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2000 Pick-up Game list
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Old 23 May 2009, 04:56   #1 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: Nashville
Posts: 2,891
Default 2000 Pick-up Game list

Here's my list with pretty much all my models +/-, drones excluded and a sniper drone squad (who are usually in the list but got booted)

HQ
Shas'el CIB, Plasma, Targeting Array, Multi-Tracker 100
Shas'el TL Missile Pods, Positional Relay 83

Elites
2 Crisis Suits Plasma, Missile, MT 124
2 Crisis Suits Plasma, Fusion, MT 124
6 Stealth Suits 1 Fusion, Shas'vre, Bonded 197

Troops
12 FW Shas'vre, Bonded, Markerlight 145
12 FW Shas'vre, Bonded, Markerlight 145
10 FW Shas'vre, Bonded, 2 Pulse Carbines 205
Devil Fish, Multi-Tracker
12 Kroot 1 Kroot Hound 90

Fast Attack
2 Piranha Fusion, TA, Disruption Pods 150
9 Vespid Strain Leader 150
5 Pathfinders 150
Devil Fish, Multi-Tracker

Heavy Support
Hammerhead Railgun, Burst Cannons, Multi-Tracker, Target Lock 170
Disruption Pods
2 Broadsides SMS, 1 Sheild Drone each 170

2000 points even

Basic Strategy is one unit of FW or two are static and provide fire support and markerlights where needed. Pathfinders get a nice semi-advanced position and mark up targets for vespid and railguns. Broadsides shoot tanks, usually have FWs covering them. I found Bonding is very helpful against enemies as my units seem to enjoy going below half strength to my chagrin.

The kroot and stealths infiltrate up the board on one flank. Vespid and piranhas make a break up and support the advanced stealths and kroot. The FW and crisis support the advanced units. By then my plan has descended to kill them all. Also Fusion crisis might deep strike, hence the 'el and making use of the pathfinders devilfish.

edit: spelling and grammer errors
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