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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Nashville
Posts: 2,891
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Here's my list with pretty much all my models +/-, drones excluded and a sniper drone squad (who are usually in the list but got booted)
HQ Shas'el CIB, Plasma, Targeting Array, Multi-Tracker 100 Shas'el TL Missile Pods, Positional Relay 83 Elites 2 Crisis Suits Plasma, Missile, MT 124 2 Crisis Suits Plasma, Fusion, MT 124 6 Stealth Suits 1 Fusion, Shas'vre, Bonded 197 Troops 12 FW Shas'vre, Bonded, Markerlight 145 12 FW Shas'vre, Bonded, Markerlight 145 10 FW Shas'vre, Bonded, 2 Pulse Carbines 205 Devil Fish, Multi-Tracker 12 Kroot 1 Kroot Hound 90 Fast Attack 2 Piranha Fusion, TA, Disruption Pods 150 9 Vespid Strain Leader 150 5 Pathfinders 150 Devil Fish, Multi-Tracker Heavy Support Hammerhead Railgun, Burst Cannons, Multi-Tracker, Target Lock 170 Disruption Pods 2 Broadsides SMS, 1 Sheild Drone each 170 2000 points even Basic Strategy is one unit of FW or two are static and provide fire support and markerlights where needed. Pathfinders get a nice semi-advanced position and mark up targets for vespid and railguns. Broadsides shoot tanks, usually have FWs covering them. I found Bonding is very helpful against enemies as my units seem to enjoy going below half strength to my chagrin. The kroot and stealths infiltrate up the board on one flank. Vespid and piranhas make a break up and support the advanced stealths and kroot. The FW and crisis support the advanced units. By then my plan has descended to kill them all. Also Fusion crisis might deep strike, hence the 'el and making use of the pathfinders devilfish. edit: spelling and grammer errors |
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