until the initial shield drones fall, then 4+ invuln's til the next two fall, then we actually start to see some models fall. Until then, it's 2+'s.

(a thought, however it's expensive - warscape drone to grant Move Through Cover might be beneficial to a unit constantly shifting throughout the game. handy that they'll be able to effectively use the 2nd ability as well.

Additionally, wouldn't Shadowsun be a buffmander - giving outflank and capable of IC-in-unit of infiltrators, granting stealth/shroud of stealth teams... granting re-roll 1's, able to precision shot better from it - also effectively raising the BS up a point (ish).

A Thought: that warscape drone grants Riptides their reroll Gets-Hot; markerlight-team on a stick!

Wait, why i am i not just putting him into crisis teams? auto-LoS? haha)
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Old 29 Mar 2015, 18:55   #2 (permalink)
Shas'Vre
 
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Shadowsun rarely sees competitive use, and when she does it is as a buffmander for a team of crisis suits where she confers her stealth+shrouded+ the occasional Command-link drone buff.

She basically never goes with stealth suits because mixed unit weapon loadouts are always less efficient than a unit with a single purpose. Now the issue with her having fusion blasters is of course that her single purpose is tank hunting... and a full unit of fusion blasters is really overdoing it... but plasma teams work alright with her.

No one ever takes her shield drones however since she's already got a built in 4+ cover save and is more maneuverable than any other suit to keep out of combat... so super expensive drones have little purpose

One issue she has is that the rules revolving around Infiltrate are poorly written and currently RAW state that an Infiltrator may not ever deploy with a non-infiltrator (which would even include if you chose not to infiltrate), so some tournament organizers won't let you do it. At the very least she cannot grant outflank/infiltrate to the unit she joins, and at the most extreme interpretation, she can't join anyone but infiltrators.

There is only one riptide you can attach her to, and that is O'Vesa, otherwise commander are no longer allowed to join riptides (as of the 7th edition rules clarification).

Auto LOSir really isn't a big deal compared to 2+ LOSir. Smart placement of your models just about makes up for it.
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Old 29 Mar 2015, 19:26   #3 (permalink)
Kroot Shaper
 
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The Farsight drone upgrade can confer outflank and acute senses, and MOVE THROUGH COVER (!) Finally not rolling for 1's twice+ a turn!

The drone she gets grants reroll 1's towards any unit within distance, so no needing to actually join.

ATS w/ reroll 1's - or 2 markers granting BS5 to the unit, reroll 1's.... awesome.


A question I have - is can she viably make a unit get somewhat tanky? Shroud/stealth w/IC LoS's... plus allllll those buffs...
She'd only join units with infiltrate sadly, but that's not a stopper.

Last edited by MekLeN; 29 Mar 2015 at 19:34.
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Old 29 Mar 2015, 19:33   #4 (permalink)
Shas'Vre
 
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Just remember that Shadowsun may never be taken in a Farsight Enclave list. So while you can have her following around the Warscaper, her drone can never be the warscaper (also, the warscaper will make her life hell because it generates difficult terrain)
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Old 29 Mar 2015, 20:01   #5 (permalink)
Kroot Shaper
 
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We are allowed one option w/o needing to be a farsight list right?

The drone causes diff terrain to -enemy- units, move through cover to it's own unit.

It's a support system, so would need go on upgraded dude for crisis team (so no bodygaurds) (character only)
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Old 29 Mar 2015, 20:04   #6 (permalink)
Kroot Shaper
 
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What I'm developing, trying at least to make it capable of receiving one or two turns fire from an opposing force. Hammernators don't get 2+ cover saves. 3+ shield drones might be needed for this role, as pulling cover makes them AP3'able at T3 - no longer nice.... T4 mass to begin the game with.... keep them horde armies from slewing the dice!
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Old 29 Mar 2015, 20:05   #7 (permalink)
Shas'Vre
 
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To gain access to the Farsight Enclave special support systems (such as the warscaper drone or the ECPA) you need to take a Farsight Enclave detachment. The rules for the Farsight Enclave detachment state that you may not include Aun'Va or Shadowsun in a Farsight Enclaves army.

Edit: I think you may be putting too much emphasis on trying to keep a squad alive with its gear alone. It is going to be extremely rare that you're going to lose your cover and be hit by a large volume of S8+ AP3+ hits. Line of sight blocking cover should usually make up for the bulk of your defenses and give you some breathing room to put points into offensive tactics.

Last edited by Carrelio; 29 Mar 2015 at 20:12.
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Old 29 Mar 2015, 20:19   #8 (permalink)
Kroot Shaper
 
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It'd be a very potent tanky unit. I play against hammernators, and have dumped whole turns into them and found those 3+ invuln saves to be retardedly good. I wasn't sure if there were a lot of cover pulling stuff in more aggressive environments... it'd definitely be nice to simply count on shroud/stealth to do the h

Im grateful to let it do the heavy defensive lifting!

I am looking for a way to absorb a turn of heavy alpha fire.
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Old 29 Mar 2015, 20:50   #9 (permalink)
Shas'Vre
 
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You shouldn't expect hammernators to go down quickly. But the good news is they are slow moving, so you can kite them for a long time with Tau unit's greater mobility. A slightly better statistical method to shooting at hammernators is to saturate their unit with wounds, since they can only make so many 2+ saves.
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Old 29 Mar 2015, 21:39   #10 (permalink)
Kroot Shaper
 
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My thought is for the concept of placing a squad close on turn 1, let them absorb firepower for a turn, and keep the expensive stuff alive just that much longer - deterring and absorbing fire.
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