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2000 Pt Tau Empire Army
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Old 01 Nov 2009, 00:16   #1 (permalink)
Kroot Warrior
 
Join Date: Oct 2009
Posts: 11
Default 2000 Pt Tau Empire Army

[hr]
[hr]

HQ 1: Commander Shas'O
-Cyclic Ion Blaster
-Burst Cannon
-Missile Pod
-Bonding Knife
-HWDC
-HWMT
Shield Drone
Shield Drone
Total: 150
[size=7pt] [/size]

HQ 2:
Total:
[size=7pt] [/size]


[hr]

Elite 1: Stealthsuits
3 Stealthsuits
1 Team Leader
-HWDC
Marker Drone
Total: 155
[size=7pt] [/size]

Elite 2: Crisis Battlesuits
Team Leader
-HWDC
-Burst Cannon
-Missile Pod
-MT
-Bonding Knife
Battlesuit
-Burst Cannon
-Missile Pod
-MT
Shield Drone
Gun Drone
Total: 135
[size=7pt] [/size]

Elite 3: Crisis Battlesuits
Team Leader
-HWDC
-Burst Cannon
-Missile Pod
-MT
-Bonding Knife
Battlesuit
-Burst Cannon
-Missile Pod
-MT
Shield Drone
Gun Drone
Total: 135
[size=7pt] [/size]

[hr]

Troop 1: Fire Warriors
8 Shas
1 Shas'ui w/ Bonding Knife
Pulse Rifles
Total: 105
[size=7pt] [/size]

Troop 2: Fire Warriors
8 Shas
1 Shas'ui w/ Bonding Knife
Pulse Rifles
Total: 105
[size=7pt] [/size]

Troop 3: Kroot Carnivore Squad
10 Kroot
5 Hounds
Total: 100
[size=7pt] [/size]

Troop 4: Kroot Carnivore Squad
10 Kroot
5 Hounds
Total: 100
[size=7pt] [/size]

Troop 5:
Total:
[size=7pt] [/size]

Troop 6:
Total:
[size=7pt] [/size]

[hr]

Fast Attack 1: Pathfinders
5 Pathfinders
Devilfish
-Disruption Pod (Hijacked by Fire Warriors)
Total: 145
[size=7pt] [/size]

Fast Attack 2: Pathfinders
5 Pathfinders
Devilfish
-Disruption Pod (Hijacked by Fire Warriors)
Total: 145
[size=7pt] [/size]

Fast Attack 3: Piranha Light Skimmer
2 Piranha
2 Fusion Blaster
2 Disruption Pod
2 TA
Total: 150
[size=7pt] [/size]

[hr]

Heavy Support 1: Hammerhead Gunship
Railgun
Two Burst Cannons
Disruption Pod
Multi-Tracker
Total: 165
[size=7pt] [/size]

Heavy Support 2: Broadside Battlesuits
Team Leader
-Bonding Knife
-HWDC
-HWTL
-Advanced Stabilization System
Broadside
-Advanced Stabilization System
Shield Drone
Shield Drone
Total: 205
[size=7pt] [/size]

Heavy Support 3: Broadside Battlesuits
Team Leader
-Bonding Knife
-HWDC
-HWTL
-Advanced Stabilization System
Broadside
-Advanced Stabilization System
Shield Drone
Shield Drone
Total: 205
[size=7pt] [/size]

[size=14pt]Army Total: 2000/2000 [/size]

[hr]
[hr]
Trevor Drake is offline   Reply With Quote
Old 01 Nov 2009, 01:40   #2 (permalink)
Shas'Vre
 
Join Date: Jul 2009
Posts: 1,014
Default Re: 2000 Pt Tau Empire Army

I would lower the commander to an 'el, drop his missile pod and burst cannon, add a targeting array and plasma rifle then.

What would you normally be fighting with this setup? It has excellent anti light infantry fire power and tank killy stuff, however it lacks TEQ and MEQ killing weapons. For a fix, you can make another team of two suits with fusion/plasma setups and take out the stealth suits.

