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help me make tau work at 205 points?
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Old 30 Apr 2013, 13:21   #1 (permalink)
Kroot Warrior
 
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Default help me make tau work at 205 points?

Hi! My local game store is running a kill-team event, which strikes me as the perfect way to start climbing back into the hobby.

you're allowed to bring 205 points, up to one elite, two troops, and one fast attack (no minimums). On the field, all units are broken up into individuals that act as independent characters.

Also, you get to pick 3 models as your "specialists." You can give each of them one universal special rule. Any special rule, as long as you don't pick the same rule more than once (eg shrouding, feel no pain, etc)


What are your thoughts on a list that would bring the hurt and have some survivability? Shooting is going to be a challenge, because you can't field anyone with a bs of 4 or higher, and only one model at a time can benefit from markerlights.



I've had two thoughts so far: one is 2 or even 3 beefy xv8 suits supported by pathfinders (when you're shooting a lot of guns, you can take best advantage of that one-model-per-markerlight), and the other is 6 stealth suits with two fusion blasters, that are just really hard to kill.

What are your thoughts?

Thanks!

Plus, a question that's been bugging me: when you get vectored retro-thrusters (which give you fleet) do you get to re-roll on your thrust move? because otherwise it would be not that helpful.
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Old 30 Apr 2013, 15:44   #2 (permalink)
Shas'Vre
 
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In 5th edition I played a trio of piranhas for kill team. These were both the best kill team, and the hardest to play... They essentially came with a free extra fast attack unit (6 drones), they were super fast, the meltas were nice against armoured targets (both other vehicles, and AP2 stuff), front armour 11 made them invincible against anything less powerful than Tau(because shooting is the most important part of this sort of scenario) and special rules make them nasty (as it stands, you could have a 5+ jink, a +1 disruption pod, and a 2+ shrouded special rule for a total cover save of 2+ all the time). Now the issue was that they were the least accurate pieces of crap in the world. Between the 3 fusion blasters I landed 1 kill per turn, and even less against anything with a storm shield. They've got the survivability, and the mobility... but they severely lack the killpower. 6th edition made this much worse since now they are easy to smack around in combat. In short... this paragraph has been a waste of your time... well... it tells you what not to bring... I mean... maybe they'd still be okay... but it's hard to say.

I was just sitting around being like "well... that was a waste of everyone time..." when it came to me! Riptide. Just one big old lonely riptide. You literally can't go wrong...
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Old 30 Apr 2013, 15:59   #3 (permalink)
Kroot Warrior
 
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thanks, but unfortunately this kill team doesn't allow for anything with an armor value (or monstrous creatures, so the riptide is out)

one nasty thing they're letting us do, though, is give one weapon in your team the Torrent special rule. Fusion blaster with a template, anyone?
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Old 30 Apr 2013, 20:42   #4 (permalink)
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I would go with the crisis suits, with 36" range on missile pods, and a plasma rifle they'll be able to deal with anything, be hard to kill, mobile, and out-range almost anything else out there.
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Old 30 Apr 2013, 21:58   #5 (permalink)
Shas'La
 
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Crisis suits would be the smartest way to go. Mobile enough that they are hard to hit/kill, and deadly enough that they can take out almost anything
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Old 01 May 2013, 04:38   #6 (permalink)
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Consider vespid. Most people will be playing as Marines and Vespid are tough, fast, and capable of crushing them. Another option is a squad of four pathfinders, for with rail rifles.
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Old 01 May 2013, 15:38   #7 (permalink)
Shas'La
 
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ooh, vepsid can be fun! Witthout any armour to worry 'bout, and MC's, they would be quite deadly.
They also are near the top of my too buy list, just behind a riptide!
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Old 01 May 2013, 23:16   #8 (permalink)
Shas'Vre
 
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You have to be careful with AP3 though. Kill team is a time for the nastiest stuff in the army to show up as 100% of the list. Terminators will laugh at your expensive fast moving AP3.
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Old 07 May 2013, 11:33   #9 (permalink)
Kroot Warrior
 
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Quote:
Originally Posted by cerberez View Post
thanks, but unfortunately this kill team doesn't allow for anything with an armor value (or monstrous creatures, so the riptide is out)
That's a shame, a Riptide with It Will Not Die would have been awesome.

Applying torrent to a weapon with more than one shot seems like it would be broken. One TL plasma rifle could give you two high strength templates with rerolls on failed wounds and no saves for terminators bar the invuln.

Similarly Psyker is a USR now; rather cheesy but a crisis suit with precognition running would really be something else; the fallback of twin linking every weapon on a single character each turn isn't bad.
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Old 07 May 2013, 15:19   #10 (permalink)
Kroot Shaper
 
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I think I would take a crisis suit with a TL plasma and a plasma I think the range of the plasma would be far supior than fusion blaster bring in a few pathfinder for support
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