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#1 (permalink) |
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Kroot Warrior
Join Date: Oct 2009
Posts: 11
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[hr]
[hr] HQ 1: Commander Shas'O -Cyclic Ion Blaster -Burst Cannon -Missile Pod -Bonding Knife -HWDC -HWMT Shield Drone Shield Drone Total: 150 [size=7pt] [/size] HQ 2: Total: [size=7pt] [/size] [hr] Elite 1: Stealthsuits 3 Stealthsuits 1 Team Leader -HWDC Marker Drone Total: 155 [size=7pt] [/size] Elite 2: Crisis Battlesuits Team Leader -HWDC -Burst Cannon -Missile Pod -MT -Bonding Knife Battlesuit -Burst Cannon -Missile Pod -MT Shield Drone Gun Drone Total: 135 [size=7pt] [/size] Elite 3: Crisis Battlesuits Team Leader -HWDC -Burst Cannon -Missile Pod -MT -Bonding Knife Battlesuit -Burst Cannon -Missile Pod -MT Shield Drone Gun Drone Total: 135 [size=7pt] [/size] [hr] Troop 1: Fire Warriors 8 Shas 1 Shas'ui w/ Bonding Knife Pulse Rifles Total: 105 [size=7pt] [/size] Troop 2: Fire Warriors 8 Shas 1 Shas'ui w/ Bonding Knife Pulse Rifles Total: 105 [size=7pt] [/size] Troop 3: Kroot Carnivore Squad 10 Kroot 5 Hounds Total: 100 [size=7pt] [/size] Troop 4: Kroot Carnivore Squad 10 Kroot 5 Hounds Total: 100 [size=7pt] [/size] Troop 5: Total: [size=7pt] [/size] Troop 6: Total: [size=7pt] [/size] [hr] Fast Attack 1: Pathfinders 5 Pathfinders Devilfish -Disruption Pod (Hijacked by Fire Warriors) Total: 145 [size=7pt] [/size] Fast Attack 2: Pathfinders 5 Pathfinders Devilfish -Disruption Pod (Hijacked by Fire Warriors) Total: 145 [size=7pt] [/size] Fast Attack 3: Piranha Light Skimmer 2 Piranha 2 Fusion Blaster 2 Disruption Pod 2 TA Total: 150 [size=7pt] [/size] [hr] Heavy Support 1: Hammerhead Gunship Railgun Two Burst Cannons Disruption Pod Multi-Tracker Total: 165 [size=7pt] [/size] Heavy Support 2: Broadside Battlesuits Team Leader -Bonding Knife -HWDC -HWTL -Advanced Stabilization System Broadside -Advanced Stabilization System Shield Drone Shield Drone Total: 205 [size=7pt] [/size] Heavy Support 3: Broadside Battlesuits Team Leader -Bonding Knife -HWDC -HWTL -Advanced Stabilization System Broadside -Advanced Stabilization System Shield Drone Shield Drone Total: 205 [size=7pt] [/size] [size=14pt]Army Total: 2000/2000 [/size] [hr] [hr] |
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#2 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 1,014
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I would lower the commander to an 'el, drop his missile pod and burst cannon, add a targeting array and plasma rifle then.
What would you normally be fighting with this setup? It has excellent anti light infantry fire power and tank killy stuff, however it lacks TEQ and MEQ killing weapons. For a fix, you can make another team of two suits with fusion/plasma setups and take out the stealth suits. Also the hard wired target locks on the broadsides can be a waste of points, unless you fight lots of armor value 10-11 stuff.
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You can't kill what you can't see.Wins Ties Losses Tau 19 10 8 (Hybrid army) Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers) Chaos12 2 4 (Infantry based chaos) |
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#3 (permalink) |
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Kroot Warrior
Join Date: Oct 2009
Posts: 11
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I face mostly Tyranids (swarm-type), Orks (always a swarm), Imperial Guard (infantry heavy with 3-6 Leman Russes), Inquisition (Sisters and my wifes Inducted IG army that I sometimes regret making for her) and the occasional Space Marine/Chaos Space Marine army.
We also tend to have lots of terrain and people skating cover for saves. Alot. Hence why I rarely use Plasma Rifles now, as almost always, marines/TEQs find a way to get cover saves and negate the nifty bonuses, and is why I go for volume of shots. I am debating dropping the CIB for a AFP for the large blast template. As far as rate of occurance, I play 3 horde armies to every one MEQ/Mech Army |
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 1,014
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Well, remember markerlights can remove cover saves. I personally have used a single group of three suits with fusion/plasma and downed an entire group of terminators, plus their captain and HQ who was attached. When they get that close, its kill or be killed.
__________________
You can't kill what you can't see.Wins Ties Losses Tau 19 10 8 (Hybrid army) Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers) Chaos12 2 4 (Infantry based chaos) |
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#5 (permalink) |
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Kroot Warrior
Join Date: Oct 2009
Posts: 11
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I see your point juraigamer, and will probably add in 2 Plasma/Fusion Elite suits.
I rather enjoy my commander setup, and don't have a problem switching the CIB out for a AFP since he has a great ability to just shell out wounds all over the place. In fact, I may just go ahead and swap out the CIB right now, since the Airbursting has the ability to deal more wounds, and all that really intrigued me about the CIB was the pseudo-rending. I am debating switching out my railhead to an ionhead to have more ranged AP 3 running around with the additional Crisis Suits. Thanks for your suggestions, I appreciate them alot. |
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#6 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 1,014
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For using the rail-head, it's best use is against infantry really, broadsides are better vehicle killers. If your not fighting troops with an armor save of 4+ or worse, leave it at home, there are better options. Do keep it for orks, since it makes short work of 'ard boyz
Against anything with an armor save of 5+ or worse, the AFP is excellent since it ignores cover saves. Perfect for flushing out guard infantry, gaunts and ork boyz. Combining it with a CIB just allows you to get more shots off, unless your going to deep strike this guy, then adding twin linked flamers can seal the deal, provided your deep strike doesn't go and mess you up. Keep in mind the fusion blasters are melta, so against things like deep striking dreadnoughts, they are excellent counters. Also remember our ap 3 is lacking, we have ion cannons, rail rifles and seeker missiles. It is best to focus on plasma rifles and fusion blasters at that point, unless you know your enemy (say, nercons) You can always consider moving 5 kroot hounds to the other group, so a unit of 10 kroot 10 hounds, this way the other kroot group can actually get in a devilfish and ride to an objective, especially if it is one in trees/jungle. Consider dropping all of the gun drones for two seeker missiles on the piranhas each, since they can move their 24" and still have seeker missiles called from them, an excellent way to hit side or even rear armor on vehicles, or to just use the extra markerlights that are leftover at the end of a shooting phase, should anything still be alive. Remember they are excellent HQ killers, provided they don't have 2+ armor. Glad to help.
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You can't kill what you can't see.Wins Ties Losses Tau 19 10 8 (Hybrid army) Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers) Chaos12 2 4 (Infantry based chaos) |
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