Also the hard wired target locks on the broadsides can be a waste of points, unless you fight lots of armor value 10-11 stuff.
__________________
You can't kill what you can't see.
Wins Ties Losses
Tau 19 10 8 (Hybrid army)
Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers)
Chaos12 2 4 (Infantry based chaos)
juraigamer is offline   Reply With Quote
Old 01 Nov 2009, 01:00   #3 (permalink)
Kroot Warrior
 
Join Date: Oct 2009
Posts: 11
Default Re: 2000 Pt Tau Empire Army

I face mostly Tyranids (swarm-type), Orks (always a swarm), Imperial Guard (infantry heavy with 3-6 Leman Russes), Inquisition (Sisters and my wifes Inducted IG army that I sometimes regret making for her) and the occasional Space Marine/Chaos Space Marine army.

We also tend to have lots of terrain and people skating cover for saves. Alot. Hence why I rarely use Plasma Rifles now, as almost always, marines/TEQs find a way to get cover saves and negate the nifty bonuses, and is why I go for volume of shots. I am debating dropping the CIB for a AFP for the large blast template.

As far as rate of occurance, I play 3 horde armies to every one MEQ/Mech Army
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Old 01 Nov 2009, 01:21   #4 (permalink)
Shas'Vre
 
Join Date: Jul 2009
Posts: 1,014
Default Re: 2000 Pt Tau Empire Army

Well, remember markerlights can remove cover saves. I personally have used a single group of three suits with fusion/plasma and downed an entire group of terminators, plus their captain and HQ who was attached. When they get that close, its kill or be killed.
__________________
You can't kill what you can't see.
Wins Ties Losses
Tau 19 10 8 (Hybrid army)
Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers)
Chaos12 2 4 (Infantry based chaos)
juraigamer is offline   Reply With Quote
Old 01 Nov 2009, 01:32   #5 (permalink)
Kroot Warrior
 
Join Date: Oct 2009
Posts: 11
Default Re: 2000 Pt Tau Empire Army

I see your point juraigamer, and will probably add in 2 Plasma/Fusion Elite suits.

I rather enjoy my commander setup, and don't have a problem switching the CIB out for a AFP since he has a great ability to just shell out wounds all over the place. In fact, I may just go ahead and swap out the CIB right now, since the Airbursting has the ability to deal more wounds, and all that really intrigued me about the CIB was the pseudo-rending. I am debating switching out my railhead to an ionhead to have more ranged AP 3 running around with the additional Crisis Suits.

Thanks for your suggestions, I appreciate them alot.
Trevor Drake is offline   Reply With Quote
Old 01 Nov 2009, 03:10   #6 (permalink)
Shas'Vre
 
Join Date: Jul 2009
Posts: 1,014
Default Re: 2000 Pt Tau Empire Army

For using the rail-head, it's best use is against infantry really, broadsides are better vehicle killers. If your not fighting troops with an armor save of 4+ or worse, leave it at home, there are better options. Do keep it for orks, since it makes short work of 'ard boyz

Against anything with an armor save of 5+ or worse, the AFP is excellent since it ignores cover saves. Perfect for flushing out guard infantry, gaunts and ork boyz. Combining it with a CIB just allows you to get more shots off, unless your going to deep strike this guy, then adding twin linked flamers can seal the deal, provided your deep strike doesn't go and mess you up.

Keep in mind the fusion blasters are melta, so against things like deep striking dreadnoughts, they are excellent counters. Also remember our ap 3 is lacking, we have ion cannons, rail rifles and seeker missiles. It is best to focus on plasma rifles and fusion blasters at that point, unless you know your enemy (say, nercons)

You can always consider moving 5 kroot hounds to the other group, so a unit of 10 kroot 10 hounds, this way the other kroot group can actually get in a devilfish and ride to an objective, especially if it is one in trees/jungle.

Consider dropping all of the gun drones for two seeker missiles on the piranhas each, since they can move their 24" and still have seeker missiles called from them, an excellent way to hit side or even rear armor on vehicles, or to just use the extra markerlights that are leftover at the end of a shooting phase, should anything still be alive. Remember they are excellent HQ killers, provided they don't have 2+ armor.

Glad to help.
__________________
You can't kill what you can't see.
Wins Ties Losses
Tau 19 10 8 (Hybrid army)
Orks 15 3 2 (Mekboy and weirdboy based force with boyz, deffkoptas and walkers)
Chaos12 2 4 (Infantry based chaos)
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