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Revised 2000 Point Army
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Old 11 Jul 2005, 14:27   #1 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Revised 2000 Point Army

Points: 1999

HQ
1 Shas'el Commander w/ Twin-Linked Plasma Rifle, Fusion Blaster, HWMT (127)
1 Ethereal Caste Member (50)

Troops
12 Fire Warriors w/ Pulse Rifles and Devilfish (Decoy Launchers, Multitracker, Seeker Missile) (225)
12 Fire Warriors w/ Pulse Rifles and Devilfish (Decoy Launchers, Multitracker, Seeker Missile) (225)
20 Kroot (140)
17 Kroot (119)

Elites
6 Stealthsuits (180)
3 Shas'ui Crisis Suit (1 w/ Twin-Linked Missile Pod, Flamer (57), 1 w/ Twin-Linked Missile Pod, Target Lock (56), 1 w/ Twin-Linked Missile Pod, Target Lock (59))
3 Shas'ui Crisis Suit (1 w/ Twin-Linked Plasma Rifle, Target Lock (59), 1 w/ Twin-Linked Plasma Rifle, Target Lock (59), 1 w/ Twin-Linked Plasma Rifle, Flamer (57))

Fast Attack
8 Gun Drones (96)
8 Pathfinders w/ Devilfish (Seeker Missile, Decoy Launcher) (2 w/ Rail Rifles) (250)

Heavy Support
1 Hammerhead (Railgun, Burst Cannons, Multi-Tracker, Decoy Launchers, Seeker Missile) (165)
1 Hammerhead (Ion Cannon, Burst Cannons, Multi-Tracker, Decoy Launchers, Seeker Missile) (145)
1 Hammerhead (Railgun, Burst Cannons, Multi-Tracker, Decoy Launchers) (155)
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 13 Jul 2005, 05:42   #2 (permalink)
Ethereal
 
Join Date: Dec 2004
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Default Re: Revised 2000 Point Army

Only comment: drop some of the Target Locks in the Battlesuit squads unless you really think you are going to routinely have three seperate units to shoot at. Not really an issue, though, since you have to fill the slots anyway and I can't see a spot to use those points.
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Old 13 Jul 2005, 13:21   #3 (permalink)
Shas'El
 
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Default Re: Revised 2000 Point Army

I chose them for these reasons.

1. They are cheap.
2. They let you target different units (one crisis could shoot a SM bike, one could shoot a landspeeder, one could shoot a librarian, while the rest shoot some Termies). That brings death to swarm armies and armies with not many models (like SM).

Should I add Decoy Launchers to the Pathfinder Devilfish. I heard something about moving the Devilfish so it could have a view of the side or back armor to shoot with a seeker. That would let it survive better. And should I put in a Multi-Tracker too?
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 13 Jul 2005, 16:57   #4 (permalink)
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Default Re: Revised 2000 Point Army

The multi-tracker is nice if you have the points, but the Decoy Launcher is a much better buy. The Devilfish, fully loaded, is a bigger investment than the Hammerheads, and you want to do everything you can to keep it flying.
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Old 13 Jul 2005, 18:09   #5 (permalink)
Shas'El
 
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Default Re: Revised 2000 Point Army

What should I drop? I wanted to add another Seeker and the Decoy Launchers to the PF Devilfish.
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 13 Jul 2005, 19:12   #6 (permalink)
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Default Re: Revised 2000 Point Army

Quote:
Originally Posted by Black Behemoth
What should I drop? I wanted to add another Seeker and the Decoy Launchers to the PF Devilfish.
If you are desperate for points, I would get rid of the target lock interface for the Rail-Rifles. It is risky to use, and whatever you are shooting with rail-rifles could probably benefit from some Markerlight hits, too (especially since you have Seeker Missiles).

I would move some or all of the Seeker missiles to other tanks, by the way, probably putting no more than one on each. That way you don't risk wasting 40 points when the Devilfish goes down. Keep in mind that you will lose those points if the Pathfinder's Devilfish is destroyed, whether or not they have been fired.
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Old 13 Jul 2005, 19:37   #7 (permalink)
Shas'El
 
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Default Re: Revised 2000 Point Army

But what if you move the Devilfish to view the side or back of tanks and shoot each of them with a seeker, blowing each one to bits? Or is that not wise?
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 13 Jul 2005, 19:39   #8 (permalink)
Ethereal
 
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Default Re: Revised 2000 Point Army

It is a good idea, but keep in mind that sometimes it means that you will be exposing your side or back as well. Try both ways for a while. I don't really use Seeker Missiles enough to give a lot of advice on the subject.
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Old 13 Jul 2005, 20:05   #9 (permalink)
Shas'El
 
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Default Re: Revised 2000 Point Army

I changed it. Is there ANYTHING else I can do to improve it?
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
Old 17 Jul 2005, 17:53   #10 (permalink)
Shas'El
 
Join Date: Jun 2005
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Posts: 3,461
Default Re: Revised 2000 Point Army

Should I replace my static FW squad with a 17-man Kroot squad to protect both flanks?
__________________

A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
Black Behemoth is offline  
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