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#1 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Aug 2010
Posts: 1,204
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1750 Pts - Tau Empire Roster - Skyray list
Total Roster Cost: 1750 HQ: Commander Shas'el (3#, 137 pts)(will join up with the other elites) 1 Commander Shas'el, 107 pts = (base cost 50 + Cyclic Ion Blaster 15 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Plasma Rifle 20) 1 Shield Drone, 15 pts 1 Shield Drone, 15 pts HQ: Ethereal (1#, 50 pts)(will join up with the 12 man firewarrior squads) 1 Ethereal, 50 pts Elite: Crisis Battlesuit (2#, 124 pts) (if you want a more horde orientated or arguable more balanced list drop these for another firewarrior squad) 1 Crisis Battlesuit, 62 pts = (base cost 25 + Missile Pod 12 + Plasma Rifle 20 + Multi-Tracker 5) 1 Crisis Battlesuit, 62 pts = (base cost 25 + Missile Pod 12 + Plasma Rifle 20 + Multi-Tracker 5) Troops: Fire Warrior (6#, 60 pts) 6 Fire Warrior, 60 pts = 6 * 10 Troops: Fire Warrior (6#, 60 pts) 6 Fire Warrior, 60 pts = 6 * 10 Troops: Fire Warrior (12#, 120 pts) 12 Fire Warrior, 120 pts = 12 * 10 Fast Attack: Vespid Stingwing (11#, 182 pts) 10 Vespid Stingwing, 160 pts = 10 * 16 1 Strain Leader, 22 pts Fast Attack: Pathfinder (11#, 181 pts) 8 Pathfinder, 96 pts = 8 * 12 1 Devilfish, 85 pts = (base cost 80 + Disruption Pod 5) Fast Attack: Pathfinder (11#, 181 pts) 8 Pathfinder, 96 pts = 8 * 12 1 Devilfish, 85 pts = (base cost 80 + Disruption Pod 5) Heavy Support: Sky Ray Missile Defence Gunship (1#, 170 pts) 1 Sky Ray Missile Defence Gunship, 170 pts = (base cost 125 + Smart Missile System 20 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Targeting Array 5 Heavy Support: Sky Ray Missile Defence Gunship (1#, 170 pts) 1 Sky Ray Missile Defence Gunship, 170 pts = (base cost 125 + Smart Missile System 20 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Targeting Array 5 The purpose of the blacksun filters is for dawn of war where the skyrays will fly up and mark some tasty targets for the Broadsides hopefully the pathfinders will also get lucky and mark some targets for the skyrays. Heavy Support: Broadside Battlesuit (5#, 315 pts) 1 Broadside Battlesuit, 105 pts = (base cost 70 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Plasma Rifle 10 + Advanced Stabilization System 10 + Team Leader 5) 1 Broadside Battlesuit, 90 pts = (base cost 70 + Twin Linked Plasma Rifle 10 + Advanced Stabilization System 10) 1 Broadside Battlesuit, 90 pts = (base cost 70 + Twin Linked Plasma Rifle 10 + Advanced Stabilization System 10) 1 Shield Drone, 15 pts 1 Shield Drone, 15 pts Last edited by Antisocialnerd; 05 Jan 2011 at 20:20. |
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#2 (permalink) | |
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Kroot Warrior
Join Date: Jan 2011
Location: US
Posts: 6
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Quote:
Your list has me at a loss, are the SkyRays supposed to be wannabe mobile Long Fang squads? Problem with that, once they blow their load, they are nothing more than regular devilfish without the cargo room. I just don't see this list working against anyone that is that has a semi-organized list and knows that the only real threat are the broadsides who are hanging out by their lonesome in the back field. |
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#3 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Aug 2010
Location: Greater Manchester,England,Great Britain
Posts: 661
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Quote:
__________________
Two things are infinite: the universe and human stupidity; and Im not sure about the the universe. Albert Einstein (1879-1955) If you're going through hell, keep going. Sir winston Churchill ![]() |
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Aug 2010
Posts: 1,204
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@Oblivion i see your point on your first point of the on the three weapons systems but i like my commander to be versatile as for the shield drones i disagree i like the freedom to move around the board and not have to worry about having cover to jump to or even worse being TIED to cover jump out shoot jump back to same cover due to a lack of cover on the board.
they also offers protection from fast moving units who are going to maneuver round the cover and helps protect my commander from weapons that would insta death him. as for the ethereal could i do without him probably but i need those pathfinders to stay together and the best way to ensure that is with the ethereal but the vespid and suits can use him as well though admittedly they will probably not need him perhaps not the best use of points. i strongly disagree with swapping out the 12 man firewarrior team for kroot as this list is built to capitalize on markerlights and kroot can't use markerlights so they would not suit this list. for your point on vespid i don't see how they don't suit my synergy vespid need markerlights to be really effective i think they really suit this list though i would probably replace them with more firewarriors and toss on extra seeker missiles on the devilfish these days. i see your point on the blacksun filters BUT in Irish tournaments you are guaranteed at least two dawn of war engagements i guess thats not the case elsewhere but still it's only ten points so even in ordinary games it might still be worth it if you play a few games with mates in a league but yeah can be dropped up to the individual. For the last point i agree i see most terminators coming with thunder shields now anyway not worth it there alright. As for your final points you greatly underestimate the mobility and firepower of the skyrays like most people in every game i have successfully "blown my load" on the skyrays i've won so far at least. Thanks for your comments and advice |
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